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Diffstat (limited to 'source/blender/draw/modes/edit_armature_mode.c')
-rw-r--r--source/blender/draw/modes/edit_armature_mode.c183
1 files changed, 183 insertions, 0 deletions
diff --git a/source/blender/draw/modes/edit_armature_mode.c b/source/blender/draw/modes/edit_armature_mode.c
new file mode 100644
index 00000000000..285e703afbf
--- /dev/null
+++ b/source/blender/draw/modes/edit_armature_mode.c
@@ -0,0 +1,183 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file blender/draw/modes/edit_armature_mode.c
+ * \ingroup draw
+ */
+
+#include "DRW_engine.h"
+#include "DRW_render.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_view3d_types.h"
+
+#include "draw_common.h"
+
+#include "draw_mode_engines.h"
+
+extern GlobalsUboStorage ts;
+
+/* *********** LISTS *********** */
+typedef struct EDIT_ARMATURE_PassList {
+ struct DRWPass *bone_solid;
+ struct DRWPass *bone_wire;
+ struct DRWPass *bone_outline;
+ struct DRWPass *bone_envelope;
+ struct DRWPass *bone_axes;
+ struct DRWPass *relationship;
+} EDIT_ARMATURE_PassList;
+
+typedef struct EDIT_ARMATURE_StorageList {
+ struct EDIT_ARMATURE_PrivateData *g_data;
+} EDIT_ARMATURE_StorageList;
+
+typedef struct EDIT_ARMATURE_Data {
+ void *engine_type;
+ DRWViewportEmptyList *fbl;
+ DRWViewportEmptyList *txl;
+ EDIT_ARMATURE_PassList *psl;
+ EDIT_ARMATURE_StorageList *stl;
+} EDIT_ARMATURE_Data;
+
+/* *********** STATIC *********** */
+
+typedef struct EDIT_ARMATURE_PrivateData {
+ char pad; /* UNUSED */
+} EDIT_ARMATURE_PrivateData; /* Transient data */
+
+/* *********** FUNCTIONS *********** */
+
+static void EDIT_ARMATURE_cache_init(void *vedata)
+{
+ EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
+ EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl;
+
+ if (!stl->g_data) {
+ /* Alloc transient pointers */
+ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
+ }
+
+ {
+ /* Solid bones */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK;
+ psl->bone_solid = DRW_pass_create("Bone Solid Pass", state);
+ }
+
+ {
+ /* Bones Outline */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
+ psl->bone_outline = DRW_pass_create("Bone Outline Pass", state);
+ }
+
+ {
+ /* Wire bones */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND;
+ psl->bone_wire = DRW_pass_create("Bone Wire Pass", state);
+ }
+
+ {
+ /* distance outline around envelope bones */
+ DRWState state = DRW_STATE_ADDITIVE | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_FRONT;
+ psl->bone_envelope = DRW_pass_create("Bone Envelope Outline Pass", state);
+ }
+
+ {
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WIRE_SMOOTH | DRW_STATE_BLEND;
+ psl->bone_axes = DRW_pass_create("Bone Axes Pass", state);
+ }
+
+ {
+ /* Non Meshes Pass (Camera, empties, lamps ...) */
+ DRWState state =
+ DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
+ DRW_STATE_BLEND | DRW_STATE_WIRE;
+ psl->relationship = DRW_pass_create("Bone Relationship Pass", state);
+ }
+}
+
+static void EDIT_ARMATURE_cache_populate(void *vedata, Object *ob)
+{
+ bArmature *arm = ob->data;
+ EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
+
+ if (ob->type == OB_ARMATURE) {
+ if (arm->edbo) {
+ DRWArmaturePasses passes = {
+ .bone_solid = psl->bone_solid,
+ .bone_outline = psl->bone_outline,
+ .bone_wire = psl->bone_wire,
+ .bone_envelope = psl->bone_envelope,
+ .bone_axes = psl->bone_axes,
+ .relationship_lines = psl->relationship,
+ };
+ DRW_shgroup_armature_edit(ob, passes);
+ }
+ }
+}
+
+static void EDIT_ARMATURE_draw_scene(void *vedata)
+{
+ EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const bool transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
+
+ DRW_draw_pass(psl->bone_envelope);
+
+ if (transparent_bones) {
+ DRW_pass_state_add(psl->bone_solid, DRW_STATE_BLEND);
+ DRW_pass_state_remove(psl->bone_solid, DRW_STATE_WRITE_DEPTH);
+ DRW_draw_pass(psl->bone_solid);
+ }
+
+ MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl)
+
+ if (!transparent_bones) {
+ DRW_draw_pass(psl->bone_solid);
+ }
+
+ DRW_draw_pass(psl->bone_outline);
+ DRW_draw_pass(psl->bone_wire);
+ DRW_draw_pass(psl->relationship);
+
+ MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl)
+
+ /* Draw axes with linesmooth and outside of multisample buffer. */
+ DRW_draw_pass(psl->bone_axes);
+}
+
+static const DrawEngineDataSize EDIT_ARMATURE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_ARMATURE_Data);
+
+DrawEngineType draw_engine_edit_armature_type = {
+ NULL, NULL,
+ N_("EditArmatureMode"),
+ &EDIT_ARMATURE_data_size,
+ NULL,
+ NULL,
+ &EDIT_ARMATURE_cache_init,
+ &EDIT_ARMATURE_cache_populate,
+ NULL,
+ NULL,
+ &EDIT_ARMATURE_draw_scene,
+ NULL,
+ NULL,
+};