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Diffstat (limited to 'source/blender/draw/modes/object_mode.c')
-rw-r--r--source/blender/draw/modes/object_mode.c2050
1 files changed, 2050 insertions, 0 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
new file mode 100644
index 00000000000..d7778a0aba9
--- /dev/null
+++ b/source/blender/draw/modes/object_mode.c
@@ -0,0 +1,2050 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file blender/draw/modes/object_mode.c
+ * \ingroup draw
+ */
+
+#include "DRW_engine.h"
+#include "DRW_render.h"
+
+#include "DNA_userdef_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_object_force.h"
+#include "DNA_lightprobe_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_world_types.h"
+
+#include "BIF_gl.h"
+
+#include "BKE_anim.h"
+#include "BKE_camera.h"
+#include "BKE_curve.h"
+#include "BKE_global.h"
+#include "BKE_mball.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_image.h"
+#include "BKE_texture.h"
+
+#include "ED_view3d.h"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "UI_resources.h"
+
+#include "draw_mode_engines.h"
+#include "draw_manager_text.h"
+#include "draw_common.h"
+
+#include "DEG_depsgraph_query.h"
+
+extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
+extern struct GPUTexture *globals_ramp; /* draw_common.c */
+extern GlobalsUboStorage ts;
+
+extern char datatoc_object_outline_resolve_frag_glsl[];
+extern char datatoc_object_outline_detect_frag_glsl[];
+extern char datatoc_object_outline_expand_frag_glsl[];
+extern char datatoc_object_grid_frag_glsl[];
+extern char datatoc_object_grid_vert_glsl[];
+extern char datatoc_object_empty_image_frag_glsl[];
+extern char datatoc_object_empty_image_vert_glsl[];
+extern char datatoc_object_lightprobe_grid_vert_glsl[];
+extern char datatoc_object_particle_prim_vert_glsl[];
+extern char datatoc_object_particle_dot_vert_glsl[];
+extern char datatoc_object_particle_dot_frag_glsl[];
+extern char datatoc_common_globals_lib_glsl[];
+extern char datatoc_common_fxaa_lib_glsl[];
+extern char datatoc_gpu_shader_flat_color_frag_glsl[];
+extern char datatoc_gpu_shader_fullscreen_vert_glsl[];
+extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
+
+/* *********** LISTS *********** */
+typedef struct OBJECT_PassList {
+ struct DRWPass *non_meshes;
+ struct DRWPass *ob_center;
+ struct DRWPass *outlines;
+ struct DRWPass *outlines_search;
+ struct DRWPass *outlines_expand;
+ struct DRWPass *outlines_bleed;
+ struct DRWPass *outlines_resolve;
+ struct DRWPass *grid;
+ struct DRWPass *bone_solid;
+ struct DRWPass *bone_wire;
+ struct DRWPass *bone_envelope;
+ struct DRWPass *particle;
+ struct DRWPass *lightprobes;
+ /* use for empty/background images */
+ struct DRWPass *reference_image;
+} OBJECT_PassList;
+
+typedef struct OBJECT_FramebufferList {
+ struct GPUFrameBuffer *outlines;
+ struct GPUFrameBuffer *blur;
+} OBJECT_FramebufferList;
+
+typedef struct OBJECT_StorageList {
+ struct OBJECT_PrivateData *g_data;
+} OBJECT_StorageList;
+
+typedef struct OBJECT_Data {
+ void *engine_type;
+ OBJECT_FramebufferList *fbl;
+ DRWViewportEmptyList *txl;
+ OBJECT_PassList *psl;
+ OBJECT_StorageList *stl;
+} OBJECT_Data;
+
+/* *********** STATIC *********** */
+
+typedef struct OBJECT_PrivateData {
+ /* Empties */
+ DRWShadingGroup *plain_axes;
+ DRWShadingGroup *cube;
+ DRWShadingGroup *circle;
+ DRWShadingGroup *sphere;
+ DRWShadingGroup *cone;
+ DRWShadingGroup *single_arrow;
+ DRWShadingGroup *single_arrow_line;
+ DRWShadingGroup *arrows;
+ DRWShadingGroup *axis_names;
+ /* GPUTexture -> EmptyImageShadingGroupData */
+ GHash *image_plane_map;
+
+ /* Force Field */
+ DRWShadingGroup *field_wind;
+ DRWShadingGroup *field_force;
+ DRWShadingGroup *field_vortex;
+ DRWShadingGroup *field_curve_sta;
+ DRWShadingGroup *field_curve_end;
+ DRWShadingGroup *field_tube_limit;
+ DRWShadingGroup *field_cone_limit;
+
+ /* Speaker */
+ DRWShadingGroup *speaker;
+
+ /* Probe */
+ DRWShadingGroup *probe_cube;
+ DRWShadingGroup *probe_planar;
+ DRWShadingGroup *probe_grid;
+
+ /* MetaBalls */
+ DRWShadingGroup *mball_circle;
+
+ /* Lamps */
+ DRWShadingGroup *lamp_center;
+ DRWShadingGroup *lamp_center_group;
+ DRWShadingGroup *lamp_groundpoint;
+ DRWShadingGroup *lamp_groundline;
+ DRWShadingGroup *lamp_circle;
+ DRWShadingGroup *lamp_circle_shadow;
+ DRWShadingGroup *lamp_sunrays;
+ DRWShadingGroup *lamp_distance;
+ DRWShadingGroup *lamp_buflimit;
+ DRWShadingGroup *lamp_buflimit_points;
+ DRWShadingGroup *lamp_area;
+ DRWShadingGroup *lamp_hemi;
+ DRWShadingGroup *lamp_spot_cone;
+ DRWShadingGroup *lamp_spot_blend;
+ DRWShadingGroup *lamp_spot_pyramid;
+ DRWShadingGroup *lamp_spot_blend_rect;
+
+ /* Helpers */
+ DRWShadingGroup *relationship_lines;
+
+ /* Objects Centers */
+ DRWShadingGroup *center_active;
+ DRWShadingGroup *center_selected;
+ DRWShadingGroup *center_deselected;
+ DRWShadingGroup *center_selected_lib;
+ DRWShadingGroup *center_deselected_lib;
+
+ /* Camera */
+ DRWShadingGroup *camera;
+ DRWShadingGroup *camera_frame;
+ DRWShadingGroup *camera_tria;
+ DRWShadingGroup *camera_focus;
+ DRWShadingGroup *camera_clip;
+ DRWShadingGroup *camera_clip_points;
+ DRWShadingGroup *camera_mist;
+ DRWShadingGroup *camera_mist_points;
+
+ /* Outlines */
+ DRWShadingGroup *outlines_active;
+ DRWShadingGroup *outlines_active_group;
+ DRWShadingGroup *outlines_select;
+ DRWShadingGroup *outlines_select_group;
+ DRWShadingGroup *outlines_transform;
+
+ /* Lightprobes */
+ DRWShadingGroup *lightprobes_cube;
+ DRWShadingGroup *lightprobes_planar;
+
+ /* Wire */
+ DRWShadingGroup *wire;
+ DRWShadingGroup *wire_active;
+ DRWShadingGroup *wire_active_group;
+ DRWShadingGroup *wire_select;
+ DRWShadingGroup *wire_select_group;
+ DRWShadingGroup *wire_transform;
+} OBJECT_PrivateData; /* Transient data */
+
+static struct {
+ /* fullscreen shaders */
+ GPUShader *outline_resolve_sh;
+ GPUShader *outline_resolve_aa_sh;
+ GPUShader *outline_detect_sh;
+ GPUShader *outline_fade_sh;
+
+ /* regular shaders */
+ GPUShader *object_empty_image_sh;
+ GPUShader *object_empty_image_wire_sh;
+ GPUShader *grid_sh;
+ GPUShader *part_dot_sh;
+ GPUShader *part_prim_sh;
+ GPUShader *part_axis_sh;
+ GPUShader *lightprobe_grid_sh;
+ float camera_pos[3];
+ float screenvecs[3][4];
+ float grid_settings[5];
+ int grid_flag;
+ float grid_normal[3];
+ float grid_axes[3];
+ int zpos_flag;
+ int zneg_flag;
+ float zplane_normal[3];
+ float zplane_axes[3];
+ float inv_viewport_size[2];
+ bool draw_grid;
+ /* Temp buffer textures */
+ struct GPUTexture *outlines_depth_tx;
+ struct GPUTexture *outlines_color_tx;
+ struct GPUTexture *outlines_blur_tx;
+} e_data = {NULL}; /* Engine data */
+
+
+enum {
+ SHOW_AXIS_X = (1 << 0),
+ SHOW_AXIS_Y = (1 << 1),
+ SHOW_AXIS_Z = (1 << 2),
+ SHOW_GRID = (1 << 3),
+ PLANE_XY = (1 << 4),
+ PLANE_XZ = (1 << 5),
+ PLANE_YZ = (1 << 6),
+ CLIP_ZPOS = (1 << 7),
+ CLIP_ZNEG = (1 << 8),
+};
+
+/* *********** FUNCTIONS *********** */
+
+static void OBJECT_engine_init(void *vedata)
+{
+ OBJECT_FramebufferList *fbl = ((OBJECT_Data *)vedata)->fbl;
+
+ const float *viewport_size = DRW_viewport_size_get();
+
+ if (DRW_state_is_fbo()) {
+ DRWFboTexture tex[2] = {
+ {&e_data.outlines_depth_tx, DRW_TEX_DEPTH_24, DRW_TEX_TEMP},
+ {&e_data.outlines_color_tx, DRW_TEX_RGBA_8, DRW_TEX_FILTER | DRW_TEX_TEMP},
+ };
+
+ DRW_framebuffer_init(
+ &fbl->outlines, &draw_engine_object_type,
+ (int)viewport_size[0], (int)viewport_size[1],
+ tex, 2);
+
+ DRWFboTexture blur_tex = {&e_data.outlines_blur_tx, DRW_TEX_RGBA_8, DRW_TEX_FILTER | DRW_TEX_TEMP};
+ DRW_framebuffer_init(
+ &fbl->blur, &draw_engine_object_type,
+ (int)viewport_size[0], (int)viewport_size[1],
+ &blur_tex, 1);
+ }
+
+ if (!e_data.outline_resolve_sh) {
+ e_data.outline_resolve_sh = DRW_shader_create_fullscreen(datatoc_object_outline_resolve_frag_glsl, NULL);
+ }
+
+ if (!e_data.outline_resolve_aa_sh) {
+ e_data.outline_resolve_aa_sh = DRW_shader_create_with_lib(
+ datatoc_gpu_shader_fullscreen_vert_glsl, NULL,
+ datatoc_object_outline_resolve_frag_glsl,
+ datatoc_common_fxaa_lib_glsl,
+ "#define FXAA_ALPHA\n"
+ "#define USE_FXAA\n");
+ }
+
+ if (!e_data.outline_detect_sh) {
+ e_data.outline_detect_sh = DRW_shader_create_fullscreen(datatoc_object_outline_detect_frag_glsl, NULL);
+ }
+
+ if (!e_data.outline_fade_sh) {
+ e_data.outline_fade_sh = DRW_shader_create_fullscreen(datatoc_object_outline_expand_frag_glsl, NULL);
+ }
+
+ if (!e_data.object_empty_image_sh) {
+ e_data.object_empty_image_sh = DRW_shader_create_with_lib(
+ datatoc_object_empty_image_vert_glsl, NULL,
+ datatoc_object_empty_image_frag_glsl,
+ datatoc_common_globals_lib_glsl, NULL);
+ }
+
+ if (!e_data.object_empty_image_wire_sh) {
+ e_data.object_empty_image_wire_sh = DRW_shader_create_with_lib(
+ datatoc_object_empty_image_vert_glsl, NULL,
+ datatoc_object_empty_image_frag_glsl,
+ datatoc_common_globals_lib_glsl,
+ "#define USE_WIRE\n");
+ }
+
+ if (!e_data.grid_sh) {
+ e_data.grid_sh = DRW_shader_create_with_lib(
+ datatoc_object_grid_vert_glsl, NULL,
+ datatoc_object_grid_frag_glsl,
+ datatoc_common_globals_lib_glsl, NULL);
+ }
+
+ if (!e_data.part_prim_sh) {
+ e_data.part_prim_sh = DRW_shader_create(
+ datatoc_object_particle_prim_vert_glsl, NULL, datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ }
+
+ if (!e_data.part_axis_sh) {
+ e_data.part_axis_sh = DRW_shader_create(
+ datatoc_object_particle_prim_vert_glsl, NULL, datatoc_gpu_shader_flat_color_frag_glsl,
+ "#define USE_AXIS\n");
+ }
+
+ if (!e_data.part_dot_sh) {
+ e_data.part_dot_sh = DRW_shader_create(
+ datatoc_object_particle_dot_vert_glsl, NULL, datatoc_object_particle_dot_frag_glsl, NULL);
+ }
+
+ if (!e_data.lightprobe_grid_sh) {
+ e_data.lightprobe_grid_sh = DRW_shader_create(
+ datatoc_object_lightprobe_grid_vert_glsl, NULL, datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
+ }
+
+ {
+ /* Grid precompute */
+ float invviewmat[4][4], invwinmat[4][4];
+ float viewmat[4][4], winmat[4][4];
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ View3D *v3d = draw_ctx->v3d;
+ Scene *scene = draw_ctx->scene;
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ float grid_scale = ED_view3d_grid_scale(scene, v3d, NULL);
+ float grid_res;
+
+ const bool show_axis_x = (v3d->gridflag & V3D_SHOW_X) != 0;
+ const bool show_axis_y = (v3d->gridflag & V3D_SHOW_Y) != 0;
+ const bool show_axis_z = (v3d->gridflag & V3D_SHOW_Z) != 0;
+ const bool show_floor = (v3d->gridflag & V3D_SHOW_FLOOR) != 0;
+ e_data.draw_grid = show_axis_x || show_axis_y || show_axis_z || show_floor;
+
+ DRW_viewport_matrix_get(winmat, DRW_MAT_WIN);
+ DRW_viewport_matrix_get(viewmat, DRW_MAT_VIEW);
+ DRW_viewport_matrix_get(invwinmat, DRW_MAT_WININV);
+ DRW_viewport_matrix_get(invviewmat, DRW_MAT_VIEWINV);
+
+ /* Setup camera pos */
+ copy_v3_v3(e_data.camera_pos, invviewmat[3]);
+
+ /* if perps */
+ if (winmat[3][3] == 0.0f) {
+ float fov;
+ float viewvecs[2][4] = {
+ {1.0f, -1.0f, -1.0f, 1.0f},
+ {-1.0f, 1.0f, -1.0f, 1.0f}
+ };
+
+ /* convert the view vectors to view space */
+ for (int i = 0; i < 2; i++) {
+ mul_m4_v4(invwinmat, viewvecs[i]);
+ mul_v3_fl(viewvecs[i], 1.0f / viewvecs[i][2]); /* perspective divide */
+ }
+
+ fov = angle_v3v3(viewvecs[0], viewvecs[1]) / 2.0f;
+ grid_res = fabsf(tanf(fov)) / grid_scale;
+
+ e_data.grid_flag = (1 << 4); /* XY plane */
+ if (show_axis_x)
+ e_data.grid_flag |= SHOW_AXIS_X;
+ if (show_axis_y)
+ e_data.grid_flag |= SHOW_AXIS_Y;
+ if (show_floor)
+ e_data.grid_flag |= SHOW_GRID;
+
+ }
+ else {
+ float viewdist = 1.0f / max_ff(fabsf(winmat[0][0]), fabsf(winmat[1][1]));
+ grid_res = viewdist / grid_scale;
+
+ if (ELEM(rv3d->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT)) {
+ e_data.grid_flag = PLANE_YZ;
+ e_data.grid_flag |= SHOW_AXIS_Y;
+ e_data.grid_flag |= SHOW_AXIS_Z;
+ e_data.grid_flag |= SHOW_GRID;
+ }
+ else if (ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) {
+ e_data.grid_flag = PLANE_XY;
+ e_data.grid_flag |= SHOW_AXIS_X;
+ e_data.grid_flag |= SHOW_AXIS_Y;
+ e_data.grid_flag |= SHOW_GRID;
+ }
+ else if (ELEM(rv3d->view, RV3D_VIEW_FRONT, RV3D_VIEW_BACK)) {
+ e_data.grid_flag = PLANE_XZ;
+ e_data.grid_flag |= SHOW_AXIS_X;
+ e_data.grid_flag |= SHOW_AXIS_Z;
+ e_data.grid_flag |= SHOW_GRID;
+ }
+ else { /* RV3D_VIEW_USER */
+ e_data.grid_flag = PLANE_XY;
+ if (show_axis_x)
+ e_data.grid_flag |= SHOW_AXIS_X;
+ if (show_axis_y)
+ e_data.grid_flag |= SHOW_AXIS_Y;
+ if (show_floor)
+ e_data.grid_flag |= SHOW_GRID;
+ }
+ }
+
+ e_data.grid_normal[0] = (float)((e_data.grid_flag & PLANE_YZ) != 0);
+ e_data.grid_normal[1] = (float)((e_data.grid_flag & PLANE_XZ) != 0);
+ e_data.grid_normal[2] = (float)((e_data.grid_flag & PLANE_XY) != 0);
+
+ e_data.grid_axes[0] = (float)((e_data.grid_flag & (PLANE_XZ | PLANE_XY)) != 0);
+ e_data.grid_axes[1] = (float)((e_data.grid_flag & (PLANE_YZ | PLANE_XY)) != 0);
+ e_data.grid_axes[2] = (float)((e_data.grid_flag & (PLANE_YZ | PLANE_XZ)) != 0);
+
+ /* Vectors to recover pixel world position. Fix grid precision issue. */
+ /* Using pixel at z = 0.0f in ndc space : gives average precision between
+ * near and far plane. Note that it might not be the best choice. */
+ copy_v4_fl4(e_data.screenvecs[0], 1.0f, -1.0f, 0.0f, 1.0f);
+ copy_v4_fl4(e_data.screenvecs[1], -1.0f, 1.0f, 0.0f, 1.0f);
+ copy_v4_fl4(e_data.screenvecs[2], -1.0f, -1.0f, 0.0f, 1.0f);
+
+ for (int i = 0; i < 3; i++) {
+ /* Doing 2 steps to recover world position of the corners of the frustum.
+ * Using the inverse perspective matrix is giving very low precision output. */
+ mul_m4_v4(invwinmat, e_data.screenvecs[i]);
+ e_data.screenvecs[i][0] /= e_data.screenvecs[i][3]; /* perspective divide */
+ e_data.screenvecs[i][1] /= e_data.screenvecs[i][3]; /* perspective divide */
+ e_data.screenvecs[i][2] /= e_data.screenvecs[i][3]; /* perspective divide */
+ e_data.screenvecs[i][3] = 1.0f;
+ /* main instability come from this one */
+ /* TODO : to make things even more stable, don't use
+ * invviewmat and derive vectors from camera properties */
+ mul_m4_v4(invviewmat, e_data.screenvecs[i]);
+ }
+
+ sub_v3_v3(e_data.screenvecs[0], e_data.screenvecs[2]);
+ sub_v3_v3(e_data.screenvecs[1], e_data.screenvecs[2]);
+
+ /* Z axis if needed */
+ if (((rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO)) && show_axis_z) {
+ e_data.zpos_flag = SHOW_AXIS_Z;
+
+ float zvec[4] = {0.0f, 0.0f, -1.0f, 0.0f};
+ mul_m4_v4(invviewmat, zvec);
+
+ /* z axis : chose the most facing plane */
+ if (fabsf(zvec[0]) < fabsf(zvec[1])) {
+ e_data.zpos_flag |= PLANE_XZ;
+ }
+ else {
+ e_data.zpos_flag |= PLANE_YZ;
+ }
+
+ e_data.zneg_flag = e_data.zpos_flag;
+
+ /* Persp : If camera is below floor plane, we switch clipping
+ * Ortho : If eye vector is looking up, we switch clipping */
+ if (((winmat[3][3] == 0.0f) && (e_data.camera_pos[2] > 0.0f)) ||
+ ((winmat[3][3] != 0.0f) && (zvec[2] < 0.0f)))
+ {
+ e_data.zpos_flag |= CLIP_ZPOS;
+ e_data.zneg_flag |= CLIP_ZNEG;
+ }
+ else {
+ e_data.zpos_flag |= CLIP_ZNEG;
+ e_data.zneg_flag |= CLIP_ZPOS;
+ }
+
+ e_data.zplane_normal[0] = (float)((e_data.zpos_flag & PLANE_YZ) != 0);
+ e_data.zplane_normal[1] = (float)((e_data.zpos_flag & PLANE_XZ) != 0);
+ e_data.zplane_normal[2] = (float)((e_data.zpos_flag & PLANE_XY) != 0);
+
+ e_data.zplane_axes[0] = (float)((e_data.zpos_flag & (PLANE_XZ | PLANE_XY)) != 0);
+ e_data.zplane_axes[1] = (float)((e_data.zpos_flag & (PLANE_YZ | PLANE_XY)) != 0);
+ e_data.zplane_axes[2] = (float)((e_data.zpos_flag & (PLANE_YZ | PLANE_XZ)) != 0);
+
+ }
+ else {
+ e_data.zneg_flag = e_data.zpos_flag = CLIP_ZNEG | CLIP_ZPOS;
+ }
+
+ float dist;
+ if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
+ Object *camera_object = DEG_get_evaluated_object(draw_ctx->depsgraph, v3d->camera);
+ dist = ((Camera *)camera_object)->clipend;
+ }
+ else {
+ dist = v3d->far;
+ }
+
+ e_data.grid_settings[0] = dist / 2.0f; /* gridDistance */
+ e_data.grid_settings[1] = grid_res; /* gridResolution */
+ e_data.grid_settings[2] = grid_scale; /* gridScale */
+ e_data.grid_settings[3] = v3d->gridsubdiv; /* gridSubdiv */
+ e_data.grid_settings[4] = (v3d->gridsubdiv > 1) ? 1.0f / logf(v3d->gridsubdiv) : 0.0f; /* 1/log(gridSubdiv) */
+ }
+
+ copy_v2_v2(e_data.inv_viewport_size, DRW_viewport_size_get());
+ invert_v2(e_data.inv_viewport_size);
+}
+
+static void OBJECT_engine_free(void)
+{
+ DRW_SHADER_FREE_SAFE(e_data.outline_resolve_sh);
+ DRW_SHADER_FREE_SAFE(e_data.outline_resolve_aa_sh);
+ DRW_SHADER_FREE_SAFE(e_data.outline_detect_sh);
+ DRW_SHADER_FREE_SAFE(e_data.outline_fade_sh);
+ DRW_SHADER_FREE_SAFE(e_data.object_empty_image_sh);
+ DRW_SHADER_FREE_SAFE(e_data.object_empty_image_wire_sh);
+ DRW_SHADER_FREE_SAFE(e_data.grid_sh);
+ DRW_SHADER_FREE_SAFE(e_data.part_prim_sh);
+ DRW_SHADER_FREE_SAFE(e_data.part_axis_sh);
+ DRW_SHADER_FREE_SAFE(e_data.part_dot_sh);
+ DRW_SHADER_FREE_SAFE(e_data.lightprobe_grid_sh);
+}
+
+static DRWShadingGroup *shgroup_outline(DRWPass *pass, const float col[4], GPUShader *sh)
+{
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
+ DRW_shgroup_uniform_vec4(grp, "color", col, 1);
+
+ return grp;
+}
+
+/* currently same as 'shgroup_outline', new function to avoid confustion */
+static DRWShadingGroup *shgroup_wire(DRWPass *pass, const float col[4], GPUShader *sh)
+{
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
+ DRW_shgroup_uniform_vec4(grp, "color", col, 1);
+
+ return grp;
+}
+
+static DRWShadingGroup *shgroup_theme_id_to_outline_or(
+ OBJECT_StorageList *stl, int theme_id, DRWShadingGroup *fallback)
+{
+ switch (theme_id) {
+ case TH_ACTIVE:
+ return stl->g_data->outlines_active;
+ case TH_SELECT:
+ return stl->g_data->outlines_select;
+ case TH_GROUP_ACTIVE:
+ return stl->g_data->outlines_select_group;
+ case TH_TRANSFORM:
+ return stl->g_data->outlines_transform;
+ default:
+ return fallback;
+ }
+}
+
+static DRWShadingGroup *shgroup_theme_id_to_wire_or(
+ OBJECT_StorageList *stl, int theme_id, DRWShadingGroup *fallback)
+{
+ switch (theme_id) {
+ case TH_ACTIVE:
+ return stl->g_data->wire_active;
+ case TH_SELECT:
+ return stl->g_data->wire_select;
+ case TH_GROUP_ACTIVE:
+ return stl->g_data->wire_select_group;
+ case TH_TRANSFORM:
+ return stl->g_data->wire_transform;
+ default:
+ return fallback;
+ }
+}
+
+static void image_calc_aspect(Image *ima, ImageUser *iuser, float r_image_aspect[2])
+{
+ float ima_x, ima_y;
+ if (ima) {
+ int w, h;
+ BKE_image_get_size(ima, iuser, &w, &h);
+ ima_x = w;
+ ima_y = h;
+ }
+ else {
+ /* if no image, make it a 1x1 empty square, honor scale & offset */
+ ima_x = ima_y = 1.0f;
+ }
+ /* Get the image aspect even if the buffer is invalid */
+ float sca_x = 1.0f, sca_y = 1.0f;
+ if (ima) {
+ if (ima->aspx > ima->aspy) {
+ sca_y = ima->aspy / ima->aspx;
+ }
+ else if (ima->aspx < ima->aspy) {
+ sca_x = ima->aspx / ima->aspy;
+ }
+ }
+
+ const float scale_x_inv = ima_x * sca_x;
+ const float scale_y_inv = ima_y * sca_y;
+ if (scale_x_inv > scale_y_inv) {
+ r_image_aspect[0] = 1.0f;
+ r_image_aspect[1] = scale_y_inv / scale_x_inv;
+ }
+ else {
+ r_image_aspect[0] = scale_x_inv / scale_y_inv;
+ r_image_aspect[1] = 1.0f;
+ }
+}
+
+/* per-image shading groups for image-type empty objects */
+struct EmptyImageShadingGroupData {
+ DRWShadingGroup *shgrp_image;
+ DRWShadingGroup *shgrp_wire;
+ float image_aspect[2];
+};
+
+static void DRW_shgroup_empty_image(
+ OBJECT_StorageList *stl, OBJECT_PassList *psl, Object *ob, const float color[3])
+{
+ /* TODO: 'StereoViews', see draw_empty_image. */
+
+ if (stl->g_data->image_plane_map == NULL) {
+ stl->g_data->image_plane_map = BLI_ghash_ptr_new(__func__);
+ }
+
+ struct EmptyImageShadingGroupData *empty_image_data;
+
+ GPUTexture *tex = ob->data ?
+ GPU_texture_from_blender(ob->data, ob->iuser, GL_TEXTURE_2D, false, false, false) : NULL;
+ void **val_p;
+
+ /* Create on demand, 'tex' may be NULL. */
+ if (BLI_ghash_ensure_p(stl->g_data->image_plane_map, tex, &val_p)) {
+ empty_image_data = *val_p;
+ }
+ else {
+ empty_image_data = MEM_mallocN(sizeof(*empty_image_data), __func__);
+
+ image_calc_aspect(ob->data, ob->iuser, empty_image_data->image_aspect);
+
+ if (tex) {
+ struct Gwn_Batch *geom = DRW_cache_image_plane_get();
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ e_data.object_empty_image_sh, psl->non_meshes, geom);
+ DRW_shgroup_attrib_float(grp, "objectColor", 4);
+ DRW_shgroup_attrib_float(grp, "size", 1);
+ DRW_shgroup_attrib_float(grp, "offset", 2);
+ DRW_shgroup_attrib_float(grp, "InstanceModelMatrix", 16);
+
+ DRW_shgroup_uniform_texture(grp, "image", tex);
+ DRW_shgroup_uniform_vec2(grp, "aspect", empty_image_data->image_aspect, 1);
+
+ empty_image_data->shgrp_image = grp;
+ }
+ else {
+ empty_image_data->shgrp_image = NULL;
+ }
+
+ {
+ struct Gwn_Batch *geom = DRW_cache_image_plane_wire_get();
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ e_data.object_empty_image_wire_sh, psl->non_meshes, geom);
+ DRW_shgroup_attrib_float(grp, "color", 3);
+ DRW_shgroup_attrib_float(grp, "size", 1);
+ DRW_shgroup_attrib_float(grp, "offset", 2);
+ DRW_shgroup_attrib_float(grp, "InstanceModelMatrix", 16);
+
+ DRW_shgroup_uniform_vec2(grp, "aspect", empty_image_data->image_aspect, 1);
+
+ empty_image_data->shgrp_wire = grp;
+ }
+
+ *val_p = empty_image_data;
+ }
+
+ if (empty_image_data->shgrp_image != NULL) {
+ DRW_shgroup_call_dynamic_add(
+ empty_image_data->shgrp_image,
+ ob->col,
+ &ob->empty_drawsize,
+ ob->ima_ofs,
+ ob->obmat);
+ }
+
+ DRW_shgroup_call_dynamic_add(
+ empty_image_data->shgrp_wire,
+ color,
+ &ob->empty_drawsize,
+ ob->ima_ofs,
+ ob->obmat);
+}
+
+static void OBJECT_cache_init(void *vedata)
+{
+ OBJECT_PassList *psl = ((OBJECT_Data *)vedata)->psl;
+ OBJECT_StorageList *stl = ((OBJECT_Data *)vedata)->stl;
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+
+ if (!stl->g_data) {
+ /* Alloc transient pointers */
+ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
+ }
+
+ {
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_WIRE;
+ psl->outlines = DRW_pass_create("Outlines Depth Pass", state);
+
+ GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
+
+ /* Select */
+ stl->g_data->outlines_select = shgroup_outline(psl->outlines, ts.colorSelect, sh);
+ stl->g_data->outlines_select_group = shgroup_outline(psl->outlines, ts.colorGroupActive, sh);
+
+ /* Transform */
+ stl->g_data->outlines_transform = shgroup_outline(psl->outlines, ts.colorTransform, sh);
+
+ /* Active */
+ stl->g_data->outlines_active = shgroup_outline(psl->outlines, ts.colorActive, sh);
+ stl->g_data->outlines_active_group = shgroup_outline(psl->outlines, ts.colorGroupActive, sh);
+ }
+
+ {
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS;
+ psl->lightprobes = DRW_pass_create("Object Probe Pass", state);
+
+ /* Cubemap */
+ stl->g_data->lightprobes_cube = shgroup_instance(psl->lightprobes, DRW_cache_sphere_get());
+
+ /* Planar */
+ stl->g_data->lightprobes_planar = shgroup_instance(psl->lightprobes, DRW_cache_quad_get());
+ }
+
+ {
+ DRWState state = DRW_STATE_WRITE_COLOR;
+ struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get();
+ static float alphaOcclu = 0.35f;
+ /* Reminder : bool uniforms need to be 4 bytes. */
+ static const int bTrue = true;
+ static const int bFalse = false;
+
+ psl->outlines_search = DRW_pass_create("Outlines Detect Pass", state);
+
+ DRWShadingGroup *grp = DRW_shgroup_create(e_data.outline_detect_sh, psl->outlines_search);
+ DRW_shgroup_uniform_buffer(grp, "outlineColor", &e_data.outlines_color_tx);
+ DRW_shgroup_uniform_buffer(grp, "outlineDepth", &e_data.outlines_depth_tx);
+ DRW_shgroup_uniform_buffer(grp, "sceneDepth", &dtxl->depth);
+ DRW_shgroup_uniform_float(grp, "alphaOcclu", &alphaOcclu, 1);
+ DRW_shgroup_call_add(grp, quad, NULL);
+
+ psl->outlines_expand = DRW_pass_create("Outlines Expand Pass", state);
+
+ grp = DRW_shgroup_create(e_data.outline_fade_sh, psl->outlines_expand);
+ DRW_shgroup_uniform_buffer(grp, "outlineColor", &e_data.outlines_blur_tx);
+ DRW_shgroup_uniform_bool(grp, "doExpand", &bTrue, 1);
+ DRW_shgroup_call_add(grp, quad, NULL);
+
+ psl->outlines_bleed = DRW_pass_create("Outlines Bleed Pass", state);
+
+ grp = DRW_shgroup_create(e_data.outline_fade_sh, psl->outlines_bleed);
+ DRW_shgroup_uniform_buffer(grp, "outlineColor", &e_data.outlines_color_tx);
+ DRW_shgroup_uniform_bool(grp, "doExpand", &bFalse, 1);
+ DRW_shgroup_call_add(grp, quad, NULL);
+ }
+
+ {
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND;
+ psl->outlines_resolve = DRW_pass_create("Outlines Resolve Pass", state);
+
+ struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get();
+
+ DRWShadingGroup *grp = DRW_shgroup_create(e_data.outline_resolve_aa_sh, psl->outlines_resolve);
+ DRW_shgroup_uniform_buffer(grp, "outlineBluredColor", &e_data.outlines_blur_tx);
+ DRW_shgroup_uniform_vec2(grp, "rcpDimensions", e_data.inv_viewport_size, 1);
+ DRW_shgroup_call_add(grp, quad, NULL);
+ }
+
+ {
+ /* Grid pass */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND;
+ psl->grid = DRW_pass_create("Infinite Grid Pass", state);
+
+ struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get();
+ static float mat[4][4];
+ unit_m4(mat);
+
+ /* Create 3 quads to render ordered transparency Z axis */
+ DRWShadingGroup *grp = DRW_shgroup_create(e_data.grid_sh, psl->grid);
+ DRW_shgroup_uniform_int(grp, "gridFlag", &e_data.zneg_flag, 1);
+ DRW_shgroup_uniform_vec3(grp, "planeNormal", e_data.zplane_normal, 1);
+ DRW_shgroup_uniform_vec3(grp, "planeAxes", e_data.zplane_axes, 1);
+ DRW_shgroup_uniform_vec3(grp, "cameraPos", e_data.camera_pos, 1);
+ DRW_shgroup_uniform_vec4(grp, "screenvecs[0]", e_data.screenvecs[0], 3);
+ DRW_shgroup_uniform_vec4(grp, "gridSettings", e_data.grid_settings, 1);
+ DRW_shgroup_uniform_float(grp, "gridOneOverLogSubdiv", &e_data.grid_settings[4], 1);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo);
+ DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+ DRW_shgroup_uniform_buffer(grp, "depthBuffer", &dtxl->depth);
+ DRW_shgroup_call_add(grp, quad, mat);
+
+ grp = DRW_shgroup_create(e_data.grid_sh, psl->grid);
+ DRW_shgroup_uniform_int(grp, "gridFlag", &e_data.grid_flag, 1);
+ DRW_shgroup_uniform_vec3(grp, "planeNormal", e_data.grid_normal, 1);
+ DRW_shgroup_uniform_vec3(grp, "planeAxes", e_data.grid_axes, 1);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo);
+ DRW_shgroup_uniform_buffer(grp, "depthBuffer", &dtxl->depth);
+ DRW_shgroup_call_add(grp, quad, mat);
+
+ grp = DRW_shgroup_create(e_data.grid_sh, psl->grid);
+ DRW_shgroup_uniform_int(grp, "gridFlag", &e_data.zpos_flag, 1);
+ DRW_shgroup_uniform_vec3(grp, "planeNormal", e_data.zplane_normal, 1);
+ DRW_shgroup_uniform_vec3(grp, "planeAxes", e_data.zplane_axes, 1);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo);
+ DRW_shgroup_uniform_buffer(grp, "depthBuffer", &dtxl->depth);
+ DRW_shgroup_call_add(grp, quad, mat);
+ }
+
+ {
+ /* Solid bones */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS;
+ psl->bone_solid = DRW_pass_create("Bone Solid Pass", state);
+ }
+
+ {
+ /* Wire bones */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND;
+ psl->bone_wire = DRW_pass_create("Bone Wire Pass", state);
+ }
+
+ {
+ /* distance outline around envelope bones */
+ DRWState state = DRW_STATE_ADDITIVE | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND;
+ psl->bone_envelope = DRW_pass_create("Bone Envelope Outline Pass", state);
+ }
+
+ {
+ /* Non Meshes Pass (Camera, empties, lamps ...) */
+ struct Gwn_Batch *geom;
+
+ DRWState state =
+ DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH |
+ DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND | DRW_STATE_POINT;
+ state |= DRW_STATE_WIRE;
+ psl->non_meshes = DRW_pass_create("Non Meshes Pass", state);
+
+ /* Empties */
+ geom = DRW_cache_plain_axes_get();
+ stl->g_data->plain_axes = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_cube_get();
+ stl->g_data->cube = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_circle_get();
+ stl->g_data->circle = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_empty_sphere_get();
+ stl->g_data->sphere = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_empty_cone_get();
+ stl->g_data->cone = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_single_arrow_get();
+ stl->g_data->single_arrow = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_single_line_get();
+ stl->g_data->single_arrow_line = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_arrows_get();
+ stl->g_data->arrows = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_axis_names_get();
+ stl->g_data->axis_names = shgroup_instance_axis_names(psl->non_meshes, geom);
+
+ /* initialize on first use */
+ stl->g_data->image_plane_map = NULL;
+
+ /* Force Field */
+ geom = DRW_cache_field_wind_get();
+ stl->g_data->field_wind = shgroup_instance_scaled(psl->non_meshes, geom);
+
+ geom = DRW_cache_field_force_get();
+ stl->g_data->field_force = shgroup_instance_screen_aligned(psl->non_meshes, geom);
+
+ geom = DRW_cache_field_vortex_get();
+ stl->g_data->field_vortex = shgroup_instance_scaled(psl->non_meshes, geom);
+
+ geom = DRW_cache_screenspace_circle_get();
+ stl->g_data->field_curve_sta = shgroup_instance_screen_aligned(psl->non_meshes, geom);
+
+ /* Speaker */
+ geom = DRW_cache_speaker_get();
+ stl->g_data->speaker = shgroup_instance(psl->non_meshes, geom);
+
+ /* Probe */
+ static float probeSize = 14.0f;
+ geom = DRW_cache_lightprobe_cube_get();
+ stl->g_data->probe_cube = shgroup_instance_screenspace(psl->non_meshes, geom, &probeSize);
+
+ geom = DRW_cache_lightprobe_grid_get();
+ stl->g_data->probe_grid = shgroup_instance_screenspace(psl->non_meshes, geom, &probeSize);
+
+ static float probePlanarSize = 20.0f;
+ geom = DRW_cache_lightprobe_planar_get();
+ stl->g_data->probe_planar = shgroup_instance_screenspace(psl->non_meshes, geom, &probePlanarSize);
+
+ /* Camera */
+ geom = DRW_cache_camera_get();
+ stl->g_data->camera = shgroup_camera_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_camera_frame_get();
+ stl->g_data->camera_frame = shgroup_camera_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_camera_tria_get();
+ stl->g_data->camera_tria = shgroup_camera_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_plain_axes_get();
+ stl->g_data->camera_focus = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_single_line_get();
+ stl->g_data->camera_clip = shgroup_distance_lines_instance(psl->non_meshes, geom);
+ stl->g_data->camera_mist = shgroup_distance_lines_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_single_line_endpoints_get();
+ stl->g_data->camera_clip_points = shgroup_distance_lines_instance(psl->non_meshes, geom);
+ stl->g_data->camera_mist_points = shgroup_distance_lines_instance(psl->non_meshes, geom);
+
+ }
+
+ {
+ GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
+
+ /* Unselected */
+ stl->g_data->wire = shgroup_wire(psl->non_meshes, ts.colorWire, sh);
+
+ /* Select */
+ stl->g_data->wire_select = shgroup_wire(psl->non_meshes, ts.colorSelect, sh);
+ stl->g_data->wire_select_group = shgroup_wire(psl->non_meshes, ts.colorGroupActive, sh);
+
+ /* Transform */
+ stl->g_data->wire_transform = shgroup_wire(psl->non_meshes, ts.colorTransform, sh);
+
+ /* Active */
+ stl->g_data->wire_active = shgroup_wire(psl->non_meshes, ts.colorActive, sh);
+ stl->g_data->wire_active_group = shgroup_wire(psl->non_meshes, ts.colorGroupActive, sh);
+ }
+
+ {
+ /* Metaballs Helpers */
+ struct Gwn_Batch *geom;
+ geom = DRW_cache_screenspace_circle_get();
+ stl->g_data->mball_circle = shgroup_instance_mball_helpers(psl->non_meshes, geom);
+ }
+
+ {
+ /* Lamps */
+ /* TODO
+ * for now we create multiple times the same VBO with only lamp center coordinates
+ * but ideally we would only create it once */
+ struct Gwn_Batch *geom;
+
+ /* start with buflimit because we don't want stipples */
+ geom = DRW_cache_single_line_get();
+ stl->g_data->lamp_buflimit = shgroup_distance_lines_instance(psl->non_meshes, geom);
+
+ stl->g_data->lamp_center = shgroup_dynpoints_uniform_color(psl->non_meshes, ts.colorLampNoAlpha, &ts.sizeLampCenter);
+ stl->g_data->lamp_center_group = shgroup_dynpoints_uniform_color(psl->non_meshes, ts.colorGroup, &ts.sizeLampCenter);
+
+ geom = DRW_cache_lamp_get();
+ stl->g_data->lamp_circle = shgroup_instance_screenspace(psl->non_meshes, geom, &ts.sizeLampCircle);
+ geom = DRW_cache_lamp_shadows_get();
+ stl->g_data->lamp_circle_shadow = shgroup_instance_screenspace(psl->non_meshes, geom, &ts.sizeLampCircleShadow);
+
+ geom = DRW_cache_lamp_sunrays_get();
+ stl->g_data->lamp_sunrays = shgroup_instance_screenspace(psl->non_meshes, geom, &ts.sizeLampCircle);
+
+ stl->g_data->lamp_groundline = shgroup_groundlines_uniform_color(psl->non_meshes, ts.colorLamp);
+ stl->g_data->lamp_groundpoint = shgroup_groundpoints_uniform_color(psl->non_meshes, ts.colorLamp);
+
+ geom = DRW_cache_lamp_area_get();
+ stl->g_data->lamp_area = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_lamp_hemi_get();
+ stl->g_data->lamp_hemi = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_single_line_get();
+ stl->g_data->lamp_distance = shgroup_distance_lines_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_single_line_endpoints_get();
+ stl->g_data->lamp_buflimit_points = shgroup_distance_lines_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_lamp_spot_get();
+ stl->g_data->lamp_spot_cone = shgroup_spot_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_circle_get();
+ stl->g_data->lamp_spot_blend = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_lamp_spot_square_get();
+ stl->g_data->lamp_spot_pyramid = shgroup_instance(psl->non_meshes, geom);
+
+ geom = DRW_cache_square_get();
+ stl->g_data->lamp_spot_blend_rect = shgroup_instance(psl->non_meshes, geom);
+ }
+
+ {
+ /* -------- STIPPLES ------- */
+ /* TODO port to shader stipple */
+ struct Gwn_Batch *geom;
+
+ /* Relationship Lines */
+ stl->g_data->relationship_lines = shgroup_dynlines_uniform_color(psl->non_meshes, ts.colorWire);
+ DRW_shgroup_state_enable(stl->g_data->relationship_lines, DRW_STATE_STIPPLE_3);
+
+ /* Force Field Curve Guide End (here because of stipple) */
+ geom = DRW_cache_screenspace_circle_get();
+ stl->g_data->field_curve_end = shgroup_instance_screen_aligned(psl->non_meshes, geom);
+
+ /* Force Field Limits */
+ geom = DRW_cache_field_tube_limit_get();
+ stl->g_data->field_tube_limit = shgroup_instance_scaled(psl->non_meshes, geom);
+
+ geom = DRW_cache_field_cone_limit_get();
+ stl->g_data->field_cone_limit = shgroup_instance_scaled(psl->non_meshes, geom);
+ }
+
+ {
+ /* Object Center pass grouped by State */
+ DRWShadingGroup *grp;
+ static float outlineWidth, size;
+
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND | DRW_STATE_POINT;
+ psl->ob_center = DRW_pass_create("Obj Center Pass", state);
+
+ outlineWidth = 1.0f * U.pixelsize;
+ size = U.obcenter_dia * U.pixelsize + outlineWidth;
+
+ GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA);
+
+ /* Active */
+ grp = DRW_shgroup_point_batch_create(sh, psl->ob_center);
+ DRW_shgroup_uniform_float(grp, "size", &size, 1);
+ DRW_shgroup_uniform_float(grp, "outlineWidth", &outlineWidth, 1);
+ DRW_shgroup_uniform_vec4(grp, "color", ts.colorActive, 1);
+ DRW_shgroup_uniform_vec4(grp, "outlineColor", ts.colorOutline, 1);
+ stl->g_data->center_active = grp;
+
+ /* Select */
+ grp = DRW_shgroup_point_batch_create(sh, psl->ob_center);
+ DRW_shgroup_uniform_vec4(grp, "color", ts.colorSelect, 1);
+ stl->g_data->center_selected = grp;
+
+ /* Deselect */
+ grp = DRW_shgroup_point_batch_create(sh, psl->ob_center);
+ DRW_shgroup_uniform_vec4(grp, "color", ts.colorDeselect, 1);
+ stl->g_data->center_deselected = grp;
+
+ /* Select (library) */
+ grp = DRW_shgroup_point_batch_create(sh, psl->ob_center);
+ DRW_shgroup_uniform_vec4(grp, "color", ts.colorLibrarySelect, 1);
+ stl->g_data->center_selected_lib = grp;
+
+ /* Deselect (library) */
+ grp = DRW_shgroup_point_batch_create(sh, psl->ob_center);
+ DRW_shgroup_uniform_vec4(grp, "color", ts.colorLibrary, 1);
+ stl->g_data->center_deselected_lib = grp;
+ }
+
+ {
+ /* Particle Pass */
+ psl->particle = DRW_pass_create(
+ "Particle Pass",
+ DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS |
+ DRW_STATE_POINT | DRW_STATE_BLEND);
+ }
+
+ {
+ /* Empty/Background Image Pass */
+ psl->reference_image = DRW_pass_create(
+ "Refrence Image Pass",
+ DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND);
+ }
+}
+
+static void DRW_shgroup_mball_helpers(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer)
+{
+ MetaBall *mb = ob->data;
+
+ float *color;
+ DRW_object_wire_theme_get(ob, view_layer, &color);
+
+ for (MetaElem *ml = mb->elems.first; ml != NULL; ml = ml->next) {
+ /* draw radius */
+ BKE_mball_element_calc_display_m3x4(ml->draw_scale_xform, ob->obmat, &ml->x);
+ DRW_shgroup_call_dynamic_add(stl->g_data->mball_circle, ml->draw_scale_xform, &ml->rad, color);
+ }
+}
+
+static void DRW_shgroup_lamp(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer)
+{
+ Lamp *la = ob->data;
+ float *color;
+ int theme_id = DRW_object_wire_theme_get(ob, view_layer, &color);
+ static float zero = 0.0f;
+
+ typedef struct LampEngineData {
+ ObjectEngineData engine_data;
+ float shape_mat[4][4];
+ float spot_blend_mat[4][4];
+ } LampEngineData;
+
+ LampEngineData *lamp_engine_data =
+ (LampEngineData *)DRW_object_engine_data_ensure(
+ ob,
+ &draw_engine_object_type,
+ sizeof(LampEngineData),
+ NULL,
+ NULL);
+
+ float (*shapemat)[4] = lamp_engine_data->shape_mat;
+ float (*spotblendmat)[4] = lamp_engine_data->spot_blend_mat;
+
+ /* Don't draw the center if it's selected or active */
+ if (theme_id == TH_GROUP)
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_center_group, ob->obmat[3]);
+ else if (theme_id == TH_LAMP)
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_center, ob->obmat[3]);
+
+ /* First circle */
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_circle, ob->obmat[3], color);
+
+ /* draw dashed outer circle if shadow is on. remember some lamps can't have certain shadows! */
+ if (la->type != LA_HEMI) {
+ if ((la->mode & LA_SHAD_RAY) || ((la->mode & LA_SHAD_BUF) && (la->type == LA_SPOT))) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_circle_shadow, ob->obmat[3], color);
+ }
+ }
+
+ /* Distance */
+ if (ELEM(la->type, LA_HEMI, LA_SUN, LA_AREA)) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_distance, color, &zero, &la->dist, ob->obmat);
+ }
+
+ copy_m4_m4(shapemat, ob->obmat);
+
+ if (la->type == LA_SUN) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_sunrays, ob->obmat[3], color);
+ }
+ else if (la->type == LA_SPOT) {
+ float size[3], sizemat[4][4];
+ static float one = 1.0f;
+ float blend = 1.0f - pow2f(la->spotblend);
+
+ size[0] = size[1] = sinf(la->spotsize * 0.5f) * la->dist;
+ size[2] = cosf(la->spotsize * 0.5f) * la->dist;
+
+ size_to_mat4(sizemat, size);
+ mul_m4_m4m4(shapemat, ob->obmat, sizemat);
+
+ size[0] = size[1] = blend; size[2] = 1.0f;
+ size_to_mat4(sizemat, size);
+ translate_m4(sizemat, 0.0f, 0.0f, -1.0f);
+ rotate_m4(sizemat, 'X', (float)(M_PI / 2));
+ mul_m4_m4m4(spotblendmat, shapemat, sizemat);
+
+ if (la->mode & LA_SQUARE) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_spot_pyramid, color, &one, shapemat);
+
+ /* hide line if it is zero size or overlaps with outer border,
+ * previously it adjusted to always to show it but that seems
+ * confusing because it doesn't show the actual blend size */
+ if (blend != 0.0f && blend != 1.0f) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_spot_blend_rect, color, &one, spotblendmat);
+ }
+ }
+ else {
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_spot_cone, color, shapemat);
+
+ /* hide line if it is zero size or overlaps with outer border,
+ * previously it adjusted to always to show it but that seems
+ * confusing because it doesn't show the actual blend size */
+ if (blend != 0.0f && blend != 1.0f) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_spot_blend, color, &one, spotblendmat);
+ }
+ }
+
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_buflimit, color, &la->clipsta, &la->clipend, ob->obmat);
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_buflimit_points, color, &la->clipsta, &la->clipend, ob->obmat);
+ }
+ else if (la->type == LA_HEMI) {
+ static float hemisize = 2.0f;
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_hemi, color, &hemisize, shapemat);
+ }
+ else if (la->type == LA_AREA) {
+ float size[3] = {1.0f, 1.0f, 1.0f}, sizemat[4][4];
+
+ if (la->area_shape == LA_AREA_RECT) {
+ size[1] = la->area_sizey / la->area_size;
+ size_to_mat4(sizemat, size);
+ mul_m4_m4m4(shapemat, shapemat, sizemat);
+ }
+
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_area, color, &la->area_size, shapemat);
+ }
+
+ /* Line and point going to the ground */
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_groundline, ob->obmat[3]);
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_groundpoint, ob->obmat[3]);
+}
+
+static void DRW_shgroup_camera(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ View3D *v3d = draw_ctx->v3d;
+ Scene *scene = draw_ctx->scene;
+ RegionView3D *rv3d = draw_ctx->rv3d;
+
+ Camera *cam = ob->data;
+ const bool is_active = (ob == v3d->camera);
+ const bool look_through = (is_active && (rv3d->persp == RV3D_CAMOB));
+ float *color;
+ DRW_object_wire_theme_get(ob, view_layer, &color);
+
+ float vec[4][3], asp[2], shift[2], scale[3], drawsize;
+
+ scale[0] = 1.0f / len_v3(ob->obmat[0]);
+ scale[1] = 1.0f / len_v3(ob->obmat[1]);
+ scale[2] = 1.0f / len_v3(ob->obmat[2]);
+
+ BKE_camera_view_frame_ex(scene, cam, cam->drawsize, false, scale,
+ asp, shift, &drawsize, vec);
+
+ /* Frame coords */
+ copy_v2_v2(cam->drwcorners[0], vec[0]);
+ copy_v2_v2(cam->drwcorners[1], vec[1]);
+ copy_v2_v2(cam->drwcorners[2], vec[2]);
+ copy_v2_v2(cam->drwcorners[3], vec[3]);
+
+ /* depth */
+ cam->drwdepth = vec[0][2];
+
+ /* tria */
+ cam->drwtria[0][0] = shift[0] + ((0.7f * drawsize) * scale[0]);
+ cam->drwtria[0][1] = shift[1] + ((drawsize * (asp[1] + 0.1f)) * scale[1]);
+ cam->drwtria[1][0] = shift[0];
+ cam->drwtria[1][1] = shift[1] + ((1.1f * drawsize * (asp[1] + 0.7f)) * scale[1]);
+
+ if (look_through) {
+ /* Only draw the frame. */
+ DRW_shgroup_call_dynamic_add(
+ stl->g_data->camera_frame, color, cam->drwcorners,
+ &cam->drwdepth, cam->drwtria, ob->obmat);
+ }
+ else {
+ DRW_shgroup_call_dynamic_add(
+ stl->g_data->camera, color, cam->drwcorners,
+ &cam->drwdepth, cam->drwtria, ob->obmat);
+
+ /* Active cam */
+ if (is_active) {
+ DRW_shgroup_call_dynamic_add(
+ stl->g_data->camera_tria, color,
+ cam->drwcorners, &cam->drwdepth, cam->drwtria, ob->obmat);
+ }
+ }
+
+ /* draw the rest in normalize object space */
+ copy_m4_m4(cam->drwnormalmat, ob->obmat);
+ normalize_m4(cam->drwnormalmat);
+
+ if (cam->flag & CAM_SHOWLIMITS) {
+ static float col[3] = {0.5f, 0.5f, 0.25f}, col_hi[3] = {1.0f, 1.0f, 0.5f};
+ float sizemat[4][4], size[3] = {1.0f, 1.0f, 0.0f};
+ float focusdist = BKE_camera_object_dof_distance(ob);
+
+ copy_m4_m4(cam->drwfocusmat, cam->drwnormalmat);
+ translate_m4(cam->drwfocusmat, 0.0f, 0.0f, -focusdist);
+ size_to_mat4(sizemat, size);
+ mul_m4_m4m4(cam->drwfocusmat, cam->drwfocusmat, sizemat);
+
+ DRW_shgroup_call_dynamic_add(
+ stl->g_data->camera_focus, (is_active ? col_hi : col),
+ &cam->drawsize, cam->drwfocusmat);
+
+ DRW_shgroup_call_dynamic_add(
+ stl->g_data->camera_clip, color,
+ &cam->clipsta, &cam->clipend, cam->drwnormalmat);
+ DRW_shgroup_call_dynamic_add(
+ stl->g_data->camera_clip_points, (is_active ? col_hi : col),
+ &cam->clipsta, &cam->clipend, cam->drwnormalmat);
+ }
+
+ if (cam->flag & CAM_SHOWMIST) {
+ World *world = scene->world;
+
+ if (world) {
+ static float col[3] = {0.5f, 0.5f, 0.5f}, col_hi[3] = {1.0f, 1.0f, 1.0f};
+ world->mistend = world->miststa + world->mistdist;
+ DRW_shgroup_call_dynamic_add(
+ stl->g_data->camera_mist, color,
+ &world->miststa, &world->mistend, cam->drwnormalmat);
+ DRW_shgroup_call_dynamic_add(
+ stl->g_data->camera_mist_points, (is_active ? col_hi : col),
+ &world->miststa, &world->mistend, cam->drwnormalmat);
+ }
+ }
+}
+
+static void DRW_shgroup_empty(OBJECT_StorageList *stl, OBJECT_PassList *psl, Object *ob, ViewLayer *view_layer)
+{
+ float *color;
+ DRW_object_wire_theme_get(ob, view_layer, &color);
+
+ switch (ob->empty_drawtype) {
+ case OB_PLAINAXES:
+ DRW_shgroup_call_dynamic_add(stl->g_data->plain_axes, color, &ob->empty_drawsize, ob->obmat);
+ break;
+ case OB_SINGLE_ARROW:
+ DRW_shgroup_call_dynamic_add(stl->g_data->single_arrow, color, &ob->empty_drawsize, ob->obmat);
+ DRW_shgroup_call_dynamic_add(stl->g_data->single_arrow_line, color, &ob->empty_drawsize, ob->obmat);
+ break;
+ case OB_CUBE:
+ DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &ob->empty_drawsize, ob->obmat);
+ break;
+ case OB_CIRCLE:
+ DRW_shgroup_call_dynamic_add(stl->g_data->circle, color, &ob->empty_drawsize, ob->obmat);
+ break;
+ case OB_EMPTY_SPHERE:
+ DRW_shgroup_call_dynamic_add(stl->g_data->sphere, color, &ob->empty_drawsize, ob->obmat);
+ break;
+ case OB_EMPTY_CONE:
+ DRW_shgroup_call_dynamic_add(stl->g_data->cone, color, &ob->empty_drawsize, ob->obmat);
+ break;
+ case OB_ARROWS:
+ DRW_shgroup_call_dynamic_add(stl->g_data->arrows, color, &ob->empty_drawsize, ob->obmat);
+ DRW_shgroup_call_dynamic_add(stl->g_data->axis_names, color, &ob->empty_drawsize, ob->obmat);
+ break;
+ case OB_EMPTY_IMAGE:
+ DRW_shgroup_empty_image(stl, psl, ob, color);
+ break;
+ }
+}
+
+static void DRW_shgroup_forcefield(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer)
+{
+ int theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
+ float *color = DRW_color_background_blend_get(theme_id);
+ PartDeflect *pd = ob->pd;
+ Curve *cu = (ob->type == OB_CURVE) ? ob->data : NULL;
+
+ /* TODO Move this to depsgraph */
+ float tmp[3];
+ copy_v3_fl(pd->drawvec1, ob->empty_drawsize);
+
+ switch (pd->forcefield) {
+ case PFIELD_WIND:
+ pd->drawvec1[2] = pd->f_strength;
+ break;
+ case PFIELD_VORTEX:
+ if (pd->f_strength < 0.0f) {
+ pd->drawvec1[1] = -pd->drawvec1[1];
+ }
+ break;
+ case PFIELD_GUIDE:
+ if (cu && (cu->flag & CU_PATH) && ob->curve_cache->path && ob->curve_cache->path->data) {
+ where_on_path(ob, 0.0f, pd->drawvec1, tmp, NULL, NULL, NULL);
+ where_on_path(ob, 1.0f, pd->drawvec2, tmp, NULL, NULL, NULL);
+ }
+ break;
+ }
+
+ if (pd->falloff == PFIELD_FALL_TUBE) {
+ pd->drawvec_falloff_max[0] = pd->drawvec_falloff_max[1] = (pd->flag & PFIELD_USEMAXR) ? pd->maxrad : 1.0f;
+ pd->drawvec_falloff_max[2] = (pd->flag & PFIELD_USEMAX) ? pd->maxdist : 0.0f;
+
+ pd->drawvec_falloff_min[0] = pd->drawvec_falloff_min[1] = (pd->flag & PFIELD_USEMINR) ? pd->minrad : 1.0f;
+ pd->drawvec_falloff_min[2] = (pd->flag & PFIELD_USEMIN) ? pd->mindist : 0.0f;
+ }
+ else if (pd->falloff == PFIELD_FALL_CONE) {
+ float radius, distance;
+
+ radius = DEG2RADF((pd->flag & PFIELD_USEMAXR) ? pd->maxrad : 1.0f);
+ distance = (pd->flag & PFIELD_USEMAX) ? pd->maxdist : 0.0f;
+ pd->drawvec_falloff_max[0] = pd->drawvec_falloff_max[1] = distance * sinf(radius);
+ pd->drawvec_falloff_max[2] = distance * cosf(radius);
+
+ radius = DEG2RADF((pd->flag & PFIELD_USEMINR) ? pd->minrad : 1.0f);
+ distance = (pd->flag & PFIELD_USEMIN) ? pd->mindist : 0.0f;
+
+ pd->drawvec_falloff_min[0] = pd->drawvec_falloff_min[1] = distance * sinf(radius);
+ pd->drawvec_falloff_min[2] = distance * cosf(radius);
+ }
+ /* End of things that should go to depthgraph */
+
+ switch (pd->forcefield) {
+ case PFIELD_WIND:
+ DRW_shgroup_call_dynamic_add(stl->g_data->field_wind, color, &pd->drawvec1, ob->obmat);
+ break;
+ case PFIELD_FORCE:
+ DRW_shgroup_call_dynamic_add(stl->g_data->field_force, color, &pd->drawvec1, ob->obmat);
+ break;
+ case PFIELD_VORTEX:
+ DRW_shgroup_call_dynamic_add(stl->g_data->field_vortex, color, &pd->drawvec1, ob->obmat);
+ break;
+ case PFIELD_GUIDE:
+ if (cu && (cu->flag & CU_PATH) && ob->curve_cache->path && ob->curve_cache->path->data) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_sta, color, &pd->f_strength, ob->obmat);
+ DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_end, color, &pd->f_strength, ob->obmat);
+ }
+ break;
+ }
+
+ if (pd->falloff == PFIELD_FALL_SPHERE) {
+ /* as last, guide curve alters it */
+ if ((pd->flag & PFIELD_USEMAX) != 0) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_end, color, &pd->maxdist, ob->obmat);
+ }
+
+ if ((pd->flag & PFIELD_USEMIN) != 0) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_end, color, &pd->mindist, ob->obmat);
+ }
+ }
+ else if (pd->falloff == PFIELD_FALL_TUBE) {
+ if (pd->flag & (PFIELD_USEMAX | PFIELD_USEMAXR)) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->field_tube_limit, color, &pd->drawvec_falloff_max, ob->obmat);
+ }
+
+ if (pd->flag & (PFIELD_USEMIN | PFIELD_USEMINR)) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->field_tube_limit, color, &pd->drawvec_falloff_min, ob->obmat);
+ }
+ }
+ else if (pd->falloff == PFIELD_FALL_CONE) {
+ if (pd->flag & (PFIELD_USEMAX | PFIELD_USEMAXR)) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->field_cone_limit, color, &pd->drawvec_falloff_max, ob->obmat);
+ }
+
+ if (pd->flag & (PFIELD_USEMIN | PFIELD_USEMINR)) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->field_cone_limit, color, &pd->drawvec_falloff_min, ob->obmat);
+ }
+ }
+}
+
+static void DRW_shgroup_speaker(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer)
+{
+ float *color;
+ static float one = 1.0f;
+ DRW_object_wire_theme_get(ob, view_layer, &color);
+
+ DRW_shgroup_call_dynamic_add(stl->g_data->speaker, color, &one, ob->obmat);
+}
+
+typedef struct OBJECT_LightProbeEngineData {
+ ObjectEngineData engine_data;
+
+ float prb_mats[6][4][4];
+ float probe_cube_mat[4][4];
+ float draw_size;
+ float increment_x[3];
+ float increment_y[3];
+ float increment_z[3];
+ float corner[3];
+} OBJECT_LightProbeEngineData;
+
+static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, OBJECT_PassList *psl, Object *ob, ViewLayer *view_layer)
+{
+ float *color;
+ static float one = 1.0f;
+ LightProbe *prb = (LightProbe *)ob->data;
+ bool do_outlines = ((ob->base_flag & BASE_SELECTED) != 0);
+ DRW_object_wire_theme_get(ob, view_layer, &color);
+
+ OBJECT_LightProbeEngineData *prb_data =
+ (OBJECT_LightProbeEngineData *)DRW_object_engine_data_ensure(
+ ob,
+ &draw_engine_object_type,
+ sizeof(OBJECT_LightProbeEngineData),
+ NULL,
+ NULL);
+
+ if ((DRW_state_is_select() || do_outlines) && ((prb->flag & LIGHTPROBE_FLAG_SHOW_DATA) != 0)) {
+
+ if (prb->type == LIGHTPROBE_TYPE_GRID) {
+ /* Update transforms */
+ float cell_dim[3], half_cell_dim[3];
+ cell_dim[0] = 2.0f / (float)(prb->grid_resolution_x);
+ cell_dim[1] = 2.0f / (float)(prb->grid_resolution_y);
+ cell_dim[2] = 2.0f / (float)(prb->grid_resolution_z);
+
+ mul_v3_v3fl(half_cell_dim, cell_dim, 0.5f);
+
+ /* First cell. */
+ copy_v3_fl(prb_data->corner, -1.0f);
+ add_v3_v3(prb_data->corner, half_cell_dim);
+ mul_m4_v3(ob->obmat, prb_data->corner);
+
+ /* Opposite neighbor cell. */
+ copy_v3_fl3(prb_data->increment_x, cell_dim[0], 0.0f, 0.0f);
+ add_v3_v3(prb_data->increment_x, half_cell_dim);
+ add_v3_fl(prb_data->increment_x, -1.0f);
+ mul_m4_v3(ob->obmat, prb_data->increment_x);
+ sub_v3_v3(prb_data->increment_x, prb_data->corner);
+
+ copy_v3_fl3(prb_data->increment_y, 0.0f, cell_dim[1], 0.0f);
+ add_v3_v3(prb_data->increment_y, half_cell_dim);
+ add_v3_fl(prb_data->increment_y, -1.0f);
+ mul_m4_v3(ob->obmat, prb_data->increment_y);
+ sub_v3_v3(prb_data->increment_y, prb_data->corner);
+
+ copy_v3_fl3(prb_data->increment_z, 0.0f, 0.0f, cell_dim[2]);
+ add_v3_v3(prb_data->increment_z, half_cell_dim);
+ add_v3_fl(prb_data->increment_z, -1.0f);
+ mul_m4_v3(ob->obmat, prb_data->increment_z);
+ sub_v3_v3(prb_data->increment_z, prb_data->corner);
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(e_data.lightprobe_grid_sh, psl->lightprobes, DRW_cache_sphere_get());
+ DRW_shgroup_set_instance_count(grp, prb->grid_resolution_x * prb->grid_resolution_y * prb->grid_resolution_z);
+ DRW_shgroup_uniform_vec4(grp, "color", color, 1);
+ DRW_shgroup_uniform_vec3(grp, "corner", prb_data->corner, 1);
+ DRW_shgroup_uniform_vec3(grp, "increment_x", prb_data->increment_x, 1);
+ DRW_shgroup_uniform_vec3(grp, "increment_y", prb_data->increment_y, 1);
+ DRW_shgroup_uniform_vec3(grp, "increment_z", prb_data->increment_z, 1);
+ DRW_shgroup_uniform_ivec3(grp, "grid_resolution", &prb->grid_resolution_x, 1);
+ DRW_shgroup_uniform_float(grp, "sphere_size", &prb->data_draw_size, 1);
+ }
+ else if (prb->type == LIGHTPROBE_TYPE_CUBE) {
+ prb_data->draw_size = prb->data_draw_size * 0.1f;
+ unit_m4(prb_data->probe_cube_mat);
+ copy_v3_v3(prb_data->probe_cube_mat[3], ob->obmat[3]);
+ DRW_shgroup_call_dynamic_add(stl->g_data->lightprobes_cube, color, &prb_data->draw_size, prb_data->probe_cube_mat);
+ }
+ else {
+ prb_data->draw_size = 1.0f;
+ DRW_shgroup_call_dynamic_add(stl->g_data->lightprobes_planar, color, &prb_data->draw_size, ob->obmat);
+ }
+ }
+
+ switch (prb->type) {
+ case LIGHTPROBE_TYPE_PLANAR:
+ DRW_shgroup_call_dynamic_add(stl->g_data->probe_planar, ob->obmat[3], color);
+ break;
+ case LIGHTPROBE_TYPE_GRID:
+ DRW_shgroup_call_dynamic_add(stl->g_data->probe_grid, ob->obmat[3], color);
+ break;
+ case LIGHTPROBE_TYPE_CUBE:
+ default:
+ DRW_shgroup_call_dynamic_add(stl->g_data->probe_cube, ob->obmat[3], color);
+ break;
+ }
+
+
+
+ if (prb->type == LIGHTPROBE_TYPE_PLANAR) {
+ float (*mat)[4];
+ mat = (float (*)[4])(prb_data->prb_mats[0]);
+ copy_m4_m4(mat, ob->obmat);
+ normalize_m4(mat);
+
+ DRW_shgroup_call_dynamic_add(stl->g_data->single_arrow, color, &ob->empty_drawsize, mat);
+ DRW_shgroup_call_dynamic_add(stl->g_data->single_arrow_line, color, &ob->empty_drawsize, mat);
+
+ mat = (float (*)[4])(prb_data->prb_mats[1]);
+ copy_m4_m4(mat, ob->obmat);
+ zero_v3(mat[2]);
+
+ DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &one, mat);
+ }
+
+ if ((prb->flag & LIGHTPROBE_FLAG_SHOW_INFLUENCE) != 0) {
+
+ prb->distfalloff = (1.0f - prb->falloff) * prb->distinf;
+ prb->distgridinf = prb->distinf;
+
+ if (prb->type == LIGHTPROBE_TYPE_GRID) {
+ prb->distfalloff += 1.0f;
+ prb->distgridinf += 1.0f;
+ }
+
+ if (prb->type == LIGHTPROBE_TYPE_GRID ||
+ prb->attenuation_type == LIGHTPROBE_SHAPE_BOX)
+ {
+ DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &prb->distgridinf, ob->obmat);
+ DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &prb->distfalloff, ob->obmat);
+ }
+ else if (prb->type == LIGHTPROBE_TYPE_PLANAR) {
+ float (*rangemat)[4];
+ rangemat = (float (*)[4])(prb_data->prb_mats[2]);
+ copy_m4_m4(rangemat, ob->obmat);
+ normalize_v3(rangemat[2]);
+ mul_v3_fl(rangemat[2], prb->distinf);
+
+ DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &one, rangemat);
+
+ rangemat = (float (*)[4])(prb_data->prb_mats[3]);
+ copy_m4_m4(rangemat, ob->obmat);
+ normalize_v3(rangemat[2]);
+ mul_v3_fl(rangemat[2], prb->distfalloff);
+
+ DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &one, rangemat);
+ }
+ else {
+ DRW_shgroup_call_dynamic_add(stl->g_data->sphere, color, &prb->distgridinf, ob->obmat);
+ DRW_shgroup_call_dynamic_add(stl->g_data->sphere, color, &prb->distfalloff, ob->obmat);
+ }
+ }
+
+ if ((prb->flag & LIGHTPROBE_FLAG_SHOW_PARALLAX) != 0) {
+ if (prb->type != LIGHTPROBE_TYPE_PLANAR) {
+ float (*obmat)[4], *dist;
+
+ if ((prb->flag & LIGHTPROBE_FLAG_CUSTOM_PARALLAX) != 0) {
+ dist = &prb->distpar;
+ /* TODO object parallax */
+ obmat = ob->obmat;
+ }
+ else {
+ dist = &prb->distinf;
+ obmat = ob->obmat;
+ }
+
+ if (prb->parallax_type == LIGHTPROBE_SHAPE_BOX) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, dist, obmat);
+ }
+ else {
+ DRW_shgroup_call_dynamic_add(stl->g_data->sphere, color, dist, obmat);
+ }
+ }
+ }
+
+ if ((prb->flag & LIGHTPROBE_FLAG_SHOW_CLIP_DIST) != 0) {
+ if (prb->type != LIGHTPROBE_TYPE_PLANAR) {
+ static const float cubefacemat[6][4][4] = {
+ {{0.0, 0.0, -1.0, 0.0}, {0.0, -1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 1.0}},
+ {{0.0, 0.0, 1.0, 0.0}, {0.0, -1.0, 0.0, 0.0}, {1.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 1.0}},
+ {{1.0, 0.0, 0.0, 0.0}, {0.0, 0.0, -1.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 1.0}},
+ {{1.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {0.0, -1.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 1.0}},
+ {{1.0, 0.0, 0.0, 0.0}, {0.0, -1.0, 0.0, 0.0}, {0.0, 0.0, -1.0, 0.0}, {0.0, 0.0, 0.0, 1.0}},
+ {{-1.0, 0.0, 0.0, 0.0}, {0.0, -1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {0.0, 0.0, 0.0, 1.0}},
+ };
+
+ for (int i = 0; i < 6; ++i) {
+ float (*clipmat)[4];
+ clipmat = (float (*)[4])(prb_data->prb_mats[i]);
+
+ normalize_m4_m4(clipmat, ob->obmat);
+ mul_m4_m4m4(clipmat, clipmat, cubefacemat[i]);
+
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_buflimit, color, &prb->clipsta, &prb->clipend, clipmat);
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_buflimit_points, color, &prb->clipsta, &prb->clipend, clipmat);
+ }
+ }
+ }
+
+ /* Line and point going to the ground */
+ if (prb->type == LIGHTPROBE_TYPE_CUBE) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_groundline, ob->obmat[3]);
+ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_groundpoint, ob->obmat[3]);
+ }
+}
+
+static void DRW_shgroup_relationship_lines(OBJECT_StorageList *stl, Object *ob)
+{
+ if (ob->parent && DRW_check_object_visible_within_active_context(ob->parent)) {
+ DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->obmat[3]);
+ DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->parent->obmat[3]);
+ }
+}
+
+static void DRW_shgroup_object_center(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer, View3D *v3d)
+{
+ const bool is_library = ob->id.us > 1 || ID_IS_LINKED(ob);
+ DRWShadingGroup *shgroup;
+
+ if (ob == OBACT(view_layer)) {
+ shgroup = stl->g_data->center_active;
+ }
+ else if (ob->base_flag & BASE_SELECTED) {
+ if (is_library) {
+ shgroup = stl->g_data->center_selected_lib;
+ }
+ else {
+ shgroup = stl->g_data->center_selected;
+ }
+ }
+ else if (v3d->flag & V3D_DRAW_CENTERS) {
+ if (is_library) {
+ shgroup = stl->g_data->center_deselected_lib;
+ }
+ else {
+ shgroup = stl->g_data->center_deselected;
+ }
+ }
+ else {
+ return;
+ }
+
+ DRW_shgroup_call_dynamic_add(shgroup, ob->obmat[3]);
+}
+
+static void OBJECT_cache_populate_particles(Object *ob,
+ OBJECT_PassList *psl)
+{
+ for (ParticleSystem *psys = ob->particlesystem.first; psys; psys = psys->next) {
+ if (psys_check_enabled(ob, psys, false)) {
+ ParticleSettings *part = psys->part;
+ int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
+
+ if (draw_as == PART_DRAW_PATH && !psys->pathcache && !psys->childcache) {
+ draw_as = PART_DRAW_DOT;
+ }
+
+ static float mat[4][4];
+ unit_m4(mat);
+
+ if (draw_as != PART_DRAW_PATH) {
+ struct Gwn_Batch *geom = DRW_cache_particles_get_dots(psys);
+ DRWShadingGroup *shgrp = NULL;
+ static int screen_space[2] = {0, 1};
+ static float def_prim_col[3] = {0.5f, 0.5f, 0.5f};
+ static float def_sec_col[3] = {1.0f, 1.0f, 1.0f};
+
+ Material *ma = give_current_material(ob, part->omat);
+
+ switch (draw_as) {
+ case PART_DRAW_DOT:
+ shgrp = DRW_shgroup_create(e_data.part_dot_sh, psl->particle);
+ DRW_shgroup_uniform_vec3(shgrp, "color", ma ? &ma->r : def_prim_col, 1);
+ DRW_shgroup_uniform_vec3(shgrp, "outlineColor", ma ? &ma->specr : def_sec_col, 1);
+ DRW_shgroup_uniform_float(shgrp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
+ DRW_shgroup_uniform_float(shgrp, "size", &part->draw_size, 1);
+ DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp);
+ DRW_shgroup_call_add(shgrp, geom, mat);
+ break;
+ case PART_DRAW_CROSS:
+ shgrp = DRW_shgroup_instance_create(
+ e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_CROSS));
+ DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp);
+ DRW_shgroup_uniform_vec3(shgrp, "color", ma ? &ma->r : def_prim_col, 1);
+ DRW_shgroup_uniform_int(shgrp, "screen_space", &screen_space[0], 1);
+ break;
+ case PART_DRAW_CIRC:
+ shgrp = DRW_shgroup_instance_create(
+ e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_CIRC));
+ DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp);
+ DRW_shgroup_uniform_vec3(shgrp, "color", ma ? &ma->r : def_prim_col, 1);
+ DRW_shgroup_uniform_int(shgrp, "screen_space", &screen_space[1], 1);
+ break;
+ case PART_DRAW_AXIS:
+ shgrp = DRW_shgroup_instance_create(
+ e_data.part_axis_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_AXIS));
+ DRW_shgroup_uniform_int(shgrp, "screen_space", &screen_space[0], 1);
+ break;
+ default:
+ break;
+ }
+
+ if (shgrp) {
+ if (draw_as != PART_DRAW_DOT) {
+ DRW_shgroup_uniform_float(shgrp, "draw_size", &part->draw_size, 1);
+ DRW_shgroup_instance_batch(shgrp, geom);
+ }
+ }
+ }
+ }
+ }
+}
+
+static void OBJECT_cache_populate(void *vedata, Object *ob)
+{
+ OBJECT_PassList *psl = ((OBJECT_Data *)vedata)->psl;
+ OBJECT_StorageList *stl = ((OBJECT_Data *)vedata)->stl;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Scene *scene = draw_ctx->scene;
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ View3D *v3d = draw_ctx->v3d;
+ int theme_id = TH_UNDEFINED;
+
+ /* Handle particles first in case the emitter itself shouldn't be rendered. */
+ if (ob->type == OB_MESH) {
+ OBJECT_cache_populate_particles(ob, psl);
+ }
+
+ if (DRW_check_object_visible_within_active_context(ob) == false) {
+ return;
+ }
+
+ //CollectionEngineSettings *ces_mode_ob = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_OBJECT, "");
+
+ //bool do_wire = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_wire");
+ bool do_outlines = ((ob->base_flag & BASE_SELECTED) != 0);
+
+ if (do_outlines) {
+ Object *obedit = scene->obedit;
+ if (ob != obedit && !((ob == draw_ctx->obact) && (ob->mode & OB_MODE_ALL_PAINT))) {
+ struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
+ if (geom) {
+ theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
+ DRWShadingGroup *shgroup = shgroup_theme_id_to_outline_or(stl, theme_id, NULL);
+ if (shgroup != NULL) {
+ DRW_shgroup_call_add(shgroup, geom, ob->obmat);
+ }
+ }
+ }
+ }
+
+ switch (ob->type) {
+ case OB_MESH:
+ {
+ Mesh *me = ob->data;
+ if (me->totpoly == 0) {
+ Object *obedit = scene->obedit;
+ if (ob != obedit) {
+ struct Gwn_Batch *geom = DRW_cache_mesh_edges_get(ob);
+ if (geom) {
+ if (theme_id == TH_UNDEFINED) {
+ theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
+ }
+
+ DRWShadingGroup *shgroup = shgroup_theme_id_to_wire_or(stl, theme_id, stl->g_data->wire);
+ DRW_shgroup_call_add(shgroup, geom, ob->obmat);
+ }
+ }
+ }
+ break;
+ }
+ case OB_SURF:
+ break;
+ case OB_LATTICE:
+ {
+ Object *obedit = scene->obedit;
+ if (ob != obedit) {
+ struct Gwn_Batch *geom = DRW_cache_lattice_wire_get(ob, false);
+ if (theme_id == TH_UNDEFINED) {
+ theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
+ }
+
+ DRWShadingGroup *shgroup = shgroup_theme_id_to_wire_or(stl, theme_id, stl->g_data->wire);
+ DRW_shgroup_call_add(shgroup, geom, ob->obmat);
+ }
+ break;
+ }
+
+ case OB_CURVE:
+ {
+ Object *obedit = scene->obedit;
+ if (ob != obedit) {
+ struct Gwn_Batch *geom = DRW_cache_curve_edge_wire_get(ob);
+ if (theme_id == TH_UNDEFINED) {
+ theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
+ }
+ DRWShadingGroup *shgroup = shgroup_theme_id_to_wire_or(stl, theme_id, stl->g_data->wire);
+ DRW_shgroup_call_add(shgroup, geom, ob->obmat);
+ }
+ break;
+ }
+ case OB_MBALL:
+ {
+ Object *obedit = scene->obedit;
+ if (ob != obedit) {
+ DRW_shgroup_mball_helpers(stl, ob, view_layer);
+ }
+ break;
+ }
+ case OB_LAMP:
+ DRW_shgroup_lamp(stl, ob, view_layer);
+ break;
+ case OB_CAMERA:
+ DRW_shgroup_camera(stl, ob, view_layer);
+ break;
+ case OB_EMPTY:
+ DRW_shgroup_empty(stl, psl, ob, view_layer);
+ break;
+ case OB_SPEAKER:
+ DRW_shgroup_speaker(stl, ob, view_layer);
+ break;
+ case OB_LIGHTPROBE:
+ DRW_shgroup_lightprobe(stl, psl, ob, view_layer);
+ break;
+ case OB_ARMATURE:
+ {
+ bArmature *arm = ob->data;
+ if (arm->edbo == NULL) {
+ if (DRW_state_is_select() || !DRW_pose_mode_armature(ob, draw_ctx->obact)) {
+ DRW_shgroup_armature_object(
+ ob, view_layer, psl->bone_solid, psl->bone_wire, psl->bone_envelope,
+ stl->g_data->relationship_lines);
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ if (ob->pd && ob->pd->forcefield) {
+ DRW_shgroup_forcefield(stl, ob, view_layer);
+ }
+
+ /* don't show object extras in set's */
+ if ((ob->base_flag & (BASE_FROM_SET | BASE_FROMDUPLI)) == 0) {
+
+ DRW_shgroup_object_center(stl, ob, view_layer, v3d);
+
+ DRW_shgroup_relationship_lines(stl, ob);
+
+ if ((ob->dtx & OB_DRAWNAME) && DRW_state_show_text()) {
+ struct DRWTextStore *dt = DRW_text_cache_ensure();
+ if (theme_id == TH_UNDEFINED) {
+ theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
+ }
+
+ unsigned char color[4];
+ UI_GetThemeColor4ubv(theme_id, color);
+
+ DRW_text_cache_add(
+ dt, ob->obmat[3],
+ ob->id.name + 2, strlen(ob->id.name + 2),
+ 10, DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_STRING_PTR, color);
+ }
+ }
+}
+
+static void OBJECT_draw_scene(void *vedata)
+{
+
+ OBJECT_PassList *psl = ((OBJECT_Data *)vedata)->psl;
+ OBJECT_StorageList *stl = ((OBJECT_Data *)vedata)->stl;
+ OBJECT_FramebufferList *fbl = ((OBJECT_Data *)vedata)->fbl;
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+
+ float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+
+ if (DRW_state_is_fbo()) {
+ DRW_stats_group_start("Outlines");
+ /* attach temp textures */
+ DRW_framebuffer_texture_attach(fbl->outlines, e_data.outlines_depth_tx, 0, 0);
+ DRW_framebuffer_texture_attach(fbl->outlines, e_data.outlines_color_tx, 0, 0);
+ DRW_framebuffer_texture_attach(fbl->blur, e_data.outlines_blur_tx, 0, 0);
+
+ /* Render filled polygon on a separate framebuffer */
+ DRW_framebuffer_bind(fbl->outlines);
+ DRW_framebuffer_clear(true, true, false, clearcol, 1.0f);
+ DRW_draw_pass(psl->outlines);
+ DRW_draw_pass(psl->lightprobes);
+
+ /* detach textures */
+ DRW_framebuffer_texture_detach(e_data.outlines_depth_tx);
+
+ /* Search outline pixels */
+ DRW_framebuffer_bind(fbl->blur);
+ DRW_draw_pass(psl->outlines_search);
+
+ /* Expand outline to form a 3px wide line */
+ DRW_framebuffer_bind(fbl->outlines);
+ DRW_draw_pass(psl->outlines_expand);
+
+ /* Bleed color so the AA can do it's stuff */
+ DRW_framebuffer_bind(fbl->blur);
+ DRW_draw_pass(psl->outlines_bleed);
+
+ /* detach temp textures */
+ DRW_framebuffer_texture_detach(e_data.outlines_color_tx);
+ DRW_framebuffer_texture_detach(e_data.outlines_blur_tx);
+
+ /* restore main framebuffer */
+ DRW_framebuffer_bind(dfbl->default_fb);
+ DRW_stats_group_end();
+ }
+ else if (DRW_state_is_select()) {
+ /* Render probes spheres/planes so we can select them. */
+ DRW_draw_pass(psl->lightprobes);
+ }
+
+ MULTISAMPLE_SYNC_ENABLE(dfbl)
+
+ /* This needs to be drawn after the oultine */
+// DRW_draw_pass(psl->bone_envelope); /* Never drawn in Object mode currently. */
+ DRW_draw_pass(psl->bone_wire);
+ DRW_draw_pass(psl->bone_solid);
+ DRW_draw_pass(psl->non_meshes);
+ DRW_draw_pass(psl->particle);
+ DRW_draw_pass(psl->reference_image);
+
+ MULTISAMPLE_SYNC_DISABLE(dfbl)
+
+ DRW_draw_pass(psl->ob_center);
+
+ if (DRW_state_is_fbo()) {
+ if (e_data.draw_grid) {
+ DRW_framebuffer_texture_detach(dtxl->depth);
+ DRW_draw_pass(psl->grid);
+ DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0);
+ }
+
+ /* Combine with scene buffer last */
+ DRW_draw_pass(psl->outlines_resolve);
+ }
+
+ /* This has to be freed only after drawing empties! */
+ if (stl->g_data->image_plane_map) {
+ BLI_ghash_free(stl->g_data->image_plane_map, NULL, MEM_freeN);
+ }
+}
+
+void OBJECT_collection_settings_create(IDProperty *props)
+{
+ BLI_assert(props &&
+ props->type == IDP_GROUP &&
+ props->subtype == IDP_GROUP_SUB_MODE_OBJECT);
+ BKE_collection_engine_property_add_int(props, "show_wire", false);
+ BKE_collection_engine_property_add_int(props, "show_backface_culling", false);
+}
+
+static const DrawEngineDataSize OBJECT_data_size = DRW_VIEWPORT_DATA_SIZE(OBJECT_Data);
+
+DrawEngineType draw_engine_object_type = {
+ NULL, NULL,
+ N_("ObjectMode"),
+ &OBJECT_data_size,
+ &OBJECT_engine_init,
+ &OBJECT_engine_free,
+ &OBJECT_cache_init,
+ &OBJECT_cache_populate,
+ NULL,
+ NULL,
+ &OBJECT_draw_scene,
+ NULL,
+ NULL,
+};