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Diffstat (limited to 'source/blender/draw/modes/overlay_mode.c')
-rw-r--r--source/blender/draw/modes/overlay_mode.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 667f2c9e70a..3c5cb7cb5aa 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -26,8 +26,9 @@
#include "BIF_glutil.h"
#include "BKE_editmesh.h"
-#include "BKE_object.h"
#include "BKE_global.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
#include "BLI_hash.h"
@@ -391,10 +392,10 @@ static void overlay_cache_populate(void *vedata, Object *ob)
if ((!pd->show_overlays) ||
(((ob != draw_ctx->object_edit) && !is_edit_mode) || has_edit_mesh_cage) ||
ob->type != OB_MESH) {
- const bool is_sculpt_mode = DRW_object_use_pbvh_drawing(ob);
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d);
const bool all_wires = (ob->dtx & OB_DRAW_ALL_EDGES);
const bool is_wire = (ob->dt < OB_SOLID);
- const bool use_coloring = (pd->show_overlays && !is_edit_mode && !is_sculpt_mode &&
+ const bool use_coloring = (pd->show_overlays && !is_edit_mode && !use_sculpt_pbvh &&
!has_edit_mesh_cage);
const int stencil_mask = (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF;
float *rim_col, *wire_col;
@@ -405,11 +406,11 @@ static void overlay_cache_populate(void *vedata, Object *ob)
struct GPUBatch *geom;
geom = DRW_cache_object_face_wireframe_get(ob);
- if (geom || is_sculpt_mode) {
+ if (geom || use_sculpt_pbvh) {
shgrp = DRW_shgroup_create_sub(pd->face_wires_shgrp);
float wire_step_param = 10.0f;
- if (!is_sculpt_mode) {
+ if (!use_sculpt_pbvh) {
wire_step_param = (all_wires) ? 1.0f : pd->wire_step_param;
}
DRW_shgroup_uniform_float_copy(shgrp, "wireStepParam", wire_step_param);
@@ -420,7 +421,7 @@ static void overlay_cache_populate(void *vedata, Object *ob)
DRW_shgroup_uniform_vec3(shgrp, "rimColor", rim_col, 1);
}
- if (is_sculpt_mode) {
+ if (use_sculpt_pbvh) {
DRW_shgroup_call_sculpt(shgrp, ob, true, false, false);
}
else {