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Diffstat (limited to 'source/blender/draw/modes/object_mode.c')
-rw-r--r--source/blender/draw/modes/object_mode.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 716372560db..663624aa050 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1517,7 +1517,7 @@ static void OBJECT_cache_init(void *vedata)
psl->camera_images_front = DRW_pass_create("Camera Images Front", state);
}
- for (int i = 0; i < 2; ++i) {
+ for (int i = 0; i < 2; i++) {
OBJECT_ShadingGroupList *sgl = (i == 1) ? &stl->g_data->sgl_ghost : &stl->g_data->sgl;
/* Solid bones */
@@ -1540,7 +1540,7 @@ static void OBJECT_cache_init(void *vedata)
sgl->bone_axes = psl->bone_axes[i] = DRW_pass_create("Bone Axes Pass", state);
}
- for (int i = 0; i < 2; ++i) {
+ for (int i = 0; i < 2; i++) {
OBJECT_ShadingGroupList *sgl = (i == 1) ? &stl->g_data->sgl_ghost : &stl->g_data->sgl;
/* Non Meshes Pass (Camera, empties, lights ...) */
@@ -2982,7 +2982,7 @@ static void DRW_shgroup_lightprobe(OBJECT_Shaders *sh_data,
{0.0, 0.0, 0.0, 1.0}},
};
- for (int i = 0; i < 6; ++i) {
+ for (int i = 0; i < 6; i++) {
float clipmat[4][4];
normalize_m4_m4(clipmat, ob->obmat);
mul_m4_m4m4(clipmat, clipmat, cubefacemat[i]);