Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/modes/edit_curve_mode.c')
-rw-r--r--source/blender/draw/modes/edit_curve_mode.c337
1 files changed, 337 insertions, 0 deletions
diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c
new file mode 100644
index 00000000000..50ce29b7b1a
--- /dev/null
+++ b/source/blender/draw/modes/edit_curve_mode.c
@@ -0,0 +1,337 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file blender/draw/modes/edit_curve_mode.c
+ * \ingroup draw
+ */
+
+#include "DRW_engine.h"
+#include "DRW_render.h"
+
+#include "DNA_curve_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_object.h"
+
+/* If builtin shaders are needed */
+#include "GPU_shader.h"
+#include "GPU_batch.h"
+
+#include "draw_common.h"
+
+#include "draw_mode_engines.h"
+
+/* If needed, contains all global/Theme colors
+ * Add needed theme colors / values to DRW_globals_update() and update UBO
+ * Not needed for constant color. */
+extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
+extern struct GlobalsUboStorage ts; /* draw_common.c */
+
+extern char datatoc_common_globals_lib_glsl[];
+extern char datatoc_edit_curve_overlay_loosevert_vert_glsl[];
+extern char datatoc_edit_curve_overlay_frag_glsl[];
+extern char datatoc_edit_curve_overlay_handle_geom_glsl[];
+
+extern char datatoc_gpu_shader_3D_vert_glsl[];
+extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
+extern char datatoc_gpu_shader_point_uniform_color_frag_glsl[];
+extern char datatoc_gpu_shader_flat_color_frag_glsl[];
+
+/* *********** LISTS *********** */
+/* All lists are per viewport specific datas.
+ * They are all free when viewport changes engines
+ * or is free itself. Use EDIT_CURVE_engine_init() to
+ * initialize most of them and EDIT_CURVE_cache_init()
+ * for EDIT_CURVE_PassList */
+
+typedef struct EDIT_CURVE_PassList {
+ /* Declare all passes here and init them in
+ * EDIT_CURVE_cache_init().
+ * Only contains (DRWPass *) */
+ struct DRWPass *wire_pass;
+ struct DRWPass *overlay_edge_pass;
+ struct DRWPass *overlay_vert_pass;
+} EDIT_CURVE_PassList;
+
+typedef struct EDIT_CURVE_FramebufferList {
+ /* Contains all framebuffer objects needed by this engine.
+ * Only contains (GPUFrameBuffer *) */
+ struct GPUFrameBuffer *fb;
+} EDIT_CURVE_FramebufferList;
+
+typedef struct EDIT_CURVE_TextureList {
+ /* Contains all framebuffer textures / utility textures
+ * needed by this engine. Only viewport specific textures
+ * (not per object). Only contains (GPUTexture *) */
+ struct GPUTexture *texture;
+} EDIT_CURVE_TextureList;
+
+typedef struct EDIT_CURVE_StorageList {
+ /* Contains any other memory block that the engine needs.
+ * Only directly MEM_(m/c)allocN'ed blocks because they are
+ * free with MEM_freeN() when viewport is freed.
+ * (not per object) */
+ struct CustomStruct *block;
+ struct EDIT_CURVE_PrivateData *g_data;
+} EDIT_CURVE_StorageList;
+
+typedef struct EDIT_CURVE_Data {
+ /* Struct returned by DRW_viewport_engine_data_ensure.
+ * If you don't use one of these, just make it a (void *) */
+ // void *fbl;
+ void *engine_type; /* Required */
+ EDIT_CURVE_FramebufferList *fbl;
+ EDIT_CURVE_TextureList *txl;
+ EDIT_CURVE_PassList *psl;
+ EDIT_CURVE_StorageList *stl;
+} EDIT_CURVE_Data;
+
+/* *********** STATIC *********** */
+
+static struct {
+ /* Custom shaders :
+ * Add sources to source/blender/draw/modes/shaders
+ * init in EDIT_CURVE_engine_init();
+ * free in EDIT_CURVE_engine_free(); */
+
+ GPUShader *wire_sh;
+
+ GPUShader *overlay_edge_sh; /* handles and nurbs control cage */
+ GPUShader *overlay_vert_sh;
+
+} e_data = {NULL}; /* Engine data */
+
+typedef struct EDIT_CURVE_PrivateData {
+ /* This keeps the references of the shading groups for
+ * easy access in EDIT_CURVE_cache_populate() */
+
+ /* resulting curve as 'wire' for curves (and optionally normals) */
+ DRWShadingGroup *wire_shgrp;
+
+ DRWShadingGroup *overlay_edge_shgrp;
+ DRWShadingGroup *overlay_vert_shgrp;
+} EDIT_CURVE_PrivateData; /* Transient data */
+
+/* *********** FUNCTIONS *********** */
+
+/* Init Textures, Framebuffers, Storage and Shaders.
+ * It is called for every frames.
+ * (Optional) */
+static void EDIT_CURVE_engine_init(void *vedata)
+{
+ EDIT_CURVE_TextureList *txl = ((EDIT_CURVE_Data *)vedata)->txl;
+ EDIT_CURVE_FramebufferList *fbl = ((EDIT_CURVE_Data *)vedata)->fbl;
+ EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
+
+ UNUSED_VARS(txl, fbl, stl);
+
+ /* Init Framebuffers like this: order is attachment order (for color texs) */
+ /*
+ * DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0},
+ * {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}};
+ */
+
+ /* DRW_framebuffer_init takes care of checking if
+ * the framebuffer is valid and has the right size*/
+ /*
+ * float *viewport_size = DRW_viewport_size_get();
+ * DRW_framebuffer_init(&fbl->occlude_wire_fb,
+ * (int)viewport_size[0], (int)viewport_size[1],
+ * tex, 2);
+ */
+
+ if (!e_data.wire_sh) {
+ e_data.wire_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
+ }
+
+ if (!e_data.overlay_edge_sh) {
+ e_data.overlay_edge_sh = DRW_shader_create_with_lib(
+ datatoc_edit_curve_overlay_loosevert_vert_glsl,
+ datatoc_edit_curve_overlay_handle_geom_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl,
+ datatoc_common_globals_lib_glsl, NULL);
+ }
+
+ if (!e_data.overlay_vert_sh) {
+ e_data.overlay_vert_sh = DRW_shader_create_with_lib(
+ datatoc_edit_curve_overlay_loosevert_vert_glsl, NULL,
+ datatoc_edit_curve_overlay_frag_glsl,
+ datatoc_common_globals_lib_glsl, NULL);
+ }
+}
+
+/* Here init all passes and shading groups
+ * Assume that all Passes are NULL */
+static void EDIT_CURVE_cache_init(void *vedata)
+{
+ EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
+ EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
+
+ if (!stl->g_data) {
+ /* Alloc transient pointers */
+ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
+ }
+
+ {
+ DRWShadingGroup *grp;
+
+ /* Center-Line (wire) */
+ psl->wire_pass = DRW_pass_create(
+ "Curve Wire",
+ DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
+
+ grp = DRW_shgroup_create(e_data.wire_sh, psl->wire_pass);
+ DRW_shgroup_uniform_vec4(grp, "color", ts.colorWireEdit, 1);
+ stl->g_data->wire_shgrp = grp;
+
+
+ psl->overlay_edge_pass = DRW_pass_create(
+ "Curve Handle Overlay",
+ DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_WIRE);
+
+ grp = DRW_shgroup_create(e_data.overlay_edge_sh, psl->overlay_edge_pass);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo);
+ DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+ stl->g_data->overlay_edge_shgrp = grp;
+
+
+ psl->overlay_vert_pass = DRW_pass_create(
+ "Curve Vert Overlay",
+ DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_POINT);
+
+ grp = DRW_shgroup_create(e_data.overlay_vert_sh, psl->overlay_vert_pass);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo);
+ DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+ stl->g_data->overlay_vert_shgrp = grp;
+ }
+
+}
+
+/* Add geometry to shadingGroups. Execute for each objects */
+static void EDIT_CURVE_cache_populate(void *vedata, Object *ob)
+{
+ EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
+ EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ View3D *v3d = draw_ctx->v3d;
+
+ UNUSED_VARS(psl, stl);
+
+ if (ob->type == OB_CURVE) {
+#if 0
+ if (ob == draw_ctx->object_edit)
+#else
+ if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode(ob))
+#endif
+ {
+ Curve *cu = ob->data;
+ /* Get geometry cache */
+ struct Gwn_Batch *geom;
+
+ geom = DRW_cache_curve_edge_wire_get(ob);
+ DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat);
+
+ if ((cu->flag & CU_3D) && (cu->drawflag & CU_HIDE_NORMALS) == 0) {
+ geom = DRW_cache_curve_edge_normal_get(ob, v3d->overlay.normals_length);
+ DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat);
+ }
+
+ /* Add geom to a shading group */
+ geom = DRW_cache_curve_edge_overlay_get(ob);
+ if (geom) {
+ DRW_shgroup_call_add(stl->g_data->overlay_edge_shgrp, geom, ob->obmat);
+ }
+
+ geom = DRW_cache_curve_vert_overlay_get(ob);
+ DRW_shgroup_call_add(stl->g_data->overlay_vert_shgrp, geom, ob->obmat);
+ }
+ }
+}
+
+/* Optional: Post-cache_populate callback */
+static void EDIT_CURVE_cache_finish(void *vedata)
+{
+ EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
+ EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
+
+ /* Do something here! dependant on the objects gathered */
+ UNUSED_VARS(psl, stl);
+}
+
+/* Draw time ! Control rendering pipeline from here */
+static void EDIT_CURVE_draw_scene(void *vedata)
+{
+ EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
+ EDIT_CURVE_FramebufferList *fbl = ((EDIT_CURVE_Data *)vedata)->fbl;
+
+ /* Default framebuffer and texture */
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+
+ UNUSED_VARS(fbl);
+
+ MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl)
+
+ /* Show / hide entire passes, swap framebuffers ... whatever you fancy */
+ /*
+ * DRW_framebuffer_texture_detach(dtxl->depth);
+ * DRW_framebuffer_bind(fbl->custom_fb);
+ * DRW_draw_pass(psl->pass);
+ * DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0);
+ * DRW_framebuffer_bind(dfbl->default_fb);
+ */
+
+ /* ... or just render passes on default framebuffer. */
+ DRW_draw_pass(psl->wire_pass);
+ DRW_draw_pass(psl->overlay_edge_pass);
+ DRW_draw_pass(psl->overlay_vert_pass);
+
+ MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl)
+
+ /* If you changed framebuffer, double check you rebind
+ * the default one with its textures attached before finishing */
+}
+
+/* Cleanup when destroying the engine.
+ * This is not per viewport ! only when quitting blender.
+ * Mostly used for freeing shaders */
+static void EDIT_CURVE_engine_free(void)
+{
+ DRW_SHADER_FREE_SAFE(e_data.overlay_edge_sh);
+ DRW_SHADER_FREE_SAFE(e_data.overlay_vert_sh);
+}
+
+static const DrawEngineDataSize EDIT_CURVE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_CURVE_Data);
+
+DrawEngineType draw_engine_edit_curve_type = {
+ NULL, NULL,
+ N_("EditCurveMode"),
+ &EDIT_CURVE_data_size,
+ &EDIT_CURVE_engine_init,
+ &EDIT_CURVE_engine_free,
+ &EDIT_CURVE_cache_init,
+ &EDIT_CURVE_cache_populate,
+ &EDIT_CURVE_cache_finish,
+ NULL, /* draw_background but not needed by mode engines */
+ &EDIT_CURVE_draw_scene,
+ NULL,
+ NULL,
+};