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Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/DRW_render.h6
-rw-r--r--source/blender/draw/intern/draw_armature.c4
-rw-r--r--source/blender/draw/intern/draw_common.c4
-rw-r--r--source/blender/draw/intern/draw_common.h6
-rw-r--r--source/blender/draw/intern/draw_manager.c38
-rw-r--r--source/blender/draw/intern/draw_view.c10
6 files changed, 34 insertions, 34 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 2bb957c8e43..8d89454fa6a 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -382,8 +382,8 @@ struct DefaultTextureList *DRW_viewport_texture_list_get(void);
void DRW_viewport_request_redraw(void);
-/* SceneLayers */
-void **DRW_scene_layer_engine_data_get(DrawEngineType *engine_type, void (*callback)(void *storage));
+/* ViewLayers */
+void **DRW_view_layer_engine_data_get(DrawEngineType *engine_type, void (*callback)(void *storage));
/* Objects */
void **DRW_object_engine_data_get(
@@ -438,7 +438,7 @@ typedef struct DRWContextState {
struct View3D *v3d; /* 'CTX_wm_view3d(C)' */
struct Scene *scene; /* 'CTX_data_scene(C)' */
- struct SceneLayer *scene_layer; /* 'CTX_data_scene_layer(C)' */
+ struct ViewLayer *view_layer; /* 'CTX_data_view_layer(C)' */
/* Use 'scene->obedit' for edit-mode */
struct Object *obact; /* 'OBACT' */
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 90a50110698..58cf3aaf6cc 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -1413,11 +1413,11 @@ static void DRW_shgroup_armature(
}
void DRW_shgroup_armature_object(
- Object *ob, SceneLayer *scene_layer, DRWPass *pass_bone_solid, DRWPass *pass_bone_wire, DRWPass *UNUSED(pass_bone_envelope),
+ Object *ob, ViewLayer *view_layer, DRWPass *pass_bone_solid, DRWPass *pass_bone_wire, DRWPass *UNUSED(pass_bone_envelope),
DRWShadingGroup *shgrp_relationship_lines)
{
float *color;
- DRW_object_wire_theme_get(ob, scene_layer, &color);
+ DRW_object_wire_theme_get(ob, view_layer, &color);
DRW_shgroup_armature(ob, pass_bone_solid, pass_bone_wire, NULL, shgrp_relationship_lines);
draw_armature_pose(ob, color);
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index bb7b4d7d513..b52c8e280b3 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -373,10 +373,10 @@ DRWShadingGroup *shgroup_instance_mball_helpers(DRWPass *pass, struct Gwn_Batch
* Get the wire color theme_id of an object based on it's state
* \a r_color is a way to get a pointer to the static color var associated
*/
-int DRW_object_wire_theme_get(Object *ob, SceneLayer *scene_layer, float **r_color)
+int DRW_object_wire_theme_get(Object *ob, ViewLayer *view_layer, float **r_color)
{
const bool is_edit = (ob->mode & OB_MODE_EDIT) != 0;
- const bool active = (scene_layer->basact && scene_layer->basact->object == ob);
+ const bool active = (view_layer->basact && view_layer->basact->object == ob);
/* confusing logic here, there are 2 methods of setting the color
* 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
*
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 51b7a25490f..0bdb79b3a40 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -30,7 +30,7 @@ struct DRWPass;
struct DRWShadingGroup;
struct Gwn_Batch;
struct Object;
-struct SceneLayer;
+struct ViewLayer;
/* Used as ubo but colors can be directly referenced as well */
/* Keep in sync with: common_globals_lib.glsl (globalsBlock) */
@@ -106,12 +106,12 @@ struct DRWShadingGroup *shgroup_instance_bone_envelope_wire(struct DRWPass *pass
struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]);
struct DRWShadingGroup *shgroup_instance_mball_helpers(struct DRWPass *pass, struct Gwn_Batch *geom);
-int DRW_object_wire_theme_get(struct Object *ob, struct SceneLayer *scene_layer, float **r_color);
+int DRW_object_wire_theme_get(struct Object *ob, struct ViewLayer *view_layer, float **r_color);
float *DRW_color_background_blend_get(int theme_id);
/* draw_armature.c */
void DRW_shgroup_armature_object(
- struct Object *ob, struct SceneLayer *scene_layer,
+ struct Object *ob, struct ViewLayer *view_layer,
struct DRWPass *pass_bone_solid, struct DRWPass *pass_bone_wire, struct DRWPass *pass_bone_envelope,
struct DRWShadingGroup *shgrp_relationship_lines);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 672149b9e43..1e0061bc29c 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2699,23 +2699,23 @@ void DRW_viewport_request_redraw(void)
/* -------------------------------------------------------------------- */
-/** \name SceneLayers (DRW_scenelayer)
+/** \name ViewLayers (DRW_scenelayer)
* \{ */
-void **DRW_scene_layer_engine_data_get(DrawEngineType *engine_type, void (*callback)(void *storage))
+void **DRW_view_layer_engine_data_get(DrawEngineType *engine_type, void (*callback)(void *storage))
{
- SceneLayerEngineData *sled;
+ ViewLayerEngineData *sled;
- for (sled = DST.draw_ctx.scene_layer->drawdata.first; sled; sled = sled->next) {
+ for (sled = DST.draw_ctx.view_layer->drawdata.first; sled; sled = sled->next) {
if (sled->engine_type == engine_type) {
return &sled->storage;
}
}
- sled = MEM_callocN(sizeof(SceneLayerEngineData), "SceneLayerEngineData");
+ sled = MEM_callocN(sizeof(ViewLayerEngineData), "ViewLayerEngineData");
sled->engine_type = engine_type;
sled->free = callback;
- BLI_addtail(&DST.draw_ctx.scene_layer->drawdata, sled);
+ BLI_addtail(&DST.draw_ctx.view_layer->drawdata, sled);
return &sled->storage;
}
@@ -3062,9 +3062,9 @@ static void DRW_engines_enable_external(void)
use_drw_engine(DRW_engine_viewport_external_type.draw_engine);
}
-static void DRW_engines_enable(const Scene *scene, SceneLayer *scene_layer, RenderEngineType *engine)
+static void DRW_engines_enable(const Scene *scene, ViewLayer *view_layer, RenderEngineType *engine)
{
- Object *obact = OBACT(scene_layer);
+ Object *obact = OBACT(view_layer);
const int mode = CTX_data_mode_enum_ex(scene->obedit, obact);
DRW_engines_enable_from_engine(engine);
@@ -3227,7 +3227,7 @@ void DRW_notify_view_update(const bContext *C)
RegionView3D *rv3d = ar->regiondata;
Scene *scene = DEG_get_evaluated_scene(graph);
RenderEngineType *engine = CTX_data_engine(C);
- SceneLayer *scene_layer = CTX_data_scene_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
if (rv3d->viewport == NULL) {
return;
@@ -3239,10 +3239,10 @@ void DRW_notify_view_update(const bContext *C)
DST.viewport = rv3d->viewport;
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, scene_layer, OBACT(scene_layer), engine, C,
+ ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, C,
};
- DRW_engines_enable(scene, scene_layer, engine);
+ DRW_engines_enable(scene, view_layer, engine);
for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
DrawEngineType *draw_engine = link->data;
@@ -3291,7 +3291,7 @@ void DRW_draw_render_loop_ex(
const bContext *evil_C)
{
Scene *scene = DEG_get_evaluated_scene(graph);
- SceneLayer *scene_layer = DEG_get_evaluated_scene_layer(graph);
+ ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph);
RegionView3D *rv3d = ar->regiondata;
DST.draw_ctx.evil_C = evil_C;
@@ -3303,7 +3303,7 @@ void DRW_draw_render_loop_ex(
GPU_viewport_engines_data_validate(DST.viewport, DRW_engines_get_hash());
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, scene_layer, OBACT(scene_layer), engine,
+ ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine,
/* reuse if caller sets */
DST.draw_ctx.evil_C,
@@ -3312,7 +3312,7 @@ void DRW_draw_render_loop_ex(
DRW_viewport_var_init();
/* Get list of enabled engines */
- DRW_engines_enable(scene, scene_layer, engine);
+ DRW_engines_enable(scene, view_layer, engine);
/* Update ubos */
DRW_globals_update();
@@ -3466,9 +3466,9 @@ void DRW_draw_select_loop(
{
Scene *scene = DEG_get_evaluated_scene(graph);
RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
- SceneLayer *scene_layer = DEG_get_evaluated_scene_layer(graph);
+ ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph);
#ifndef USE_GPU_SELECT
- UNUSED_VARS(vc, scene, scene_layer, v3d, ar, rect);
+ UNUSED_VARS(vc, scene, view_layer, v3d, ar, rect);
#else
RegionView3D *rv3d = ar->regiondata;
@@ -3517,7 +3517,7 @@ void DRW_draw_select_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, scene_layer, OBACT(scene_layer), engine, (bContext *)NULL,
+ ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, (bContext *)NULL,
};
DRW_viewport_var_init();
@@ -3584,7 +3584,7 @@ void DRW_draw_depth_loop(
{
Scene *scene = DEG_get_evaluated_scene(graph);
RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
- SceneLayer *scene_layer = DEG_get_evaluated_scene_layer(graph);
+ ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph);
RegionView3D *rv3d = ar->regiondata;
/* backup (_never_ use rv3d->viewport) */
@@ -3614,7 +3614,7 @@ void DRW_draw_depth_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, scene_layer, OBACT(scene_layer), engine, (bContext *)NULL,
+ ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, (bContext *)NULL,
};
DRW_viewport_var_init();
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 8ed51fcd7f6..474d6ac8769 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -611,9 +611,9 @@ void DRW_draw_background(void)
/* **************************** 3D Cursor ******************************** */
-static bool is_cursor_visible(Scene *scene, SceneLayer *scene_layer)
+static bool is_cursor_visible(Scene *scene, ViewLayer *view_layer)
{
- Object *ob = OBACT(scene_layer);
+ Object *ob = OBACT(view_layer);
/* don't draw cursor in paint modes, but with a few exceptions */
if (ob && ob->mode & OB_MODE_ALL_PAINT) {
@@ -625,7 +625,7 @@ static bool is_cursor_visible(Scene *scene, SceneLayer *scene_layer)
}
/* exception: object in texture paint mode, clone brush, use_clone_layer disabled */
else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
- const Paint *p = BKE_paint_get_active(scene, scene_layer);
+ const Paint *p = BKE_paint_get_active(scene, view_layer);
if (p && p->brush && p->brush->imagepaint_tool == PAINT_TOOL_CLONE) {
if ((scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_CLONE) == 0) {
@@ -647,14 +647,14 @@ void DRW_draw_cursor(void)
View3D *v3d = draw_ctx->v3d;
RegionView3D *rv3d = draw_ctx->rv3d;
Scene *scene = draw_ctx->scene;
- SceneLayer *scene_layer = draw_ctx->scene_layer;
+ ViewLayer *view_layer = draw_ctx->view_layer;
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glLineWidth(1.0f);
- if (is_cursor_visible(scene, scene_layer)) {
+ if (is_cursor_visible(scene, view_layer)) {
float *co = ED_view3d_cursor3d_get(scene, v3d);
unsigned char crosshair_color[3];