diff options
Diffstat (limited to 'source/blender/draw/modes/object_mode.c')
-rw-r--r-- | source/blender/draw/modes/object_mode.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 716372560db..663624aa050 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -1517,7 +1517,7 @@ static void OBJECT_cache_init(void *vedata) psl->camera_images_front = DRW_pass_create("Camera Images Front", state); } - for (int i = 0; i < 2; ++i) { + for (int i = 0; i < 2; i++) { OBJECT_ShadingGroupList *sgl = (i == 1) ? &stl->g_data->sgl_ghost : &stl->g_data->sgl; /* Solid bones */ @@ -1540,7 +1540,7 @@ static void OBJECT_cache_init(void *vedata) sgl->bone_axes = psl->bone_axes[i] = DRW_pass_create("Bone Axes Pass", state); } - for (int i = 0; i < 2; ++i) { + for (int i = 0; i < 2; i++) { OBJECT_ShadingGroupList *sgl = (i == 1) ? &stl->g_data->sgl_ghost : &stl->g_data->sgl; /* Non Meshes Pass (Camera, empties, lights ...) */ @@ -2982,7 +2982,7 @@ static void DRW_shgroup_lightprobe(OBJECT_Shaders *sh_data, {0.0, 0.0, 0.0, 1.0}}, }; - for (int i = 0; i < 6; ++i) { + for (int i = 0; i < 6; i++) { float clipmat[4][4]; normalize_m4_m4(clipmat, ob->obmat); mul_m4_m4m4(clipmat, clipmat, cubefacemat[i]); |