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Diffstat (limited to 'source/blender/draw/modes/edit_text_mode.c')
-rw-r--r--source/blender/draw/modes/edit_text_mode.c419
1 files changed, 0 insertions, 419 deletions
diff --git a/source/blender/draw/modes/edit_text_mode.c b/source/blender/draw/modes/edit_text_mode.c
deleted file mode 100644
index 448dc33077e..00000000000
--- a/source/blender/draw/modes/edit_text_mode.c
+++ /dev/null
@@ -1,419 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2016, Blender Foundation.
- */
-
-/** \file
- * \ingroup draw
- */
-
-#include "DRW_engine.h"
-#include "DRW_render.h"
-
-#include "DNA_curve_types.h"
-
-#include "BIF_glutil.h"
-
-#include "BKE_font.h"
-
-/* If builtin shaders are needed */
-#include "GPU_shader.h"
-
-#include "draw_common.h"
-#include "draw_mode_engines.h"
-
-/* *********** LISTS *********** */
-/* All lists are per viewport specific datas.
- * They are all free when viewport changes engines
- * or is free itself. Use EDIT_TEXT_engine_init() to
- * initialize most of them and EDIT_TEXT_cache_init()
- * for EDIT_TEXT_PassList */
-
-typedef struct EDIT_TEXT_PassList {
- /* Declare all passes here and init them in
- * EDIT_TEXT_cache_init().
- * Only contains (DRWPass *) */
- struct DRWPass *wire_pass;
- struct DRWPass *overlay_select_pass;
- struct DRWPass *overlay_cursor_pass;
- struct DRWPass *text_box_pass;
-} EDIT_TEXT_PassList;
-
-typedef struct EDIT_TEXT_FramebufferList {
- /* Contains all framebuffer objects needed by this engine.
- * Only contains (GPUFrameBuffer *) */
- struct GPUFrameBuffer *fb;
-} EDIT_TEXT_FramebufferList;
-
-typedef struct EDIT_TEXT_TextureList {
- /* Contains all framebuffer textures / utility textures
- * needed by this engine. Only viewport specific textures
- * (not per object). Only contains (GPUTexture *) */
- struct GPUTexture *texture;
-} EDIT_TEXT_TextureList;
-
-typedef struct EDIT_TEXT_StorageList {
- /* Contains any other memory block that the engine needs.
- * Only directly MEM_(m/c)allocN'ed blocks because they are
- * free with MEM_freeN() when viewport is freed.
- * (not per object) */
- struct CustomStruct *block;
- struct EDIT_TEXT_PrivateData *g_data;
-} EDIT_TEXT_StorageList;
-
-typedef struct EDIT_TEXT_Data {
- /* Struct returned by DRW_viewport_engine_data_ensure.
- * If you don't use one of these, just make it a (void *) */
- // void *fbl;
- void *engine_type; /* Required */
- EDIT_TEXT_FramebufferList *fbl;
- EDIT_TEXT_TextureList *txl;
- EDIT_TEXT_PassList *psl;
- EDIT_TEXT_StorageList *stl;
-} EDIT_TEXT_Data;
-
-/* *********** STATIC *********** */
-
-static struct {
- /* Custom shaders :
- * Add sources to source/blender/draw/modes/shaders
- * init in EDIT_TEXT_engine_init();
- * free in EDIT_TEXT_engine_free(); */
- GPUShader *wire_sh;
- GPUShader *overlay_select_sh;
- GPUShader *overlay_cursor_sh;
-} e_data = {NULL}; /* Engine data */
-
-typedef struct EDIT_TEXT_PrivateData {
- /* resulting curve as 'wire' for fast editmode drawing */
- DRWShadingGroup *wire_shgrp;
- DRWShadingGroup *overlay_select_shgrp;
- DRWShadingGroup *overlay_cursor_shgrp;
- DRWCallBuffer *box_shgrp;
- DRWCallBuffer *box_active_shgrp;
-} EDIT_TEXT_PrivateData; /* Transient data */
-
-/* *********** FUNCTIONS *********** */
-
-/* Init Textures, Framebuffers, Storage and Shaders.
- * It is called for every frames.
- * (Optional) */
-static void EDIT_TEXT_engine_init(void *vedata)
-{
- EDIT_TEXT_TextureList *txl = ((EDIT_TEXT_Data *)vedata)->txl;
- EDIT_TEXT_FramebufferList *fbl = ((EDIT_TEXT_Data *)vedata)->fbl;
- EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
-
- UNUSED_VARS(txl, fbl, stl);
-
- /* Init Framebuffers like this: order is attachment order (for color texs) */
- /*
- * DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0},
- * {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}};
- */
-
- /* DRW_framebuffer_init takes care of checking if
- * the framebuffer is valid and has the right size*/
- /*
- * float *viewport_size = DRW_viewport_size_get();
- * DRW_framebuffer_init(&fbl->occlude_wire_fb,
- * (int)viewport_size[0], (int)viewport_size[1],
- * tex, 2);
- */
-
- if (!e_data.wire_sh) {
- e_data.wire_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
- }
-
- if (!e_data.overlay_select_sh) {
- e_data.overlay_select_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
- }
-
- if (!e_data.overlay_cursor_sh) {
- e_data.overlay_cursor_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
- }
-}
-
-/* Here init all passes and shading groups
- * Assume that all Passes are NULL */
-static void EDIT_TEXT_cache_init(void *vedata)
-{
- const DRWContextState *draw_ctx = DRW_context_state_get();
- EDIT_TEXT_PassList *psl = ((EDIT_TEXT_Data *)vedata)->psl;
- EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
-
- if (!stl->g_data) {
- /* Alloc transient pointers */
- stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
- }
-
- {
- /* Text outline (fast drawing!) */
- psl->wire_pass = DRW_pass_create(
- "Font Wire", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
- stl->g_data->wire_shgrp = DRW_shgroup_create(e_data.wire_sh, psl->wire_pass);
-
- /* Show selection & cursor on-top of everything (x-ray). */
-
- psl->overlay_select_pass = DRW_pass_create("Font Select", DRW_STATE_WRITE_COLOR);
- stl->g_data->overlay_select_shgrp = DRW_shgroup_create(e_data.overlay_select_sh,
- psl->overlay_select_pass);
-
- psl->overlay_cursor_pass = DRW_pass_create("Font Cursor", DRW_STATE_WRITE_COLOR);
- stl->g_data->overlay_cursor_shgrp = DRW_shgroup_create(e_data.overlay_cursor_sh,
- psl->overlay_cursor_pass);
-
- psl->text_box_pass = DRW_pass_create("Font Text Boxes", DRW_STATE_WRITE_COLOR);
- stl->g_data->box_shgrp = buffer_dynlines_dashed_uniform_color(
- psl->text_box_pass, G_draw.block.colorWire, draw_ctx->sh_cfg);
- stl->g_data->box_active_shgrp = buffer_dynlines_dashed_uniform_color(
- psl->text_box_pass, G_draw.block.colorActive, draw_ctx->sh_cfg);
- }
-}
-
-/* Use 2D quad corners to create a matrix that set
- * a [-1..1] quad at the right position. */
-static void v2_quad_corners_to_mat4(float corners[4][2], float r_mat[4][4])
-{
- unit_m4(r_mat);
- sub_v2_v2v2(r_mat[0], corners[1], corners[0]);
- sub_v2_v2v2(r_mat[1], corners[3], corners[0]);
- mul_v2_fl(r_mat[0], 0.5f);
- mul_v2_fl(r_mat[1], 0.5f);
- copy_v2_v2(r_mat[3], corners[0]);
- add_v2_v2(r_mat[3], r_mat[0]);
- add_v2_v2(r_mat[3], r_mat[1]);
-}
-
-static void edit_text_cache_populate_select(void *vedata, Object *ob)
-{
- EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
- const Curve *cu = ob->data;
- EditFont *ef = cu->editfont;
- float final_mat[4][4], box[4][2];
- struct GPUBatch *geom = DRW_cache_quad_get();
-
- for (int i = 0; i < ef->selboxes_len; i++) {
- EditFontSelBox *sb = &ef->selboxes[i];
-
- float selboxw;
- if (i + 1 != ef->selboxes_len) {
- if (ef->selboxes[i + 1].y == sb->y) {
- selboxw = ef->selboxes[i + 1].x - sb->x;
- }
- else {
- selboxw = sb->w;
- }
- }
- else {
- selboxw = sb->w;
- }
- /* NOTE: v2_quad_corners_to_mat4 don't need the 3rd corner. */
- if (sb->rot == 0.0f) {
- copy_v2_fl2(box[0], sb->x, sb->y);
- copy_v2_fl2(box[1], sb->x + selboxw, sb->y);
- copy_v2_fl2(box[3], sb->x, sb->y + sb->h);
- }
- else {
- float mat[2][2];
- angle_to_mat2(mat, sb->rot);
- copy_v2_fl2(box[0], sb->x, sb->y);
- mul_v2_v2fl(box[1], mat[0], selboxw);
- add_v2_v2(box[1], &sb->x);
- mul_v2_v2fl(box[3], mat[1], sb->h);
- add_v2_v2(box[3], &sb->x);
- }
- v2_quad_corners_to_mat4(box, final_mat);
- mul_m4_m4m4(final_mat, ob->obmat, final_mat);
-
- DRW_shgroup_call_obmat(stl->g_data->overlay_select_shgrp, geom, final_mat);
- }
-}
-
-static void edit_text_cache_populate_cursor(void *vedata, Object *ob)
-{
- EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
- const Curve *cu = ob->data;
- EditFont *edit_font = cu->editfont;
- float(*cursor)[2] = edit_font->textcurs;
- float mat[4][4];
-
- v2_quad_corners_to_mat4(cursor, mat);
- mul_m4_m4m4(mat, ob->obmat, mat);
-
- struct GPUBatch *geom = DRW_cache_quad_get();
- DRW_shgroup_call_obmat(stl->g_data->overlay_cursor_shgrp, geom, mat);
-}
-
-static void edit_text_cache_populate_boxes(void *vedata, Object *ob)
-{
- EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
- const Curve *cu = ob->data;
-
- DRWCallBuffer *callbufs[] = {
- stl->g_data->box_active_shgrp,
- stl->g_data->box_shgrp,
- };
-
- float vec[3], vec1[3], vec2[3];
- for (int i = 0; i < cu->totbox; i++) {
- TextBox *tb = &cu->tb[i];
-
- if ((tb->w == 0.0f) && (tb->h == 0.0f)) {
- continue;
- }
-
- const bool is_active = i == (cu->actbox - 1);
- DRWCallBuffer *callbuf = callbufs[is_active ? 0 : 1];
-
- vec[0] = cu->xof + tb->x;
- vec[1] = cu->yof + tb->y + cu->fsize_realtime;
- vec[2] = 0.001;
-
- mul_v3_m4v3(vec1, ob->obmat, vec);
- vec[0] += tb->w;
- mul_v3_m4v3(vec2, ob->obmat, vec);
-
- DRW_buffer_add_entry(callbuf, vec1);
- DRW_buffer_add_entry(callbuf, vec2);
-
- vec[1] -= tb->h;
- copy_v3_v3(vec1, vec2);
- mul_v3_m4v3(vec2, ob->obmat, vec);
-
- DRW_buffer_add_entry(callbuf, vec1);
- DRW_buffer_add_entry(callbuf, vec2);
-
- vec[0] -= tb->w;
- copy_v3_v3(vec1, vec2);
- mul_v3_m4v3(vec2, ob->obmat, vec);
-
- DRW_buffer_add_entry(callbuf, vec1);
- DRW_buffer_add_entry(callbuf, vec2);
-
- vec[1] += tb->h;
- copy_v3_v3(vec1, vec2);
- mul_v3_m4v3(vec2, ob->obmat, vec);
-
- DRW_buffer_add_entry(callbuf, vec1);
- DRW_buffer_add_entry(callbuf, vec2);
- }
-}
-
-/* Add geometry to shadingGroups. Execute for each objects */
-static void EDIT_TEXT_cache_populate(void *vedata, Object *ob)
-{
- EDIT_TEXT_PassList *psl = ((EDIT_TEXT_Data *)vedata)->psl;
- EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
- const DRWContextState *draw_ctx = DRW_context_state_get();
-
- UNUSED_VARS(psl, stl);
-
- if (ob->type == OB_FONT) {
- if (ob == draw_ctx->object_edit) {
- const Curve *cu = ob->data;
- /* Get geometry cache */
- struct GPUBatch *geom;
-
- bool has_surface = (cu->flag & (CU_FRONT | CU_BACK)) || cu->ext1 != 0.0f || cu->ext2 != 0.0f;
- if ((cu->flag & CU_FAST) || !has_surface) {
- geom = DRW_cache_text_edge_wire_get(ob);
- if (geom) {
- DRW_shgroup_call(stl->g_data->wire_shgrp, geom, ob);
- }
- }
- else {
- /* object mode draws */
- }
-
- edit_text_cache_populate_select(vedata, ob);
- edit_text_cache_populate_cursor(vedata, ob);
- edit_text_cache_populate_boxes(vedata, ob);
- }
- }
-}
-
-/* Optional: Post-cache_populate callback */
-static void EDIT_TEXT_cache_finish(void *vedata)
-{
- EDIT_TEXT_PassList *psl = ((EDIT_TEXT_Data *)vedata)->psl;
- EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
-
- /* Do something here! dependent on the objects gathered */
- UNUSED_VARS(psl, stl);
-}
-
-/* Draw time ! Control rendering pipeline from here */
-static void EDIT_TEXT_draw_scene(void *vedata)
-{
- EDIT_TEXT_PassList *psl = ((EDIT_TEXT_Data *)vedata)->psl;
- EDIT_TEXT_FramebufferList *fbl = ((EDIT_TEXT_Data *)vedata)->fbl;
-
- /* Default framebuffer and texture */
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
-
- UNUSED_VARS(fbl, dfbl, dtxl);
-
- /* Show / hide entire passes, swap framebuffers ... whatever you fancy */
- /*
- * DRW_framebuffer_texture_detach(dtxl->depth);
- * DRW_framebuffer_bind(fbl->custom_fb);
- * DRW_draw_pass(psl->pass);
- * DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0);
- * DRW_framebuffer_bind(dfbl->default_fb);
- */
-
- DRW_draw_pass(psl->wire_pass);
-
- if (!DRW_pass_is_empty(psl->text_box_pass)) {
- DRW_draw_pass(psl->text_box_pass);
- }
-
- GPU_logic_op_invert_set(true);
- DRW_draw_pass(psl->overlay_select_pass);
- DRW_draw_pass(psl->overlay_cursor_pass);
- GPU_logic_op_invert_set(false);
-
- /* If you changed framebuffer, double check you rebind
- * the default one with its textures attached before finishing */
-}
-
-/* Cleanup when destroying the engine.
- * This is not per viewport ! only when quitting blender.
- * Mostly used for freeing shaders */
-static void EDIT_TEXT_engine_free(void)
-{
- // DRW_SHADER_FREE_SAFE(custom_shader);
-}
-
-static const DrawEngineDataSize EDIT_TEXT_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_TEXT_Data);
-
-DrawEngineType draw_engine_edit_text_type = {
- NULL,
- NULL,
- N_("EditTextMode"),
- &EDIT_TEXT_data_size,
- &EDIT_TEXT_engine_init,
- &EDIT_TEXT_engine_free,
- &EDIT_TEXT_cache_init,
- &EDIT_TEXT_cache_populate,
- &EDIT_TEXT_cache_finish,
- NULL, /* draw_background but not needed by mode engines */
- &EDIT_TEXT_draw_scene,
- NULL,
- NULL,
-};