diff options
Diffstat (limited to 'source/blender/draw/modes/object_mode.c')
-rw-r--r-- | source/blender/draw/modes/object_mode.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 5cf6ed96b55..af85cc7bb00 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -1635,7 +1635,7 @@ static void DRW_shgroup_camera(OBJECT_ShadingGroupList *sgl, Object *ob, ViewLay /* Motion Tracking. */ MovieClip *clip = BKE_object_movieclip_get(scene, ob, false); - if ((v3d->flag2 & V3D_SHOW_RECONSTRUCTION) && (clip != NULL)){ + if ((v3d->flag2 & V3D_SHOW_RECONSTRUCTION) && (clip != NULL)) { BLI_assert(BLI_listbase_is_empty(&sgl->camera_path)); const bool is_select = DRW_state_is_select(); const bool is_solid_bundle = (v3d->bundle_drawtype == OB_EMPTY_SPHERE) && @@ -1668,7 +1668,7 @@ static void DRW_shgroup_camera(OBJECT_ShadingGroupList *sgl, Object *ob, ViewLay { float tracking_object_mat[4][4]; - if (tracking_object->flag & TRACKING_OBJECT_CAMERA){ + if (tracking_object->flag & TRACKING_OBJECT_CAMERA) { copy_m4_m4(tracking_object_mat, camera_mat); } else { @@ -2833,7 +2833,7 @@ static void OBJECT_draw_scene(void *vedata) // DRW_draw_pass(psl->bone_envelope); /* Never drawn in Object mode currently. */ - MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl) + MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl); /* This needs to be drawn after the oultine */ DRW_draw_pass(stl->g_data->sgl.bone_solid); @@ -2907,10 +2907,10 @@ static void OBJECT_draw_scene(void *vedata) batch_camera_path_free(&stl->g_data->sgl.camera_path); if (!DRW_pass_is_empty(stl->g_data->sgl_ghost.bone_solid) || - !DRW_pass_is_empty(stl->g_data->sgl_ghost.bone_wire) || - !DRW_pass_is_empty(stl->g_data->sgl_ghost.bone_outline) || - !DRW_pass_is_empty(stl->g_data->sgl_ghost.non_meshes) || - !DRW_pass_is_empty(stl->g_data->sgl_ghost.bone_axes)) + !DRW_pass_is_empty(stl->g_data->sgl_ghost.bone_wire) || + !DRW_pass_is_empty(stl->g_data->sgl_ghost.bone_outline) || + !DRW_pass_is_empty(stl->g_data->sgl_ghost.non_meshes) || + !DRW_pass_is_empty(stl->g_data->sgl_ghost.bone_axes)) { if (DRW_state_is_fbo()) { /* meh, late init to not request a depth buffer we won't use. */ |