diff options
Diffstat (limited to 'source/blender/draw/modes/edit_lattice_mode.c')
-rw-r--r-- | source/blender/draw/modes/edit_lattice_mode.c | 297 |
1 files changed, 0 insertions, 297 deletions
diff --git a/source/blender/draw/modes/edit_lattice_mode.c b/source/blender/draw/modes/edit_lattice_mode.c deleted file mode 100644 index 0fb8f555819..00000000000 --- a/source/blender/draw/modes/edit_lattice_mode.c +++ /dev/null @@ -1,297 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Copyright 2016, Blender Foundation. - */ - -/** \file - * \ingroup draw - */ - -#include "DRW_engine.h" -#include "DRW_render.h" - -#include "BKE_object.h" - -/* If builtin shaders are needed */ -#include "GPU_shader.h" - -#include "draw_common.h" -#include "draw_mode_engines.h" - -extern char datatoc_common_globals_lib_glsl[]; -extern char datatoc_common_view_lib_glsl[]; - -extern char datatoc_edit_lattice_overlay_loosevert_vert_glsl[]; -extern char datatoc_edit_lattice_overlay_frag_glsl[]; - -/* *********** LISTS *********** */ -/* All lists are per viewport specific datas. - * They are all free when viewport changes engines - * or is free itself. Use EDIT_LATTICE_engine_init() to - * initialize most of them and EDIT_LATTICE_cache_init() - * for EDIT_LATTICE_PassList */ - -typedef struct EDIT_LATTICE_PassList { - /* Declare all passes here and init them in - * EDIT_LATTICE_cache_init(). - * Only contains (DRWPass *) */ - struct DRWPass *wire_pass; - struct DRWPass *vert_pass; -} EDIT_LATTICE_PassList; - -typedef struct EDIT_LATTICE_FramebufferList { - /* Contains all framebuffer objects needed by this engine. - * Only contains (GPUFrameBuffer *) */ - struct GPUFrameBuffer *fb; -} EDIT_LATTICE_FramebufferList; - -typedef struct EDIT_LATTICE_TextureList { - /* Contains all framebuffer textures / utility textures - * needed by this engine. Only viewport specific textures - * (not per object). Only contains (GPUTexture *) */ - struct GPUTexture *texture; -} EDIT_LATTICE_TextureList; - -typedef struct EDIT_LATTICE_StorageList { - /* Contains any other memory block that the engine needs. - * Only directly MEM_(m/c)allocN'ed blocks because they are - * free with MEM_freeN() when viewport is freed. - * (not per object) */ - struct CustomStruct *block; - struct EDIT_LATTICE_PrivateData *g_data; -} EDIT_LATTICE_StorageList; - -typedef struct EDIT_LATTICE_Data { - /* Struct returned by DRW_viewport_engine_data_ensure. - * If you don't use one of these, just make it a (void *) */ - // void *fbl; - void *engine_type; /* Required */ - EDIT_LATTICE_FramebufferList *fbl; - EDIT_LATTICE_TextureList *txl; - EDIT_LATTICE_PassList *psl; - EDIT_LATTICE_StorageList *stl; -} EDIT_LATTICE_Data; - -typedef struct EDIT_LATTICE_Shaders { - GPUShader *wire; - GPUShader *overlay_vert; -} EDIT_LATTICE_Shaders; - -/* *********** STATIC *********** */ - -static struct { - /* Custom shaders : - * Add sources to source/blender/draw/modes/shaders - * init in EDIT_LATTICE_engine_init(); - * free in EDIT_LATTICE_engine_free(); */ - - EDIT_LATTICE_Shaders sh_data[GPU_SHADER_CFG_LEN]; - -} e_data = {{{NULL}}}; /* Engine data */ - -typedef struct EDIT_LATTICE_PrivateData { - /* This keeps the references of the shading groups for - * easy access in EDIT_LATTICE_cache_populate() */ - DRWShadingGroup *wire_shgrp; - DRWShadingGroup *vert_shgrp; -} EDIT_LATTICE_PrivateData; /* Transient data */ - -/* *********** FUNCTIONS *********** */ - -/* Init Textures, Framebuffers, Storage and Shaders. - * It is called for every frames. - * (Optional) */ -static void EDIT_LATTICE_engine_init(void *vedata) -{ - EDIT_LATTICE_TextureList *txl = ((EDIT_LATTICE_Data *)vedata)->txl; - EDIT_LATTICE_FramebufferList *fbl = ((EDIT_LATTICE_Data *)vedata)->fbl; - EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl; - - UNUSED_VARS(txl, fbl, stl); - - /* Init Framebuffers like this: order is attachment order (for color texs) */ - /* - * DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0}, - * {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}}; - */ - - /* DRW_framebuffer_init takes care of checking if - * the framebuffer is valid and has the right size*/ - /* - * float *viewport_size = DRW_viewport_size_get(); - * DRW_framebuffer_init(&fbl->occlude_wire_fb, - * (int)viewport_size[0], (int)viewport_size[1], - * tex, 2); - */ - - const DRWContextState *draw_ctx = DRW_context_state_get(); - EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; - - const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg]; - - if (!sh_data->wire) { - sh_data->wire = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_SMOOTH_COLOR, - draw_ctx->sh_cfg); - } - - if (!sh_data->overlay_vert) { - sh_data->overlay_vert = GPU_shader_create_from_arrays({ - .vert = (const char *[]){sh_cfg_data->lib, - datatoc_common_globals_lib_glsl, - datatoc_common_view_lib_glsl, - datatoc_edit_lattice_overlay_loosevert_vert_glsl, - NULL}, - .frag = (const char *[]){datatoc_common_globals_lib_glsl, - datatoc_edit_lattice_overlay_frag_glsl, - NULL}, - .defs = (const char *[]){sh_cfg_data->def, NULL}, - }); - } -} - -/* Here init all passes and shading groups - * Assume that all Passes are NULL */ -static void EDIT_LATTICE_cache_init(void *vedata) -{ - EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl; - EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl; - - const DRWContextState *draw_ctx = DRW_context_state_get(); - RegionView3D *rv3d = draw_ctx->rv3d; - EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; - - if (!stl->g_data) { - /* Alloc transient pointers */ - stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__); - } - - { - DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; - psl->wire_pass = DRW_pass_create("Lattice Wire", state); - stl->g_data->wire_shgrp = DRW_shgroup_create(sh_data->wire, psl->wire_pass); - if (rv3d->rflag & RV3D_CLIPPING) { - DRW_shgroup_state_enable(stl->g_data->wire_shgrp, DRW_STATE_CLIP_PLANES); - } - - state = DRW_STATE_WRITE_COLOR; - psl->vert_pass = DRW_pass_create("Lattice Verts", state); - stl->g_data->vert_shgrp = DRW_shgroup_create(sh_data->overlay_vert, psl->vert_pass); - DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", G_draw.block_ubo); - if (rv3d->rflag & RV3D_CLIPPING) { - DRW_shgroup_state_enable(stl->g_data->vert_shgrp, DRW_STATE_CLIP_PLANES); - } - } -} - -/* Add geometry to shadingGroups. Execute for each objects */ -static void EDIT_LATTICE_cache_populate(void *vedata, Object *ob) -{ - EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl; - EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl; - const DRWContextState *draw_ctx = DRW_context_state_get(); - - UNUSED_VARS(psl); - - if (ob->type == OB_LATTICE) { - if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode(ob)) { - /* Get geometry cache */ - struct GPUBatch *geom; - - geom = DRW_cache_lattice_wire_get(ob, true); - DRW_shgroup_call(stl->g_data->wire_shgrp, geom, ob); - - geom = DRW_cache_lattice_vert_overlay_get(ob); - DRW_shgroup_call(stl->g_data->vert_shgrp, geom, ob); - } - } -} - -/* Optional: Post-cache_populate callback */ -static void EDIT_LATTICE_cache_finish(void *vedata) -{ - EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl; - EDIT_LATTICE_StorageList *stl = ((EDIT_LATTICE_Data *)vedata)->stl; - - /* Do something here! dependent on the objects gathered */ - UNUSED_VARS(psl, stl); -} - -/* Draw time ! Control rendering pipeline from here */ -static void EDIT_LATTICE_draw_scene(void *vedata) -{ - EDIT_LATTICE_PassList *psl = ((EDIT_LATTICE_Data *)vedata)->psl; - EDIT_LATTICE_FramebufferList *fbl = ((EDIT_LATTICE_Data *)vedata)->fbl; - - /* Default framebuffer and texture */ - DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); - DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - - UNUSED_VARS(fbl); - - MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl); - - /* Show / hide entire passes, swap framebuffers ... whatever you fancy */ - /* - * DRW_framebuffer_texture_detach(dtxl->depth); - * DRW_framebuffer_bind(fbl->custom_fb); - * DRW_draw_pass(psl->pass); - * DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0); - * DRW_framebuffer_bind(dfbl->default_fb); - */ - - /* ... or just render passes on default framebuffer. */ - DRW_draw_pass(psl->wire_pass); - DRW_draw_pass(psl->vert_pass); - - MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl); - - /* If you changed framebuffer, double check you rebind - * the default one with its textures attached before finishing */ -} - -/* Cleanup when destroying the engine. - * This is not per viewport ! only when quitting blender. - * Mostly used for freeing shaders */ -static void EDIT_LATTICE_engine_free(void) -{ - for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) { - EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[sh_data_index]; - /* Don't free builtins. */ - sh_data->wire = NULL; - GPUShader **sh_data_as_array = (GPUShader **)sh_data; - for (int i = 0; i < (sizeof(EDIT_LATTICE_Shaders) / sizeof(GPUShader *)); i++) { - DRW_SHADER_FREE_SAFE(sh_data_as_array[i]); - } - } -} - -static const DrawEngineDataSize EDIT_LATTICE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_LATTICE_Data); - -DrawEngineType draw_engine_edit_lattice_type = { - NULL, - NULL, - N_("EditLatticeMode"), - &EDIT_LATTICE_data_size, - &EDIT_LATTICE_engine_init, - &EDIT_LATTICE_engine_free, - &EDIT_LATTICE_cache_init, - &EDIT_LATTICE_cache_populate, - &EDIT_LATTICE_cache_finish, - NULL, /* draw_background but not needed by mode engines */ - &EDIT_LATTICE_draw_scene, - NULL, - NULL, -}; |