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Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/DRW_render.h2
-rw-r--r--source/blender/draw/intern/draw_manager.c78
-rw-r--r--source/blender/draw/intern/draw_manager_text.c14
-rw-r--r--source/blender/draw/intern/draw_manager_text.h4
-rw-r--r--source/blender/draw/intern/draw_select_buffer.c32
-rw-r--r--source/blender/draw/intern/draw_view.c20
6 files changed, 75 insertions, 75 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 4f7554006cb..fc7ca6c7d67 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -634,7 +634,7 @@ bool DRW_state_draw_background(void);
/* Avoid too many lookups while drawing */
typedef struct DRWContextState {
- struct ARegion *ar; /* 'CTX_wm_region(C)' */
+ struct ARegion *region; /* 'CTX_wm_region(C)' */
struct RegionView3D *rv3d; /* 'CTX_wm_region_view3d(C)' */
struct View3D *v3d; /* 'CTX_wm_view3d(C)' */
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index cd9420feb77..4ec49536211 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1061,7 +1061,7 @@ static void drw_engines_draw_text(void)
PROFILE_START(stime);
if (data->text_draw_cache) {
- DRW_text_cache_draw(data->text_draw_cache, DST.draw_ctx.ar, DST.draw_ctx.v3d);
+ DRW_text_cache_draw(data->text_draw_cache, DST.draw_ctx.region, DST.draw_ctx.v3d);
}
PROFILE_END_UPDATE(data->render_time, stime);
@@ -1226,9 +1226,9 @@ static bool drw_gpencil_engine_needed(Depsgraph *depsgraph, View3D *v3d)
void DRW_notify_view_update(const DRWUpdateContext *update_ctx)
{
RenderEngineType *engine_type = update_ctx->engine_type;
- ARegion *ar = update_ctx->ar;
+ ARegion *region = update_ctx->region;
View3D *v3d = update_ctx->v3d;
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
Depsgraph *depsgraph = update_ctx->depsgraph;
Scene *scene = update_ctx->scene;
ViewLayer *view_layer = update_ctx->view_layer;
@@ -1237,7 +1237,7 @@ void DRW_notify_view_update(const DRWUpdateContext *update_ctx)
/* Separate update for each stereo view. */
for (int view = 0; view < 2; view++) {
- GPUViewport *viewport = WM_draw_region_get_viewport(ar, view);
+ GPUViewport *viewport = WM_draw_region_get_viewport(region, view);
if (!viewport) {
continue;
}
@@ -1252,7 +1252,7 @@ void DRW_notify_view_update(const DRWUpdateContext *update_ctx)
DST.viewport = viewport;
DST.draw_ctx = (DRWContextState){
- .ar = ar,
+ .region = region,
.rv3d = rv3d,
.v3d = v3d,
.scene = scene,
@@ -1297,7 +1297,7 @@ void DRW_draw_callbacks_pre_scene(void)
GPU_matrix_set(rv3d->viewmat);
if (DST.draw_ctx.evil_C) {
- ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.ar, REGION_DRAW_PRE_VIEW);
+ ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.region, REGION_DRAW_PRE_VIEW);
DRW_state_reset();
}
}
@@ -1305,7 +1305,7 @@ void DRW_draw_callbacks_pre_scene(void)
void DRW_draw_callbacks_post_scene(void)
{
RegionView3D *rv3d = DST.draw_ctx.rv3d;
- ARegion *ar = DST.draw_ctx.ar;
+ ARegion *region = DST.draw_ctx.region;
View3D *v3d = DST.draw_ctx.v3d;
Depsgraph *depsgraph = DST.draw_ctx.depsgraph;
@@ -1330,14 +1330,14 @@ void DRW_draw_callbacks_post_scene(void)
if (do_annotations) {
GPU_depth_test(false);
/* XXX: as scene->gpd is not copied for COW yet */
- ED_annotation_draw_view3d(DEG_get_input_scene(depsgraph), depsgraph, v3d, ar, true);
+ ED_annotation_draw_view3d(DEG_get_input_scene(depsgraph), depsgraph, v3d, region, true);
GPU_depth_test(true);
}
drw_debug_draw();
GPU_depth_test(false);
- ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.ar, REGION_DRAW_POST_VIEW);
+ ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.region, REGION_DRAW_POST_VIEW);
/* Callback can be nasty and do whatever they want with the state.
* Don't trust them! */
@@ -1359,7 +1359,7 @@ void DRW_draw_callbacks_post_scene(void)
if (((v3d->flag2 & V3D_HIDE_OVERLAYS) == 0) && (do_annotations)) {
GPU_depth_test(false);
/* XXX: as scene->gpd is not copied for COW yet */
- ED_annotation_draw_view3d(DEG_get_input_scene(depsgraph), depsgraph, v3d, ar, false);
+ ED_annotation_draw_view3d(DEG_get_input_scene(depsgraph), depsgraph, v3d, region, false);
}
if ((v3d->gizmo_flag & V3D_GIZMO_HIDE) == 0) {
@@ -1372,7 +1372,7 @@ void DRW_draw_callbacks_post_scene(void)
if (G.debug_value > 20 && G.debug_value < 30) {
GPU_depth_test(false);
/* local coordinate visible rect inside region, to accommodate overlapping ui */
- const rcti *rect = ED_region_visible_rect(DST.draw_ctx.ar);
+ const rcti *rect = ED_region_visible_rect(DST.draw_ctx.region);
DRW_stats_draw(rect);
}
@@ -1401,11 +1401,11 @@ struct DRWTextStore *DRW_text_cache_ensure(void)
void DRW_draw_view(const bContext *C)
{
Depsgraph *depsgraph = CTX_data_expect_evaluated_depsgraph(C);
- ARegion *ar = CTX_wm_region(C);
+ ARegion *region = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
- GPUViewport *viewport = WM_draw_region_get_bound_viewport(ar);
+ GPUViewport *viewport = WM_draw_region_get_bound_viewport(region);
/* Reset before using it. */
drw_state_prepare_clean_for_draw(&DST);
@@ -1414,7 +1414,7 @@ void DRW_draw_view(const bContext *C)
DST.options.draw_background = (scene->r.alphamode == R_ADDSKY) ||
(v3d->shading.type != OB_RENDER);
DST.options.do_color_management = true;
- DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, viewport, C);
+ DRW_draw_render_loop_ex(depsgraph, engine_type, region, v3d, viewport, C);
}
/**
@@ -1423,7 +1423,7 @@ void DRW_draw_view(const bContext *C)
*/
void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
RenderEngineType *engine_type,
- ARegion *ar,
+ ARegion *region,
View3D *v3d,
GPUViewport *viewport,
const bContext *evil_C)
@@ -1431,14 +1431,14 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
Scene *scene = DEG_get_evaluated_scene(depsgraph);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
DST.draw_ctx.evil_C = evil_C;
DST.viewport = viewport;
/* Setup viewport */
DST.draw_ctx = (DRWContextState){
- .ar = ar,
+ .region = region,
.rv3d = rv3d,
.v3d = v3d,
.scene = scene,
@@ -1535,7 +1535,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
DRW_draw_callbacks_post_scene();
- if (WM_draw_region_get_bound_viewport(ar)) {
+ if (WM_draw_region_get_bound_viewport(region)) {
/* Don't unbind the framebuffer yet in this case and let
* GPU_viewport_unbind do it, so that we can still do further
* drawing of action zones on top. */
@@ -1556,7 +1556,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
}
void DRW_draw_render_loop(struct Depsgraph *depsgraph,
- ARegion *ar,
+ ARegion *region,
View3D *v3d,
GPUViewport *viewport)
{
@@ -1566,7 +1566,7 @@ void DRW_draw_render_loop(struct Depsgraph *depsgraph,
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
- DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, viewport, NULL);
+ DRW_draw_render_loop_ex(depsgraph, engine_type, region, v3d, viewport, NULL);
}
/**
@@ -1574,7 +1574,7 @@ void DRW_draw_render_loop(struct Depsgraph *depsgraph,
*/
void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph,
RenderEngineType *engine_type,
- ARegion *ar,
+ ARegion *region,
View3D *v3d,
const bool draw_background,
const bool do_color_management,
@@ -1594,7 +1594,7 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph,
DST.options.is_image_render = true;
DST.options.do_color_management = do_color_management;
DST.options.draw_background = draw_background;
- DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, render_viewport, NULL);
+ DRW_draw_render_loop_ex(depsgraph, engine_type, region, v3d, render_viewport, NULL);
if (draw_background) {
/* HACK(fclem): In this case we need to make sure the final alpha is 1.
@@ -2005,7 +2005,7 @@ void DRW_render_instance_buffer_finish(void)
* object mode select-loop, see: ED_view3d_draw_select_loop (legacy drawing).
*/
void DRW_draw_select_loop(struct Depsgraph *depsgraph,
- ARegion *ar,
+ ARegion *region,
View3D *v3d,
bool UNUSED(use_obedit_skip),
bool draw_surface,
@@ -2022,9 +2022,9 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
Object *obact = OBACT(view_layer);
Object *obedit = OBEDIT_FROM_OBACT(obact);
#ifndef USE_GPU_SELECT
- UNUSED_VARS(scene, view_layer, v3d, ar, rect);
+ UNUSED_VARS(scene, view_layer, v3d, region, rect);
#else
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
/* Reset before using it. */
drw_state_prepare_clean_for_draw(&DST);
@@ -2102,7 +2102,7 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- .ar = ar,
+ .region = region,
.rv3d = rv3d,
.v3d = v3d,
.scene = scene,
@@ -2242,7 +2242,7 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
* object mode select-loop, see: ED_view3d_draw_depth_loop (legacy drawing).
*/
static void drw_draw_depth_loop_imp(struct Depsgraph *depsgraph,
- ARegion *ar,
+ ARegion *region,
View3D *v3d,
GPUViewport *viewport,
const bool use_opengl_context)
@@ -2250,7 +2250,7 @@ static void drw_draw_depth_loop_imp(struct Depsgraph *depsgraph,
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
if (use_opengl_context) {
DRW_opengl_context_enable();
@@ -2261,7 +2261,7 @@ static void drw_draw_depth_loop_imp(struct Depsgraph *depsgraph,
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- .ar = ar,
+ .region = region,
.rv3d = rv3d,
.v3d = v3d,
.scene = scene,
@@ -2347,7 +2347,7 @@ static void drw_draw_depth_loop_imp(struct Depsgraph *depsgraph,
* object mode select-loop, see: ED_view3d_draw_depth_loop (legacy drawing).
*/
void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
- ARegion *ar,
+ ARegion *region,
View3D *v3d,
GPUViewport *viewport,
bool use_opengl_context)
@@ -2366,14 +2366,14 @@ void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
}
}
- drw_draw_depth_loop_imp(depsgraph, ar, v3d, viewport, use_opengl_context);
+ drw_draw_depth_loop_imp(depsgraph, region, v3d, viewport, use_opengl_context);
}
/**
* Converted from ED_view3d_draw_depth_gpencil (legacy drawing).
*/
void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
- ARegion *ar,
+ ARegion *region,
View3D *v3d,
GPUViewport *viewport)
{
@@ -2382,10 +2382,10 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
use_drw_engine(&draw_engine_gpencil_type);
- drw_draw_depth_loop_imp(depsgraph, ar, v3d, viewport, true);
+ drw_draw_depth_loop_imp(depsgraph, region, v3d, viewport, true);
}
-void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *ar, View3D *v3d, const rcti *rect)
+void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
@@ -2395,8 +2395,8 @@ void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *ar, View3D *v3d, const rc
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- .ar = ar,
- .rv3d = ar->regiondata,
+ .region = region,
+ .rv3d = region->regiondata,
.v3d = v3d,
.scene = scene,
.view_layer = view_layer,
@@ -2407,7 +2407,7 @@ void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *ar, View3D *v3d, const rc
drw_context_state_init();
/* Setup viewport */
- DST.viewport = WM_draw_region_get_viewport(ar, 0);
+ DST.viewport = WM_draw_region_get_viewport(region, 0);
drw_viewport_var_init();
/* Update ubos */
@@ -2463,9 +2463,9 @@ static void draw_world_clip_planes_from_rv3d(GPUBatch *batch, const float world_
/**
* Clears the Depth Buffer and draws only the specified object.
*/
-void DRW_draw_depth_object(ARegion *ar, View3D *v3d, GPUViewport *viewport, Object *object)
+void DRW_draw_depth_object(ARegion *region, View3D *v3d, GPUViewport *viewport, Object *object)
{
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
DRW_opengl_context_enable();
GPU_matrix_projection_set(rv3d->winmat);
diff --git a/source/blender/draw/intern/draw_manager_text.c b/source/blender/draw/intern/draw_manager_text.c
index 92095791ef7..b74aacb3283 100644
--- a/source/blender/draw/intern/draw_manager_text.c
+++ b/source/blender/draw/intern/draw_manager_text.c
@@ -119,9 +119,9 @@ void DRW_text_cache_add(DRWTextStore *dt,
}
}
-void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar, struct View3D *v3d)
+void DRW_text_cache_draw(DRWTextStore *dt, ARegion *region, struct View3D *v3d)
{
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
ViewCachedString *vos;
int tot = 0;
@@ -130,7 +130,7 @@ void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar, struct View3D *v3d)
BLI_memiter_iter_init(dt->cache_strings, &it);
while ((vos = BLI_memiter_iter_step(&it))) {
if (ED_view3d_project_short_ex(
- ar,
+ region,
(vos->flag & DRW_TEXT_CACHE_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
(vos->flag & DRW_TEXT_CACHE_LOCALCLIP) != 0,
vos->vec,
@@ -153,7 +153,7 @@ void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar, struct View3D *v3d)
float original_proj[4][4];
GPU_matrix_projection_get(original_proj);
- wmOrtho2_region_pixelspace(ar);
+ wmOrtho2_region_pixelspace(region);
GPU_matrix_push();
GPU_matrix_identity_set();
@@ -192,7 +192,7 @@ void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar, struct View3D *v3d)
}
/* Copied from drawobject.c */
-void DRW_text_edit_mesh_measure_stats(ARegion *ar,
+void DRW_text_edit_mesh_measure_stats(ARegion *region,
View3D *v3d,
Object *ob,
const UnitSettings *unit)
@@ -251,9 +251,9 @@ void DRW_text_edit_mesh_measure_stats(ARegion *ar,
if (v3d->overlay.edit_flag &
(V3D_OVERLAY_EDIT_EDGE_LEN | V3D_OVERLAY_EDIT_EDGE_ANG | V3D_OVERLAY_EDIT_INDICES)) {
BoundBox bb;
- const rcti rect = {0, ar->winx, 0, ar->winy};
+ const rcti rect = {0, region->winx, 0, region->winy};
- ED_view3d_clipping_calc(&bb, clip_planes, ar, ob, &rect);
+ ED_view3d_clipping_calc(&bb, clip_planes, region, ob, &rect);
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN) {
diff --git a/source/blender/draw/intern/draw_manager_text.h b/source/blender/draw/intern/draw_manager_text.h
index 393645e614a..66ef2379e38 100644
--- a/source/blender/draw/intern/draw_manager_text.h
+++ b/source/blender/draw/intern/draw_manager_text.h
@@ -41,9 +41,9 @@ void DRW_text_cache_add(struct DRWTextStore *dt,
short flag,
const uchar col[4]);
-void DRW_text_cache_draw(struct DRWTextStore *dt, struct ARegion *ar, struct View3D *v3d);
+void DRW_text_cache_draw(struct DRWTextStore *dt, struct ARegion *region, struct View3D *v3d);
-void DRW_text_edit_mesh_measure_stats(struct ARegion *ar,
+void DRW_text_edit_mesh_measure_stats(struct ARegion *region,
struct View3D *v3d,
struct Object *ob,
const struct UnitSettings *unit);
diff --git a/source/blender/draw/intern/draw_select_buffer.c b/source/blender/draw/intern/draw_select_buffer.c
index 6454fc71e56..81c9f400f6e 100644
--- a/source/blender/draw/intern/draw_select_buffer.c
+++ b/source/blender/draw/intern/draw_select_buffer.c
@@ -48,7 +48,7 @@
/* Main function to read a block of pixels from the select frame buffer. */
uint *DRW_select_buffer_read(struct Depsgraph *depsgraph,
- struct ARegion *ar,
+ struct ARegion *region,
struct View3D *v3d,
const rcti *rect,
uint *r_buf_len)
@@ -59,9 +59,9 @@ uint *DRW_select_buffer_read(struct Depsgraph *depsgraph,
/* Clamp rect. */
rcti r = {
.xmin = 0,
- .xmax = ar->winx,
+ .xmax = region->winx,
.ymin = 0,
- .ymax = ar->winy,
+ .ymax = region->winy,
};
/* Make sure that the rect is within the bounds of the viewport.
@@ -72,11 +72,11 @@ uint *DRW_select_buffer_read(struct Depsgraph *depsgraph,
DRW_opengl_context_enable();
/* Update the drawing. */
- DRW_draw_select_id(depsgraph, ar, v3d, rect);
+ DRW_draw_select_id(depsgraph, region, v3d, rect);
if (select_ctx->index_drawn_len > 1) {
- BLI_assert(ar->winx == GPU_texture_width(DRW_engine_select_texture_get()) &&
- ar->winy == GPU_texture_height(DRW_engine_select_texture_get()));
+ BLI_assert(region->winx == GPU_texture_width(DRW_engine_select_texture_get()) &&
+ region->winy == GPU_texture_height(DRW_engine_select_texture_get()));
/* Read the UI32 pixels. */
buf_len = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
@@ -126,7 +126,7 @@ uint *DRW_select_buffer_read(struct Depsgraph *depsgraph,
* \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
*/
uint *DRW_select_buffer_bitmap_from_rect(struct Depsgraph *depsgraph,
- struct ARegion *ar,
+ struct ARegion *region,
struct View3D *v3d,
const rcti *rect,
uint *r_bitmap_len)
@@ -138,7 +138,7 @@ uint *DRW_select_buffer_bitmap_from_rect(struct Depsgraph *depsgraph,
rect_px.ymax += 1;
uint buf_len;
- uint *buf = DRW_select_buffer_read(depsgraph, ar, v3d, &rect_px, &buf_len);
+ uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect_px, &buf_len);
if (buf == NULL) {
return NULL;
}
@@ -171,7 +171,7 @@ uint *DRW_select_buffer_bitmap_from_rect(struct Depsgraph *depsgraph,
* \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
*/
uint *DRW_select_buffer_bitmap_from_circle(struct Depsgraph *depsgraph,
- struct ARegion *ar,
+ struct ARegion *region,
struct View3D *v3d,
const int center[2],
const int radius,
@@ -186,7 +186,7 @@ uint *DRW_select_buffer_bitmap_from_circle(struct Depsgraph *depsgraph,
.ymax = center[1] + radius + 1,
};
- const uint *buf = DRW_select_buffer_read(depsgraph, ar, v3d, &rect, NULL);
+ const uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, NULL);
if (buf == NULL) {
return NULL;
@@ -241,7 +241,7 @@ static void drw_select_mask_px_cb(int x, int x_end, int y, void *user_data)
* \returns a #BLI_bitmap.
*/
uint *DRW_select_buffer_bitmap_from_poly(struct Depsgraph *depsgraph,
- struct ARegion *ar,
+ struct ARegion *region,
struct View3D *v3d,
const int poly[][2],
const int poly_len,
@@ -255,7 +255,7 @@ uint *DRW_select_buffer_bitmap_from_poly(struct Depsgraph *depsgraph,
rect_px.ymax += 1;
uint buf_len;
- uint *buf = DRW_select_buffer_read(depsgraph, ar, v3d, &rect_px, &buf_len);
+ uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect_px, &buf_len);
if (buf == NULL) {
return NULL;
}
@@ -312,7 +312,7 @@ uint *DRW_select_buffer_bitmap_from_poly(struct Depsgraph *depsgraph,
* Samples a single pixel.
*/
uint DRW_select_buffer_sample_point(struct Depsgraph *depsgraph,
- struct ARegion *ar,
+ struct ARegion *region,
struct View3D *v3d,
const int center[2])
{
@@ -326,7 +326,7 @@ uint DRW_select_buffer_sample_point(struct Depsgraph *depsgraph,
};
uint buf_len;
- uint *buf = DRW_select_buffer_read(depsgraph, ar, v3d, &rect, &buf_len);
+ uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, &buf_len);
if (buf) {
BLI_assert(0 != buf_len);
ret = buf[0];
@@ -342,7 +342,7 @@ uint DRW_select_buffer_sample_point(struct Depsgraph *depsgraph,
* when found, this value is set to the distance of the selection that's returned.
*/
uint DRW_select_buffer_find_nearest_to_point(struct Depsgraph *depsgraph,
- struct ARegion *ar,
+ struct ARegion *region,
struct View3D *v3d,
const int center[2],
const uint id_min,
@@ -369,7 +369,7 @@ uint DRW_select_buffer_find_nearest_to_point(struct Depsgraph *depsgraph,
/* Read from selection framebuffer. */
uint buf_len;
- const uint *buf = DRW_select_buffer_read(depsgraph, ar, v3d, &rect, &buf_len);
+ const uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, &buf_len);
if (buf == NULL) {
return index;
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 80a7760a571..08f5d3ac463 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -50,11 +50,11 @@
void DRW_draw_region_info(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- ARegion *ar = draw_ctx->ar;
+ ARegion *region = draw_ctx->region;
DRW_draw_cursor();
- view3d_draw_region_info(draw_ctx->evil_C, ar);
+ view3d_draw_region_info(draw_ctx->evil_C, region);
}
/* **************************** 3D Cursor ******************************** */
@@ -99,7 +99,7 @@ static bool is_cursor_visible(const DRWContextState *draw_ctx, Scene *scene, Vie
void DRW_draw_cursor(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- ARegion *ar = draw_ctx->ar;
+ ARegion *region = draw_ctx->region;
Scene *scene = draw_ctx->scene;
ViewLayer *view_layer = draw_ctx->view_layer;
@@ -114,9 +114,9 @@ void DRW_draw_cursor(void)
const View3DCursor *cursor = &scene->cursor;
if (ED_view3d_project_int_global(
- ar, cursor->location, co, V3D_PROJ_TEST_NOP | V3D_PROJ_TEST_CLIP_NEAR) ==
+ region, cursor->location, co, V3D_PROJ_TEST_NOP | V3D_PROJ_TEST_CLIP_NEAR) ==
V3D_PROJ_RET_OK) {
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
float cursor_quat[4];
BKE_scene_cursor_rot_to_quat(cursor, cursor_quat);
@@ -178,7 +178,7 @@ void DRW_draw_cursor(void)
float original_proj[4][4];
GPU_matrix_projection_get(original_proj);
GPU_matrix_push();
- ED_region_pixelspace(ar);
+ ED_region_pixelspace(region);
GPU_matrix_translate_2f(co[0] + 0.5f, co[1] + 0.5f);
GPU_matrix_scale_2f(U.widget_unit, U.widget_unit);
@@ -202,20 +202,20 @@ void DRW_draw_cursor(void)
void DRW_draw_gizmo_3d(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- ARegion *ar = draw_ctx->ar;
+ ARegion *region = draw_ctx->region;
/* draw depth culled gizmos - gizmos need to be updated *after* view matrix was set up */
/* TODO depth culling gizmos is not yet supported, just drawing _3D here, should
* later become _IN_SCENE (and draw _3D separate) */
- WM_gizmomap_draw(ar->gizmo_map, draw_ctx->evil_C, WM_GIZMOMAP_DRAWSTEP_3D);
+ WM_gizmomap_draw(region->gizmo_map, draw_ctx->evil_C, WM_GIZMOMAP_DRAWSTEP_3D);
}
void DRW_draw_gizmo_2d(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- ARegion *ar = draw_ctx->ar;
+ ARegion *region = draw_ctx->region;
- WM_gizmomap_draw(ar->gizmo_map, draw_ctx->evil_C, WM_GIZMOMAP_DRAWSTEP_2D);
+ WM_gizmomap_draw(region->gizmo_map, draw_ctx->evil_C, WM_GIZMOMAP_DRAWSTEP_2D);
glDepthMask(GL_TRUE);
}