diff options
Diffstat (limited to 'source/blender/draw/modes/edit_mesh_mode.c')
-rw-r--r-- | source/blender/draw/modes/edit_mesh_mode.c | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c index 31f1515d8f5..a83926f6568 100644 --- a/source/blender/draw/modes/edit_mesh_mode.c +++ b/source/blender/draw/modes/edit_mesh_mode.c @@ -55,6 +55,8 @@ extern char datatoc_edit_mesh_overlay_geom_glsl[]; extern char datatoc_edit_mesh_overlay_mix_frag_glsl[]; extern char datatoc_edit_mesh_overlay_facefill_vert_glsl[]; extern char datatoc_edit_mesh_overlay_facefill_frag_glsl[]; +extern char datatoc_edit_mesh_overlay_mesh_analysis_frag_glsl[]; +extern char datatoc_edit_mesh_overlay_mesh_analysis_vert_glsl[]; extern char datatoc_edit_normals_vert_glsl[]; extern char datatoc_edit_normals_geom_glsl[]; extern char datatoc_common_globals_lib_glsl[]; @@ -75,6 +77,7 @@ typedef struct EDIT_MESH_PassList { struct DRWPass *edit_face_occluded; struct DRWPass *mix_occlude; struct DRWPass *facefill_occlude; + struct DRWPass *mesh_analysis_pass; struct DRWPass *normals; } EDIT_MESH_PassList; @@ -115,6 +118,10 @@ typedef struct EDIT_MESH_Shaders { GPUShader *normals_loop; GPUShader *normals; GPUShader *depth; + + /* Mesh analysis shader */ + GPUShader *mesh_analysis_face; + GPUShader *mesh_analysis_vertex; } EDIT_MESH_Shaders; /* *********** STATIC *********** */ @@ -149,6 +156,7 @@ typedef struct EDIT_MESH_PrivateData { DRWShadingGroup *facedot_shgrp_in_front; DRWShadingGroup *facefill_occluded_shgrp; + DRWShadingGroup *mesh_analysis_shgrp; int data_mask[4]; int ghost_ob; @@ -278,6 +286,22 @@ static void EDIT_MESH_engine_init(void *vedata) .defs = (const char *[]){sh_cfg_data->def, NULL}, }); + /* Mesh Analysis */ + sh_data->mesh_analysis_face = GPU_shader_create_from_arrays({ + .vert = (const char *[]){sh_cfg_data->lib, + datatoc_edit_mesh_overlay_mesh_analysis_vert_glsl, + NULL}, + .frag = (const char *[]){datatoc_edit_mesh_overlay_mesh_analysis_frag_glsl, NULL}, + .defs = (const char *[]){sh_cfg_data->def, "#define FACE_COLOR\n", NULL}, + }); + sh_data->mesh_analysis_vertex = GPU_shader_create_from_arrays({ + .vert = (const char *[]){sh_cfg_data->lib, + datatoc_edit_mesh_overlay_mesh_analysis_vert_glsl, + NULL}, + .frag = (const char *[]){datatoc_edit_mesh_overlay_mesh_analysis_frag_glsl, NULL}, + .defs = (const char *[]){sh_cfg_data->def, "#define VERTEX_COLOR\n", NULL}, + }); + sh_data->depth = DRW_shader_create_3d_depth_only(draw_ctx->sh_cfg); } } @@ -509,6 +533,18 @@ static void EDIT_MESH_cache_init(void *vedata) } } + { + /* Mesh Analysis Pass */ + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND; + psl->mesh_analysis_pass = DRW_pass_create("Mesh Analysis", state); + const bool is_vertex_color = scene->toolsettings->statvis.type == SCE_STATVIS_SHARP; + stl->g_data->mesh_analysis_shgrp = DRW_shgroup_create( + is_vertex_color ? sh_data->mesh_analysis_vertex : sh_data->mesh_analysis_face, + psl->mesh_analysis_pass); + if (rv3d->rflag & RV3D_CLIPPING) { + DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->mesh_analysis_shgrp, rv3d); + } + } /* For in front option */ psl->edit_face_overlay_in_front = edit_mesh_create_overlay_pass( &face_mod, @@ -628,6 +664,7 @@ static void EDIT_MESH_cache_populate(void *vedata, Object *ob) bool do_in_front = (ob->dtx & OB_DRAWXRAY) != 0; bool do_occlude_wire = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_OCCLUDE_WIRE) != 0; bool do_show_weight = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_WEIGHT) != 0; + bool do_show_mesh_analysis = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_STATVIS) != 0; bool fnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_NORMALS) != 0; bool vnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_VERT_NORMALS) != 0; bool lnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_LOOP_NORMALS) != 0; @@ -656,6 +693,19 @@ static void EDIT_MESH_cache_populate(void *vedata, Object *ob) DRW_shgroup_call_add(g_data->fweights_shgrp, geom, ob->obmat); } + if (do_show_mesh_analysis) { + Mesh *me = (Mesh *)ob->data; + BMEditMesh *embm = me->edit_mesh; + const bool is_original = embm->mesh_eval_final && \ + (embm->mesh_eval_final->runtime.is_original == true); + if (is_original) { + geom = DRW_cache_mesh_surface_mesh_analysis_get(ob); + if (geom) { + DRW_shgroup_call_add(g_data->mesh_analysis_shgrp, geom, ob->obmat); + } + } + } + if (do_occlude_wire || do_in_front) { geom = DRW_cache_mesh_surface_get(ob); DRW_shgroup_call_add(do_in_front ? g_data->depth_shgrp_hidden_wire_in_front : @@ -731,6 +781,7 @@ static void EDIT_MESH_draw_scene(void *vedata) DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); DRW_draw_pass(psl->weight_faces); + DRW_draw_pass(psl->mesh_analysis_pass); DRW_draw_pass(psl->depth_hidden_wire); |