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Diffstat (limited to 'source/blender/draw/modes/overlay_mode.c')
-rw-r--r--source/blender/draw/modes/overlay_mode.c533
1 files changed, 0 insertions, 533 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
deleted file mode 100644
index 9106e89663d..00000000000
--- a/source/blender/draw/modes/overlay_mode.c
+++ /dev/null
@@ -1,533 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2016, Blender Foundation.
- */
-
-/** \file
- * \ingroup draw_engine
- */
-
-#include "DNA_mesh_types.h"
-#include "DNA_view3d_types.h"
-
-#include "BKE_editmesh.h"
-#include "BKE_global.h"
-#include "BKE_object.h"
-#include "BKE_paint.h"
-
-#include "BLI_hash.h"
-
-#include "GPU_shader.h"
-#include "DRW_render.h"
-
-#include "ED_view3d.h"
-
-#include "draw_mode_engines.h"
-
-#ifdef __APPLE__
-# define USE_GEOM_SHADER_WORKAROUND 1
-#else
-# define USE_GEOM_SHADER_WORKAROUND 0
-#endif
-
-/* Structures */
-
-typedef struct OVERLAY_DupliData {
- DRWShadingGroup *shgrp;
- struct GPUBatch *geom;
- short base_flag;
-} OVERLAY_DupliData;
-
-typedef struct OVERLAY_StorageList {
- struct OVERLAY_PrivateData *g_data;
-} OVERLAY_StorageList;
-
-typedef struct OVERLAY_PassList {
- struct DRWPass *face_orientation_pass;
- struct DRWPass *face_wireframe_pass;
- struct DRWPass *face_wireframe_only_pass;
- struct DRWPass *face_wireframe_xray_pass;
-} OVERLAY_PassList;
-
-typedef struct OVERLAY_Data {
- void *engine_type;
- DRWViewportEmptyList *fbl;
- DRWViewportEmptyList *txl;
- OVERLAY_PassList *psl;
- OVERLAY_StorageList *stl;
-} OVERLAY_Data;
-
-typedef struct OVERLAY_PrivateData {
- DRWShadingGroup *face_orientation_shgrp;
- DRWShadingGroup *face_wires_shgrp;
- DRWShadingGroup *face_wires_xray_shgrp;
- DRWView *view_wires;
- View3DOverlay overlay;
- float wire_step_param;
- bool clear_stencil;
- bool show_overlays;
-} OVERLAY_PrivateData; /* Transient data */
-
-typedef struct OVERLAY_Shaders {
- /* Face orientation shader */
- struct GPUShader *face_orientation;
- /* Wireframe shader */
- struct GPUShader *select_wireframe;
- struct GPUShader *face_wireframe;
-} OVERLAY_Shaders;
-
-/* *********** STATIC *********** */
-static struct {
- OVERLAY_Shaders sh_data[GPU_SHADER_CFG_LEN];
-} e_data = {{{NULL}}};
-
-/* Shaders */
-extern char datatoc_overlay_face_orientation_frag_glsl[];
-extern char datatoc_overlay_face_orientation_vert_glsl[];
-
-extern char datatoc_overlay_face_wireframe_vert_glsl[];
-extern char datatoc_overlay_face_wireframe_geom_glsl[];
-extern char datatoc_overlay_face_wireframe_frag_glsl[];
-extern char datatoc_gpu_shader_depth_only_frag_glsl[];
-
-extern char datatoc_common_view_lib_glsl[];
-
-/* Functions */
-static void overlay_engine_init(void *vedata)
-{
- OVERLAY_Data *data = vedata;
- OVERLAY_StorageList *stl = data->stl;
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
-
- if (!stl->g_data) {
- /* Alloc transient pointers */
- stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
- }
-
- stl->g_data->clear_stencil = (draw_ctx->v3d->shading.type > OB_SOLID);
-
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
-
- if (!sh_data->face_orientation) {
- /* Face orientation */
- sh_data->face_orientation = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib,
- datatoc_common_view_lib_glsl,
- datatoc_overlay_face_orientation_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_overlay_face_orientation_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- }
-
- if (!sh_data->face_wireframe) {
- sh_data->select_wireframe = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib,
- datatoc_common_view_lib_glsl,
- datatoc_overlay_face_wireframe_vert_glsl,
- NULL},
- .geom = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_geom_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define SELECT_EDGES\n", NULL},
- });
-#if USE_GEOM_SHADER_WORKAROUND
- /* Apple drivers does not support wide wires. Use geometry shader as a workaround. */
- sh_data->face_wireframe = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib,
- datatoc_common_view_lib_glsl,
- datatoc_overlay_face_wireframe_vert_glsl,
- NULL},
- .geom = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_geom_glsl, NULL},
- .frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define USE_GEOM\n", NULL},
- });
-#else
- sh_data->face_wireframe = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib,
- datatoc_common_view_lib_glsl,
- datatoc_overlay_face_wireframe_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
-#endif
- }
-
- stl->g_data->view_wires = DRW_view_create_with_zoffset(draw_ctx->rv3d, 0.5f);
-}
-
-static void geometry_shader_uniforms(DRWShadingGroup *shgrp)
-{
- DRW_shgroup_uniform_float_copy(shgrp, "wireSize", U.pixelsize * 0.5f);
- DRW_shgroup_uniform_vec2(shgrp, "viewportSize", DRW_viewport_size_get(), 1);
- DRW_shgroup_uniform_vec2(shgrp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
-}
-
-static void overlay_cache_init(void *vedata)
-{
- OVERLAY_Data *data = vedata;
- OVERLAY_PassList *psl = data->psl;
- OVERLAY_StorageList *stl = data->stl;
- OVERLAY_PrivateData *g_data = stl->g_data;
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- RegionView3D *rv3d = draw_ctx->rv3d;
- View3D *v3d = draw_ctx->v3d;
- OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
-
- if (v3d) {
- g_data->overlay = v3d->overlay;
- g_data->show_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0;
- }
- else {
- memset(&g_data->overlay, 0, sizeof(g_data->overlay));
- g_data->show_overlays = false;
- }
-
- if (g_data->show_overlays == false) {
- g_data->overlay.flag = 0;
- }
-
- if (v3d->shading.type == OB_WIRE) {
- g_data->overlay.flag |= V3D_OVERLAY_WIREFRAMES;
- }
-
- {
- /* Face Orientation Pass */
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
- psl->face_orientation_pass = DRW_pass_create("Face Orientation", state);
- g_data->face_orientation_shgrp = DRW_shgroup_create(sh_data->face_orientation,
- psl->face_orientation_pass);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(g_data->face_orientation_shgrp, DRW_STATE_CLIP_PLANES);
- }
- }
-
- {
- /* Wireframe */
- const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
- GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe;
-
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
- DRW_STATE_STENCIL_EQUAL | DRW_STATE_FIRST_VERTEX_CONVENTION;
- psl->face_wireframe_pass = DRW_pass_create("Wires", state);
- g_data->face_wires_shgrp = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
-
- DRWState state_xray = DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_STENCIL |
- DRW_STATE_DEPTH_GREATER_EQUAL | DRW_STATE_STENCIL_NEQUAL |
- DRW_STATE_FIRST_VERTEX_CONVENTION;
- psl->face_wireframe_xray_pass = DRW_pass_create("Wires Only Xray", state_xray);
- g_data->face_wires_xray_shgrp = DRW_shgroup_create(face_wires_sh,
- psl->face_wireframe_xray_pass);
-
- if (use_select || USE_GEOM_SHADER_WORKAROUND) {
- geometry_shader_uniforms(g_data->face_wires_shgrp);
- geometry_shader_uniforms(g_data->face_wires_xray_shgrp);
- }
- g_data->wire_step_param = stl->g_data->overlay.wireframe_threshold - 254.0f / 255.0f;
- }
-}
-
-static void overlay_wire_color_get(const View3D *v3d,
- const Object *ob,
- const bool use_coloring,
- float **rim_col,
- float **wire_col)
-{
-#ifndef NDEBUG
- *rim_col = NULL;
- *wire_col = NULL;
-#endif
- const DRWContextState *draw_ctx = DRW_context_state_get();
-
- if (UNLIKELY(ob->base_flag & BASE_FROM_SET)) {
- *rim_col = G_draw.block.colorDupli;
- *wire_col = G_draw.block.colorDupli;
- }
- else if (UNLIKELY(ob->base_flag & BASE_FROM_DUPLI)) {
- if (ob->base_flag & BASE_SELECTED) {
- if (G.moving & G_TRANSFORM_OBJ) {
- *rim_col = G_draw.block.colorTransform;
- }
- else {
- *rim_col = G_draw.block.colorDupliSelect;
- }
- }
- else {
- *rim_col = G_draw.block.colorDupli;
- }
- *wire_col = G_draw.block.colorDupli;
- }
- else if ((ob->base_flag & BASE_SELECTED) && use_coloring) {
- if (G.moving & G_TRANSFORM_OBJ) {
- *rim_col = G_draw.block.colorTransform;
- }
- else if (ob == draw_ctx->obact) {
- *rim_col = G_draw.block.colorActive;
- }
- else {
- *rim_col = G_draw.block.colorSelect;
- }
- *wire_col = G_draw.block.colorWire;
- }
- else {
- *rim_col = G_draw.block.colorWire;
- *wire_col = G_draw.block.colorBackground;
- }
-
- if (v3d->shading.type == OB_WIRE) {
- if (ELEM(v3d->shading.wire_color_type, V3D_SHADING_OBJECT_COLOR, V3D_SHADING_RANDOM_COLOR)) {
- /* Theses stays valid until next call. So we need to copy them when using them as uniform. */
- static float wire_col_val[3], rim_col_val[3];
- *wire_col = wire_col_val;
- *rim_col = rim_col_val;
-
- if (v3d->shading.wire_color_type == V3D_SHADING_OBJECT_COLOR) {
- linearrgb_to_srgb_v3_v3(*wire_col, ob->color);
- mul_v3_fl(*wire_col, 0.5f);
- copy_v3_v3(*rim_col, *wire_col);
- }
- else {
- uint hash = BLI_ghashutil_strhash_p_murmur(ob->id.name);
- if (ob->id.lib) {
- hash = (hash * 13) ^ BLI_ghashutil_strhash_p_murmur(ob->id.lib->name);
- }
-
- float hue = BLI_hash_int_01(hash);
- float hsv[3] = {hue, 0.75f, 0.8f};
- hsv_to_rgb_v(hsv, *wire_col);
- copy_v3_v3(*rim_col, *wire_col);
- }
-
- if ((ob->base_flag & BASE_SELECTED) && use_coloring) {
- /* "Normalize" color. */
- add_v3_fl(*wire_col, 1e-4f);
- float brightness = max_fff((*wire_col)[0], (*wire_col)[1], (*wire_col)[2]);
- mul_v3_fl(*wire_col, (0.5f / brightness));
- add_v3_fl(*rim_col, 0.75f);
- }
- else {
- mul_v3_fl(*rim_col, 0.5f);
- add_v3_fl(*wire_col, 0.5f);
- }
- }
- }
- BLI_assert(*rim_col && *wire_col);
-}
-
-static void overlay_cache_populate(void *vedata, Object *ob)
-{
- OVERLAY_Data *data = vedata;
- OVERLAY_StorageList *stl = data->stl;
- OVERLAY_PrivateData *pd = stl->g_data;
- const DRWContextState *draw_ctx = DRW_context_state_get();
- View3D *v3d = draw_ctx->v3d;
-
- if ((ob->dt < OB_WIRE) || (!DRW_object_is_renderable(ob) && (ob->dt != OB_WIRE))) {
- return;
- }
-
- if (DRW_object_is_renderable(ob) && pd->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION) {
- struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
- if (geom) {
- DRW_shgroup_call(pd->face_orientation_shgrp, geom, ob);
- }
- }
-
- if ((pd->overlay.flag & V3D_OVERLAY_WIREFRAMES) || (v3d->shading.type == OB_WIRE) ||
- (ob->dtx & OB_DRAWWIRE) || (ob->dt == OB_WIRE)) {
-
- /* Fast path for duplis. */
- OVERLAY_DupliData **dupli_data = (OVERLAY_DupliData **)DRW_duplidata_get(vedata);
- if (dupli_data) {
- if (*dupli_data == NULL) {
- *dupli_data = MEM_callocN(sizeof(OVERLAY_DupliData), "OVERLAY_DupliData");
- }
- else {
- if ((*dupli_data)->shgrp && (*dupli_data)->geom) {
- if ((*dupli_data)->base_flag == ob->base_flag) {
- DRW_shgroup_call((*dupli_data)->shgrp, (*dupli_data)->geom, ob);
- }
- else {
- /* Continue and create a new Shgroup. */
- }
- }
- else {
- return;
- }
- }
- }
-
- const bool is_edit_mode = BKE_object_is_in_editmode(ob);
- bool has_edit_mesh_cage = false;
- if (ob->type == OB_MESH) {
- /* TODO: Should be its own function. */
- Mesh *me = (Mesh *)ob->data;
- BMEditMesh *embm = me->edit_mesh;
- if (embm) {
- has_edit_mesh_cage = embm->mesh_eval_cage &&
- (embm->mesh_eval_cage != embm->mesh_eval_final);
- }
- }
-
- /* Don't do that in edit Mesh mode, unless there is a modifier preview. */
- if ((!pd->show_overlays) ||
- (((ob != draw_ctx->object_edit) && !is_edit_mode) || has_edit_mesh_cage) ||
- ob->type != OB_MESH) {
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
- !DRW_state_is_image_render();
- const bool all_wires = (ob->dtx & OB_DRAW_ALL_EDGES);
- const bool is_wire = (ob->dt < OB_SOLID);
- const bool is_xray = (ob->dtx & OB_DRAWXRAY);
- const bool use_coloring = (pd->show_overlays && !is_edit_mode && !use_sculpt_pbvh &&
- !has_edit_mesh_cage);
- DRWShadingGroup *shgrp = NULL;
-
- struct GPUBatch *geom;
- geom = DRW_cache_object_face_wireframe_get(ob);
-
- if (geom || use_sculpt_pbvh) {
- if (is_wire && is_xray) {
- shgrp = DRW_shgroup_create_sub(pd->face_wires_xray_shgrp);
- }
- else {
- shgrp = DRW_shgroup_create_sub(pd->face_wires_shgrp);
- }
-
- if (draw_ctx->rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES);
- }
-
- float wire_step_param = 10.0f;
- if (!use_sculpt_pbvh) {
- wire_step_param = (all_wires) ? 1.0f : pd->wire_step_param;
- }
- DRW_shgroup_uniform_float_copy(shgrp, "wireStepParam", wire_step_param);
-
- if (!(DRW_state_is_select() || DRW_state_is_depth())) {
- float *rim_col, *wire_col;
- overlay_wire_color_get(v3d, ob, use_coloring, &rim_col, &wire_col);
- DRW_shgroup_uniform_vec3_copy(shgrp, "wireColor", wire_col);
- DRW_shgroup_uniform_vec3_copy(shgrp, "rimColor", rim_col);
- DRW_shgroup_stencil_mask(shgrp,
- (is_xray && (is_wire || !pd->clear_stencil)) ? 0x00 : 0xFF);
- }
-
- if (use_sculpt_pbvh) {
- DRW_shgroup_call_sculpt(shgrp, ob, true, false, false);
- }
- else {
- DRW_shgroup_call(shgrp, geom, ob);
- }
- }
-
- if (dupli_data) {
- (*dupli_data)->shgrp = shgrp;
- (*dupli_data)->geom = geom;
- (*dupli_data)->base_flag = ob->base_flag;
- }
- }
- }
-}
-
-static void overlay_draw_scene(void *vedata)
-{
- OVERLAY_Data *data = vedata;
- OVERLAY_PassList *psl = data->psl;
- OVERLAY_StorageList *stl = data->stl;
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
-
- if (DRW_state_is_fbo()) {
- GPU_framebuffer_bind(dfbl->default_fb);
-
- /* In material/rendered mode, Stencil has not be rendered correctly.
- * Clear it to avoid problems.*/
- if (stl->g_data->clear_stencil) {
- GPU_framebuffer_clear_stencil(dfbl->default_fb, 0xFF);
- }
- }
- DRW_draw_pass(psl->face_orientation_pass);
-
- /* Do a depth prepass to lower the depth where the xray wire objects can pass through */
- DRW_draw_pass(psl->face_wireframe_xray_pass);
-
- /* This is replaced by the next code block */
- // MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
-
- if (dfbl->multisample_fb != NULL && DRW_state_is_fbo()) {
- DRW_stats_query_start("Multisample Blit");
- GPU_framebuffer_bind(dfbl->multisample_fb);
- GPU_framebuffer_clear_color(dfbl->multisample_fb, (const float[4]){0.0f});
- /* Special blit: we need the original depth and stencil
- * in the Multisample buffer. */
- GPU_framebuffer_blit(
- dfbl->default_fb, 0, dfbl->multisample_fb, 0, GPU_DEPTH_BIT | GPU_STENCIL_BIT);
- DRW_stats_query_end();
-
- /* Redo the prepass so we ge nice AA lines. */
- DRW_draw_pass(psl->face_wireframe_xray_pass);
- }
-
- DRW_view_set_active(stl->g_data->view_wires);
-
- DRW_pass_state_remove(psl->face_wireframe_xray_pass,
- DRW_STATE_DEPTH_GREATER_EQUAL | DRW_STATE_STENCIL_NEQUAL);
- DRW_pass_state_add(psl->face_wireframe_xray_pass,
- DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL |
- DRW_STATE_STENCIL_ALWAYS);
- DRW_draw_pass(psl->face_wireframe_xray_pass);
-
- DRW_draw_pass(psl->face_wireframe_pass);
-
- DRW_view_set_active(NULL);
-
- /* TODO(fclem): find a way to unify the multisample pass together
- * (non meshes + armature + wireframe) */
- MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl);
-}
-
-static void overlay_engine_free(void)
-{
- for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
- OVERLAY_Shaders *sh_data = &e_data.sh_data[sh_data_index];
- GPUShader **sh_data_as_array = (GPUShader **)sh_data;
- for (int i = 0; i < (sizeof(OVERLAY_Shaders) / sizeof(GPUShader *)); i++) {
- DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
- }
- }
-}
-
-static const DrawEngineDataSize overlay_data_size = DRW_VIEWPORT_DATA_SIZE(OVERLAY_Data);
-
-DrawEngineType draw_engine_overlay_type = {
- NULL,
- NULL,
- N_("OverlayEngine"),
- &overlay_data_size,
- &overlay_engine_init,
- &overlay_engine_free,
- &overlay_cache_init,
- &overlay_cache_populate,
- NULL,
- NULL,
- &overlay_draw_scene,
- NULL,
- NULL,
- NULL,
-};