diff options
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 1 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache.c | 30 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache.h | 1 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 25 |
4 files changed, 56 insertions, 1 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index a4a933250c9..16a17f4f21d 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -226,6 +226,7 @@ void DRW_uniformbuffer_free(struct GPUUniformBuffer *ubo); } while (0) void DRW_transform_to_display(struct GPUTexture *tex); +void DRW_transform_none(struct GPUTexture *tex); void DRW_multisamples_resolve( struct GPUTexture *src_depth, struct GPUTexture *src_color); diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c index 707aadbc229..d23b9e693ce 100644 --- a/source/blender/draw/intern/draw_cache.c +++ b/source/blender/draw/intern/draw_cache.c @@ -51,6 +51,7 @@ static struct DRWShapeCache { Gwn_Batch *drw_cursor; Gwn_Batch *drw_cursor_only_circle; Gwn_Batch *drw_fullscreen_quad; + Gwn_Batch *drw_fullscreen_quad_texcoord; Gwn_Batch *drw_quad; Gwn_Batch *drw_sphere; Gwn_Batch *drw_screenspace_circle; @@ -287,6 +288,35 @@ Gwn_Batch *DRW_cache_fullscreen_quad_get(void) return SHC.drw_fullscreen_quad; } +Gwn_Batch *DRW_cache_fullscreen_quad_texcoord_get(void) +{ + if (!SHC.drw_fullscreen_quad_texcoord) { + /* Use a triangle instead of a real quad */ + /* https://www.slideshare.net/DevCentralAMD/vertex-shader-tricks-bill-bilodeau - slide 14 */ + float pos[3][2] = {{-1.0f, -1.0f}, { 3.0f, -1.0f}, {-1.0f, 3.0f}}; + float texCoord[3][2] = {{ 0.0f, 0.0f}, { 2.0f, 0.0f}, { 0.0f, 2.0f}}; + + /* Position Only 2D format */ + static Gwn_VertFormat format = { 0 }; + static struct { uint pos, texCoord; } attr_id; + if (format.attr_len == 0) { + attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + attr_id.texCoord = GWN_vertformat_attr_add(&format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + } + + Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); + GWN_vertbuf_data_alloc(vbo, 3); + + for (int i = 0; i < 3; ++i) { + GWN_vertbuf_attr_set(vbo, attr_id.pos, i, pos[i]); + GWN_vertbuf_attr_set(vbo, attr_id.texCoord, i, texCoord[i]); + } + + SHC.drw_fullscreen_quad_texcoord = GWN_batch_create_ex(GWN_PRIM_TRIS, vbo, NULL, GWN_BATCH_OWNS_VBO); + } + return SHC.drw_fullscreen_quad_texcoord; +} + /* Just a regular quad with 4 vertices. */ Gwn_Batch *DRW_cache_quad_get(void) { diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h index c1c80d2c5bf..07c8a571256 100644 --- a/source/blender/draw/intern/draw_cache.h +++ b/source/blender/draw/intern/draw_cache.h @@ -40,6 +40,7 @@ struct Gwn_Batch *DRW_cache_cursor_get(bool crosshair_lines); /* Common Shapes */ struct Gwn_Batch *DRW_cache_fullscreen_quad_get(void); +struct Gwn_Batch *DRW_cache_fullscreen_quad_texcoord_get(void); struct Gwn_Batch *DRW_cache_quad_get(void); struct Gwn_Batch *DRW_cache_cube_get(void); struct Gwn_Batch *DRW_cache_sphere_get(void); diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 556f02c2899..58ce9dd5218 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -283,6 +283,29 @@ void DRW_transform_to_display(GPUTexture *tex) } } +/* Draw texture to framebuffer without any color transforms */ +void DRW_transform_none(GPUTexture *tex) +{ + /* Draw as texture for final render (without immediate mode). */ + Gwn_Batch *geom = DRW_cache_fullscreen_quad_texcoord_get(); + GWN_batch_program_set_builtin(geom, GPU_SHADER_2D_IMAGE_COLOR); + + GPU_texture_bind(tex, 0); + + const float white[4] = {1.0f, 1.0f, 1.0f, 1.0f}; + GWN_batch_uniform_4fv(geom, "color", white); + + float mat[4][4]; + unit_m4(mat); + GWN_batch_uniform_mat4(geom, "ModelViewProjectionMatrix", mat); + + GWN_batch_program_use_begin(geom); + GWN_batch_draw_range_ex(geom, 0, 0, false); + GWN_batch_program_use_end(geom); + + GPU_texture_unbind(tex); +} + /** \} */ @@ -2217,8 +2240,8 @@ void DRW_engine_register(DrawEngineType *draw_engine_type) void DRW_engines_register(void) { + RE_engines_register(&DRW_engine_viewport_opengl_type); RE_engines_register(&DRW_engine_viewport_eevee_type); - RE_engines_register(&DRW_engine_viewport_workbench_type); DRW_engine_register(&draw_engine_workbench_solid); DRW_engine_register(&draw_engine_workbench_transparent); |