Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/modes/edit_mesh_mode.c')
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c903
1 files changed, 0 insertions, 903 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
deleted file mode 100644
index 9957dbae3fb..00000000000
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ /dev/null
@@ -1,903 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2016, Blender Foundation.
- */
-
-/** \file
- * \ingroup draw
- */
-
-#include "DRW_engine.h"
-#include "DRW_render.h"
-
-#include "DNA_mesh_types.h"
-#include "DNA_view3d_types.h"
-
-#include "draw_common.h"
-
-#include "draw_cache_impl.h"
-#include "draw_mode_engines.h"
-
-#include "edit_mesh_mode_intern.h" /* own include */
-
-#include "BKE_editmesh.h"
-#include "BKE_object.h"
-
-#include "BLI_dynstr.h"
-#include "BLI_string_utils.h"
-
-#include "ED_view3d.h"
-
-extern char datatoc_paint_weight_vert_glsl[];
-extern char datatoc_paint_weight_frag_glsl[];
-
-extern char datatoc_edit_mesh_overlay_common_lib_glsl[];
-extern char datatoc_edit_mesh_overlay_frag_glsl[];
-extern char datatoc_edit_mesh_overlay_vert_glsl[];
-extern char datatoc_edit_mesh_overlay_geom_glsl[];
-extern char datatoc_edit_mesh_overlay_mix_frag_glsl[];
-extern char datatoc_edit_mesh_overlay_facefill_vert_glsl[];
-extern char datatoc_edit_mesh_overlay_facefill_frag_glsl[];
-extern char datatoc_edit_mesh_overlay_mesh_analysis_frag_glsl[];
-extern char datatoc_edit_mesh_overlay_mesh_analysis_vert_glsl[];
-extern char datatoc_edit_normals_vert_glsl[];
-extern char datatoc_edit_normals_geom_glsl[];
-extern char datatoc_edit_mesh_skin_root_vert_glsl[];
-extern char datatoc_common_globals_lib_glsl[];
-extern char datatoc_common_view_lib_glsl[];
-
-extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
-extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
-extern char datatoc_gpu_shader_flat_color_frag_glsl[];
-extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
-
-/* *********** LISTS *********** */
-
-typedef struct EDIT_MESH_ComponentPassList {
- struct DRWPass *faces;
- struct DRWPass *faces_cage;
- struct DRWPass *edges;
- struct DRWPass *verts;
-} EDIT_MESH_ComponentPassList;
-
-typedef struct EDIT_MESH_PassList {
- struct DRWPass *weight_faces;
- struct DRWPass *depth_hidden_wire;
- struct DRWPass *depth_hidden_wire_in_front;
-
- EDIT_MESH_ComponentPassList edit_passes;
- EDIT_MESH_ComponentPassList edit_passes_in_front;
-
- struct DRWPass *mix_occlude;
- struct DRWPass *facefill_occlude;
- struct DRWPass *facefill_occlude_cage;
- struct DRWPass *mesh_analysis_pass;
- struct DRWPass *normals;
-} EDIT_MESH_PassList;
-
-typedef struct EDIT_MESH_FramebufferList {
- struct GPUFrameBuffer *occlude_wire_fb;
-} EDIT_MESH_FramebufferList;
-
-typedef struct EDIT_MESH_StorageList {
- struct EDIT_MESH_PrivateData *g_data;
-} EDIT_MESH_StorageList;
-
-typedef struct EDIT_MESH_Data {
- void *engine_type;
- EDIT_MESH_FramebufferList *fbl;
- DRWViewportEmptyList *txl;
- EDIT_MESH_PassList *psl;
- EDIT_MESH_StorageList *stl;
-} EDIT_MESH_Data;
-
-/** Can only contain shaders (freed as array). */
-typedef struct EDIT_MESH_Shaders {
- /* weight */
- GPUShader *weight_face;
-
- /* Geometry */
- GPUShader *overlay_vert;
- GPUShader *overlay_edge;
- GPUShader *overlay_edge_flat;
- GPUShader *overlay_face;
- GPUShader *overlay_facedot;
- GPUShader *overlay_skin_root;
-
- GPUShader *overlay_mix;
- GPUShader *overlay_facefill;
- GPUShader *normals_face;
- GPUShader *normals_loop;
- GPUShader *normals;
- GPUShader *depth;
-
- /* Mesh analysis shader */
- GPUShader *mesh_analysis;
-} EDIT_MESH_Shaders;
-
-/* *********** STATIC *********** */
-static struct {
- EDIT_MESH_Shaders sh_data[GPU_SHADER_CFG_LEN];
-
- /* temp buffer texture */
- struct GPUTexture *occlude_wire_depth_tx;
- struct GPUTexture *occlude_wire_color_tx;
-} e_data = {{{NULL}}}; /* Engine data */
-
-typedef struct EDIT_MESH_ComponentShadingGroupList {
- DRWShadingGroup *verts;
- DRWShadingGroup *edges;
- DRWShadingGroup *faces;
- DRWShadingGroup *faces_cage;
- DRWShadingGroup *facedots;
- DRWShadingGroup *skin_roots;
-} EDIT_MESH_ComponentShadingGroupList;
-
-typedef struct EDIT_MESH_PrivateData {
- /* weight */
- DRWShadingGroup *fweights_shgrp;
- DRWShadingGroup *depth_shgrp_hidden_wire;
- DRWShadingGroup *depth_shgrp_hidden_wire_in_front;
-
- DRWShadingGroup *fnormals_shgrp;
- DRWShadingGroup *vnormals_shgrp;
- DRWShadingGroup *lnormals_shgrp;
-
- EDIT_MESH_ComponentShadingGroupList edit_shgrps;
- EDIT_MESH_ComponentShadingGroupList edit_in_front_shgrps;
-
- DRWShadingGroup *facefill_occluded_shgrp;
- DRWShadingGroup *facefill_occluded_cage_shgrp;
- DRWShadingGroup *mesh_analysis_shgrp;
-
- DRWView *view_faces;
- DRWView *view_faces_cage;
- DRWView *view_edges;
- DRWView *view_verts;
-
- int data_mask[4];
- int ghost_ob;
- int edit_ob;
- bool do_zbufclip;
- bool do_faces;
- bool do_edges;
-} EDIT_MESH_PrivateData; /* Transient data */
-
-/* *********** FUNCTIONS *********** */
-
-static void EDIT_MESH_engine_init(void *vedata)
-{
- EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl;
- EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
-
- const float *viewport_size = DRW_viewport_size_get();
- const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
-
- e_data.occlude_wire_depth_tx = DRW_texture_pool_query_2d(
- size[0], size[1], GPU_DEPTH_COMPONENT24, &draw_engine_edit_mesh_type);
- e_data.occlude_wire_color_tx = DRW_texture_pool_query_2d(
- size[0], size[1], GPU_RGBA8, &draw_engine_edit_mesh_type);
-
- GPU_framebuffer_ensure_config(&fbl->occlude_wire_fb,
- {GPU_ATTACHMENT_TEXTURE(e_data.occlude_wire_depth_tx),
- GPU_ATTACHMENT_TEXTURE(e_data.occlude_wire_color_tx)});
-
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
-
- if (!sh_data->weight_face) {
- sh_data->weight_face = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib,
- datatoc_common_globals_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_paint_weight_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_common_globals_lib_glsl,
- datatoc_paint_weight_frag_glsl,
- NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
-
- char *lib = BLI_string_joinN(sh_cfg_data->lib,
- datatoc_common_globals_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_edit_mesh_overlay_common_lib_glsl);
- /* Use geometry shader to draw edge wire-frame. This ensure us
- * the same result across platforms and more flexibility.
- * But we pay the cost of running a geometry shader.
- * In the future we might consider using only the vertex shader
- * and loading data manually with buffer textures. */
- const bool use_geom_shader = true;
- const char *geom_sh_code[] = {lib, datatoc_edit_mesh_overlay_geom_glsl, NULL};
- if (!use_geom_shader) {
- geom_sh_code[0] = NULL;
- }
- const char *use_geom_def = use_geom_shader ? "#define USE_GEOM_SHADER\n" : "";
- const char *use_smooth_def = (U.gpu_flag & USER_GPU_FLAG_NO_EDIT_MODE_SMOOTH_WIRE) ?
- "" :
- "#define USE_SMOOTH_WIRE\n";
- sh_data->overlay_face = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define FACE\n", NULL},
- });
- sh_data->overlay_edge = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
- .frag = (const char *[]){lib, datatoc_edit_mesh_overlay_frag_glsl, NULL},
- .defs = (const char
- *[]){sh_cfg_data->def, use_geom_def, use_smooth_def, "#define EDGE\n", NULL},
- .geom = (use_geom_shader) ? geom_sh_code : NULL,
- });
- sh_data->overlay_edge_flat = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
- .frag = (const char *[]){lib, datatoc_edit_mesh_overlay_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def,
- use_geom_def,
- use_smooth_def,
- "#define EDGE\n",
- "#define FLAT\n",
- NULL},
- .geom = (use_geom_shader) ? geom_sh_code : NULL,
- });
- sh_data->overlay_vert = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define VERT\n", NULL},
- });
- sh_data->overlay_facedot = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define FACEDOT\n", NULL},
- });
- sh_data->overlay_facefill = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL},
- .frag = (const char *[]){lib, datatoc_edit_mesh_overlay_facefill_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- sh_data->overlay_skin_root = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_skin_root_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
-
- MEM_freeN(lib);
-
- sh_data->overlay_mix = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl,
- NULL);
-
- lib = BLI_string_joinN(sh_cfg_data->lib, datatoc_common_view_lib_glsl);
-
- sh_data->normals_face = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_normals_vert_glsl, NULL},
- .geom = (const char *[]){lib, datatoc_edit_normals_geom_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define FACE_NORMALS\n", NULL},
- });
-
- sh_data->normals_loop = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_normals_vert_glsl, NULL},
- .geom = (const char *[]){lib, datatoc_edit_normals_geom_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define LOOP_NORMALS\n", NULL},
- });
-
- sh_data->normals = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_normals_vert_glsl, NULL},
- .geom = (const char *[]){lib, datatoc_edit_normals_geom_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
-
- /* Mesh Analysis */
- sh_data->mesh_analysis = GPU_shader_create_from_arrays({
- .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_mesh_analysis_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_edit_mesh_overlay_mesh_analysis_frag_glsl, NULL},
- });
-
- MEM_freeN(lib);
-
- sh_data->depth = DRW_shader_create_3d_depth_only(draw_ctx->sh_cfg);
- }
-
- if (!stl->g_data) {
- /* Alloc transient pointers */
- stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
- }
-
- {
- /* Create view with depth offset */
- stl->g_data->view_faces = (DRWView *)DRW_view_default_get();
- stl->g_data->view_faces_cage = DRW_view_create_with_zoffset(draw_ctx->rv3d, 0.5f);
- stl->g_data->view_edges = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.0f);
- stl->g_data->view_verts = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.5f);
- }
-}
-
-static void edit_mesh_create_overlay_passes(float face_alpha,
- int *data_mask,
- bool do_edges,
- DRWState statemod,
- EDIT_MESH_ComponentPassList *passes,
- EDIT_MESH_ComponentShadingGroupList *shgrps)
-{
- const DRWContextState *draw_ctx = DRW_context_state_get();
- RegionView3D *rv3d = draw_ctx->rv3d;
- Scene *scene = draw_ctx->scene;
- ToolSettings *tsettings = scene->toolsettings;
- EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
- const bool select_vert = (tsettings->selectmode & SCE_SELECT_VERTEX) != 0;
- const bool select_face = (tsettings->selectmode & SCE_SELECT_FACE) != 0;
- const bool select_edge = (tsettings->selectmode & SCE_SELECT_EDGE) != 0;
-
- DRWShadingGroup *grp;
-
- GPUShader *vert_sh = sh_data->overlay_vert;
- GPUShader *edge_sh = (select_vert) ? sh_data->overlay_edge : sh_data->overlay_edge_flat;
- GPUShader *face_sh = sh_data->overlay_face;
- GPUShader *facedot_sh = sh_data->overlay_facedot;
- GPUShader *skin_root_sh = sh_data->overlay_skin_root;
-
- /* Faces */
- passes->faces = DRW_pass_create("Edit Mesh Faces", DRW_STATE_WRITE_COLOR | statemod);
- grp = shgrps->faces = DRW_shgroup_create(face_sh, passes->faces);
- DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_uniform_float_copy(grp, "faceAlphaMod", face_alpha);
- DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
- DRW_shgroup_uniform_bool_copy(grp, "selectFaces", select_face);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
- }
-
- /* Cage geom needs to be offsetted to avoid Z-fighting. */
- passes->faces_cage = DRW_pass_create("Edit Mesh Faces Cage", DRW_STATE_WRITE_COLOR | statemod);
- grp = shgrps->faces_cage = DRW_shgroup_create(face_sh, passes->faces_cage);
- DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_uniform_float_copy(grp, "faceAlphaMod", face_alpha);
- DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
- DRW_shgroup_uniform_bool_copy(grp, "selectFaces", select_face);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
- }
-
- /* Edges */
- /* Change first vertex convention to match blender loop structure. */
- passes->edges = DRW_pass_create(
- "Edit Mesh Edges", DRW_STATE_WRITE_COLOR | DRW_STATE_FIRST_VERTEX_CONVENTION | statemod);
- grp = shgrps->edges = DRW_shgroup_create(edge_sh, passes->edges);
- DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
- DRW_shgroup_uniform_vec2(grp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
- DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
- DRW_shgroup_uniform_bool_copy(grp, "selectEdges", do_edges || select_edge);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
- }
-
- /* Verts */
- DRWState state = (DRW_STATE_WRITE_COLOR | statemod) & ~DRW_STATE_BLEND_ALPHA;
- passes->verts = DRW_pass_create("Edit Mesh Verts", state);
- if (select_vert) {
- grp = shgrps->verts = DRW_shgroup_create(vert_sh, passes->verts);
- DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
- }
-
- grp = shgrps->skin_roots = DRW_shgroup_create(skin_root_sh, passes->verts);
- DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
- }
- if (select_face) {
- grp = shgrps->facedots = DRW_shgroup_create(facedot_sh, passes->verts);
- DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_state_enable(grp, DRW_STATE_WRITE_DEPTH);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
- }
- }
-}
-
-static void EDIT_MESH_cache_init(void *vedata)
-{
- EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl;
- EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
- EDIT_MESH_PrivateData *g_data = stl->g_data;
- DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- View3D *v3d = draw_ctx->v3d;
- RegionView3D *rv3d = draw_ctx->rv3d;
- Scene *scene = draw_ctx->scene;
- ToolSettings *tsettings = scene->toolsettings;
- EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
-
- bool do_occlude_wire = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_OCCLUDE_WIRE) != 0;
-
- g_data->ghost_ob = 0;
- g_data->edit_ob = 0;
- g_data->do_faces = true;
- g_data->do_edges = true;
-
- g_data->do_zbufclip = XRAY_FLAG_ENABLED(v3d);
-
- g_data->data_mask[0] = 0xFF; /* Face Flag */
- g_data->data_mask[1] = 0xFF; /* Edge Flag */
- g_data->data_mask[2] = 0xFF; /* Crease */
- g_data->data_mask[3] = 0xFF; /* BWeight */
-
- if (draw_ctx->object_edit->type == OB_MESH) {
- if (BKE_object_is_in_editmode(draw_ctx->object_edit)) {
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FREESTYLE_FACE) == 0) {
- g_data->data_mask[0] &= ~VFLAG_FACE_FREESTYLE;
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACES) == 0) {
- g_data->data_mask[0] &= ~(VFLAG_FACE_SELECTED & VFLAG_FACE_FREESTYLE);
- g_data->do_faces = false;
- g_data->do_zbufclip = false;
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_SEAMS) == 0) {
- g_data->data_mask[1] &= ~VFLAG_EDGE_SEAM;
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_SHARP) == 0) {
- g_data->data_mask[1] &= ~VFLAG_EDGE_SHARP;
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FREESTYLE_EDGE) == 0) {
- g_data->data_mask[1] &= ~VFLAG_EDGE_FREESTYLE;
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGES) == 0) {
- if ((tsettings->selectmode & SCE_SELECT_EDGE) == 0) {
- if ((v3d->shading.type < OB_SOLID) || (v3d->shading.flag & V3D_SHADING_XRAY)) {
- /* Special case, when drawing wire, draw edges, see: T67637. */
- }
- else {
- g_data->do_edges = false;
- }
- }
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CREASES) == 0) {
- g_data->data_mask[2] = 0x0;
- }
- if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_BWEIGHTS) == 0) {
- g_data->data_mask[3] = 0x0;
- }
- }
- }
-
- float backwire_opacity = v3d->overlay.backwire_opacity;
- float size_normal = v3d->overlay.normals_length;
- float face_mod = (do_occlude_wire || !g_data->do_faces) ? 0.0f : 1.0f;
-
- {
- psl->weight_faces = DRW_pass_create(
- "Weight Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
-
- g_data->fweights_shgrp = DRW_shgroup_create(sh_data->weight_face, psl->weight_faces);
-
- DRW_shgroup_uniform_float_copy(g_data->fweights_shgrp, "opacity", 1.0);
- DRW_shgroup_uniform_texture(g_data->fweights_shgrp, "colorramp", G_draw.weight_ramp);
- DRW_shgroup_uniform_block(g_data->fweights_shgrp, "globalsBlock", G_draw.block_ubo);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(g_data->fweights_shgrp, DRW_STATE_CLIP_PLANES);
- }
- }
-
- {
- /* Complementary Depth Pass */
- psl->depth_hidden_wire = DRW_pass_create("Depth Pass Hidden Wire",
- DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
- DRW_STATE_CULL_BACK);
- g_data->depth_shgrp_hidden_wire = DRW_shgroup_create(sh_data->depth, psl->depth_hidden_wire);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(g_data->depth_shgrp_hidden_wire, DRW_STATE_CLIP_PLANES);
- }
-
- psl->depth_hidden_wire_in_front = DRW_pass_create(
- "Depth Pass Hidden Wire In Front",
- DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
- g_data->depth_shgrp_hidden_wire_in_front = DRW_shgroup_create(sh_data->depth,
- psl->depth_hidden_wire_in_front);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(g_data->depth_shgrp_hidden_wire_in_front, DRW_STATE_CLIP_PLANES);
- }
- }
-
- {
- /* Normals */
- psl->normals = DRW_pass_create("Edit Mesh Normals Pass",
- DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR |
- DRW_STATE_DEPTH_LESS_EQUAL);
-
- g_data->fnormals_shgrp = DRW_shgroup_create(sh_data->normals_face, psl->normals);
- DRW_shgroup_uniform_float_copy(g_data->fnormals_shgrp, "normalSize", size_normal);
- DRW_shgroup_uniform_vec4(g_data->fnormals_shgrp, "color", G_draw.block.colorNormal, 1);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(g_data->fnormals_shgrp, DRW_STATE_CLIP_PLANES);
- }
-
- g_data->vnormals_shgrp = DRW_shgroup_create(sh_data->normals, psl->normals);
- DRW_shgroup_uniform_float_copy(g_data->vnormals_shgrp, "normalSize", size_normal);
- DRW_shgroup_uniform_vec4(g_data->vnormals_shgrp, "color", G_draw.block.colorVNormal, 1);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(g_data->vnormals_shgrp, DRW_STATE_CLIP_PLANES);
- }
-
- g_data->lnormals_shgrp = DRW_shgroup_create(sh_data->normals_loop, psl->normals);
- DRW_shgroup_uniform_float_copy(g_data->lnormals_shgrp, "normalSize", size_normal);
- DRW_shgroup_uniform_vec4(g_data->lnormals_shgrp, "color", G_draw.block.colorLNormal, 1);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(g_data->lnormals_shgrp, DRW_STATE_CLIP_PLANES);
- }
- }
-
- {
- /* Mesh Analysis Pass */
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA;
- psl->mesh_analysis_pass = DRW_pass_create("Mesh Analysis", state);
- g_data->mesh_analysis_shgrp = DRW_shgroup_create(sh_data->mesh_analysis,
- psl->mesh_analysis_pass);
- DRW_shgroup_uniform_texture(g_data->mesh_analysis_shgrp, "weightTex", G_draw.weight_ramp);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(g_data->mesh_analysis_shgrp, DRW_STATE_CLIP_PLANES);
- }
- }
- /* For in front option */
- edit_mesh_create_overlay_passes(face_mod,
- g_data->data_mask,
- g_data->do_edges,
- DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA,
- &psl->edit_passes_in_front,
- &g_data->edit_in_front_shgrps);
-
- if (!g_data->do_zbufclip) {
- edit_mesh_create_overlay_passes(face_mod,
- g_data->data_mask,
- g_data->do_edges,
- DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA,
- &psl->edit_passes,
- &g_data->edit_shgrps);
- }
- else {
- /* We render all wires with depth and opaque to a new fbo and blend the result based on depth
- * values */
- edit_mesh_create_overlay_passes(0.0f,
- g_data->data_mask,
- g_data->do_edges,
- DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WRITE_DEPTH,
- &psl->edit_passes,
- &g_data->edit_shgrps);
-
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA;
- psl->facefill_occlude = DRW_pass_create("Front Face Color", state);
- psl->facefill_occlude_cage = DRW_pass_create("Front Face Cage Color", state);
-
- if (g_data->do_faces) {
- const bool select_face = (tsettings->selectmode & SCE_SELECT_FACE) != 0;
- DRWShadingGroup *shgrp;
-
- /* however we loose the front faces value (because we need the depth of occluded wires and
- * faces are alpha blended ) so we recover them in a new pass. */
- shgrp = g_data->facefill_occluded_shgrp = DRW_shgroup_create(sh_data->overlay_facefill,
- psl->facefill_occlude);
- DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_uniform_ivec4(shgrp, "dataMask", g_data->data_mask, 1);
- DRW_shgroup_uniform_bool_copy(shgrp, "selectFaces", select_face);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES);
- }
-
- shgrp = g_data->facefill_occluded_cage_shgrp = DRW_shgroup_create(
- sh_data->overlay_facefill, psl->facefill_occlude_cage);
- DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
- DRW_shgroup_uniform_ivec4(shgrp, "dataMask", g_data->data_mask, 1);
- DRW_shgroup_uniform_bool_copy(shgrp, "selectFaces", select_face);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES);
- }
- }
- else {
- g_data->facefill_occluded_shgrp = NULL;
- }
-
- /* we need a full screen pass to combine the result */
- struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
-
- psl->mix_occlude = DRW_pass_create("Mix Occluded Wires",
- DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA);
- DRWShadingGroup *mix_shgrp = DRW_shgroup_create(sh_data->overlay_mix, psl->mix_occlude);
- DRW_shgroup_call(mix_shgrp, quad, NULL);
- DRW_shgroup_uniform_float_copy(mix_shgrp, "alpha", backwire_opacity);
- DRW_shgroup_uniform_texture_ref(mix_shgrp, "wireColor", &e_data.occlude_wire_color_tx);
- DRW_shgroup_uniform_texture_ref(mix_shgrp, "wireDepth", &e_data.occlude_wire_depth_tx);
- DRW_shgroup_uniform_texture_ref(mix_shgrp, "sceneDepth", &dtxl->depth);
- }
-
- bool show_face_dots = XRAY_FLAG_ENABLED(v3d) ||
- (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) != 0;
-
- if (g_data->do_faces == false && g_data->do_edges == false &&
- (tsettings->selectmode & SCE_SELECT_FACE)) {
- /* Force display of face centers in this case because that's
- * the only way to see if a face is selected. */
- show_face_dots = true;
- }
-
- /* HACK: set pointers to NULL even if generated. */
- if (!show_face_dots) {
- g_data->edit_shgrps.facedots = NULL;
- g_data->edit_in_front_shgrps.facedots = NULL;
- }
-}
-
-static void edit_mesh_add_ob_to_pass(Scene *scene,
- Object *ob,
- DRWShadingGroup *skin_roots_shgrp,
- DRWShadingGroup *vert_shgrp,
- DRWShadingGroup *edge_shgrp,
- DRWShadingGroup *face_shgrp,
- DRWShadingGroup *face_cage_shgrp,
- DRWShadingGroup *facedot_shgrp)
-{
- struct GPUBatch *geom_tris, *geom_verts, *geom_edges, *geom_fcenter, *skin_roots;
- ToolSettings *tsettings = scene->toolsettings;
-
- bool has_edit_mesh_cage = false;
- bool has_skin_roots = false;
- /* TODO: Should be its own function. */
- Mesh *me = (Mesh *)ob->data;
- BMEditMesh *embm = me->edit_mesh;
- if (embm) {
- has_edit_mesh_cage = embm->mesh_eval_cage && (embm->mesh_eval_cage != embm->mesh_eval_final);
- has_skin_roots = CustomData_get_offset(&embm->bm->vdata, CD_MVERT_SKIN) != -1;
- }
-
- face_shgrp = (has_edit_mesh_cage) ? face_cage_shgrp : face_shgrp;
-
- geom_tris = DRW_mesh_batch_cache_get_edit_triangles(ob->data);
- geom_edges = DRW_mesh_batch_cache_get_edit_edges(ob->data);
- DRW_shgroup_call_no_cull(edge_shgrp, geom_edges, ob);
- DRW_shgroup_call_no_cull(face_shgrp, geom_tris, ob);
-
- if ((tsettings->selectmode & SCE_SELECT_VERTEX) != 0) {
- geom_verts = DRW_mesh_batch_cache_get_edit_vertices(ob->data);
- DRW_shgroup_call_no_cull(vert_shgrp, geom_verts, ob);
-
- if (has_skin_roots) {
- DRWShadingGroup *grp = DRW_shgroup_create_sub(skin_roots_shgrp);
- /* We need to upload the matrix. But the ob can be temporary allocated so we cannot
- * use direct reference to ob->obmat. */
- DRW_shgroup_uniform_vec4_copy(grp, "editModelMat[0]", ob->obmat[0]);
- DRW_shgroup_uniform_vec4_copy(grp, "editModelMat[1]", ob->obmat[1]);
- DRW_shgroup_uniform_vec4_copy(grp, "editModelMat[2]", ob->obmat[2]);
- DRW_shgroup_uniform_vec4_copy(grp, "editModelMat[3]", ob->obmat[3]);
-
- skin_roots = DRW_mesh_batch_cache_get_edit_skin_roots(ob->data);
- /* NOTE(fclem) We cannot use ob here since it would offset the instance attribs with
- * base instance offset. */
- DRW_shgroup_call(grp, skin_roots, NULL);
- }
- }
-
- if (facedot_shgrp && (tsettings->selectmode & SCE_SELECT_FACE) != 0) {
- geom_fcenter = DRW_mesh_batch_cache_get_edit_facedots(ob->data);
- DRW_shgroup_call_no_cull(facedot_shgrp, geom_fcenter, ob);
- }
-}
-
-static void EDIT_MESH_cache_populate(void *vedata, Object *ob)
-{
- EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
- EDIT_MESH_PrivateData *g_data = stl->g_data;
- const DRWContextState *draw_ctx = DRW_context_state_get();
- View3D *v3d = draw_ctx->v3d;
- Scene *scene = draw_ctx->scene;
- struct GPUBatch *geom;
-
- if (ob->type == OB_MESH) {
- if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode(ob)) {
- bool do_in_front = (ob->dtx & OB_DRAWXRAY) != 0;
- bool do_occlude_wire = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_OCCLUDE_WIRE) != 0;
- bool do_show_weight = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_WEIGHT) != 0;
- bool do_show_mesh_analysis = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_STATVIS) != 0;
- bool fnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_NORMALS) != 0;
- bool vnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_VERT_NORMALS) != 0;
- bool lnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_LOOP_NORMALS) != 0;
-
- if (do_show_weight) {
- geom = DRW_cache_mesh_surface_weights_get(ob);
- DRW_shgroup_call_no_cull(g_data->fweights_shgrp, geom, ob);
- }
- else if (do_show_mesh_analysis && !XRAY_ACTIVE(v3d)) {
- geom = DRW_cache_mesh_surface_mesh_analysis_get(ob);
- if (geom) {
- DRW_shgroup_call_no_cull(g_data->mesh_analysis_shgrp, geom, ob);
- }
- }
-
- if (do_occlude_wire || do_in_front) {
- geom = DRW_cache_mesh_surface_get(ob);
- DRW_shgroup_call_no_cull(do_in_front ? g_data->depth_shgrp_hidden_wire_in_front :
- g_data->depth_shgrp_hidden_wire,
- geom,
- ob);
- }
-
- if (vnormals_do) {
- geom = DRW_mesh_batch_cache_get_edit_vnors(ob->data);
- DRW_shgroup_call_no_cull(g_data->vnormals_shgrp, geom, ob);
- }
- if (lnormals_do) {
- geom = DRW_mesh_batch_cache_get_edit_lnors(ob->data);
- DRW_shgroup_call_no_cull(g_data->lnormals_shgrp, geom, ob);
- }
- if (fnormals_do) {
- geom = DRW_mesh_batch_cache_get_edit_facedots(ob->data);
- DRW_shgroup_call_no_cull(g_data->fnormals_shgrp, geom, ob);
- }
-
- if (g_data->do_zbufclip) {
- edit_mesh_add_ob_to_pass(scene,
- ob,
- g_data->edit_shgrps.skin_roots,
- g_data->edit_shgrps.verts,
- g_data->edit_shgrps.edges,
- g_data->facefill_occluded_shgrp,
- g_data->facefill_occluded_cage_shgrp,
- g_data->edit_shgrps.facedots);
- }
- else if (do_in_front) {
- edit_mesh_add_ob_to_pass(scene,
- ob,
- g_data->edit_in_front_shgrps.skin_roots,
- g_data->edit_in_front_shgrps.verts,
- g_data->edit_in_front_shgrps.edges,
- g_data->edit_in_front_shgrps.faces,
- g_data->edit_in_front_shgrps.faces_cage,
- g_data->edit_in_front_shgrps.facedots);
- }
- else {
- edit_mesh_add_ob_to_pass(scene,
- ob,
- g_data->edit_shgrps.skin_roots,
- g_data->edit_shgrps.verts,
- g_data->edit_shgrps.edges,
- g_data->edit_shgrps.faces,
- g_data->edit_shgrps.faces_cage,
- g_data->edit_shgrps.facedots);
- }
-
- g_data->ghost_ob += (ob->dtx & OB_DRAWXRAY) ? 1 : 0;
- g_data->edit_ob += 1;
-
- /* 3D text overlay */
- if (v3d->overlay.edit_flag &
- (V3D_OVERLAY_EDIT_EDGE_LEN | V3D_OVERLAY_EDIT_FACE_AREA | V3D_OVERLAY_EDIT_FACE_ANG |
- V3D_OVERLAY_EDIT_EDGE_ANG | V3D_OVERLAY_EDIT_INDICES)) {
- if (DRW_state_show_text()) {
- DRW_edit_mesh_mode_text_measure_stats(draw_ctx->ar, v3d, ob, &scene->unit);
- }
- }
- }
- }
-}
-
-static void edit_mesh_draw_components(EDIT_MESH_ComponentPassList *passes,
- EDIT_MESH_PrivateData *g_data)
-{
- DRW_view_set_active(g_data->view_faces);
- DRW_draw_pass(passes->faces);
-
- DRW_view_set_active(g_data->view_faces_cage);
- DRW_draw_pass(passes->faces_cage);
-
- DRW_view_set_active(g_data->view_edges);
- DRW_draw_pass(passes->edges);
-
- DRW_view_set_active(g_data->view_verts);
- DRW_draw_pass(passes->verts);
-
- DRW_view_set_active(NULL);
-}
-
-static void EDIT_MESH_draw_scene(void *vedata)
-{
- EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl;
- EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
- EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl;
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
-
- DRW_draw_pass(psl->weight_faces);
- DRW_draw_pass(psl->mesh_analysis_pass);
-
- DRW_draw_pass(psl->depth_hidden_wire);
-
- if (stl->g_data->do_zbufclip) {
- float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};
-
- DRW_draw_pass(psl->depth_hidden_wire_in_front);
-
- /* render facefill */
- DRW_view_set_active(stl->g_data->view_faces);
- DRW_draw_pass(psl->facefill_occlude);
-
- DRW_view_set_active(stl->g_data->view_faces_cage);
- DRW_draw_pass(psl->facefill_occlude_cage);
-
- DRW_view_set_active(NULL);
-
- /* Render wires on a separate framebuffer */
- GPU_framebuffer_bind(fbl->occlude_wire_fb);
- GPU_framebuffer_clear_color_depth(fbl->occlude_wire_fb, clearcol, 1.0f);
- DRW_draw_pass(psl->normals);
-
- edit_mesh_draw_components(&psl->edit_passes, stl->g_data);
-
- /* Combine with scene buffer */
- GPU_framebuffer_bind(dfbl->color_only_fb);
- DRW_draw_pass(psl->mix_occlude);
- }
- else {
- const DRWContextState *draw_ctx = DRW_context_state_get();
- View3D *v3d = draw_ctx->v3d;
-
- DRW_draw_pass(psl->normals);
- edit_mesh_draw_components(&psl->edit_passes, stl->g_data);
-
- if (v3d->shading.type == OB_SOLID && !XRAY_FLAG_ENABLED(v3d) && stl->g_data->ghost_ob == 1 &&
- stl->g_data->edit_ob == 1) {
- /* In the case of single ghost object edit (common case for retopology):
- * we clear the depth buffer so that only the depth of the retopo mesh
- * is occluding the edit cage. */
- GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f);
- }
-
- DRW_draw_pass(psl->depth_hidden_wire_in_front);
- edit_mesh_draw_components(&psl->edit_passes_in_front, stl->g_data);
- }
-}
-
-static void EDIT_MESH_engine_free(void)
-{
- for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
- EDIT_MESH_Shaders *sh_data = &e_data.sh_data[sh_data_index];
- /* Don't free builtins. */
- sh_data->depth = NULL;
- GPUShader **sh_data_as_array = (GPUShader **)sh_data;
- for (int i = 0; i < (sizeof(EDIT_MESH_Shaders) / sizeof(GPUShader *)); i++) {
- DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
- }
- }
-}
-
-static const DrawEngineDataSize EDIT_MESH_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_MESH_Data);
-
-DrawEngineType draw_engine_edit_mesh_type = {
- NULL,
- NULL,
- N_("EditMeshMode"),
- &EDIT_MESH_data_size,
- &EDIT_MESH_engine_init,
- &EDIT_MESH_engine_free,
- &EDIT_MESH_cache_init,
- &EDIT_MESH_cache_populate,
- NULL,
- NULL,
- &EDIT_MESH_draw_scene,
- NULL,
- NULL,
-};