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Diffstat (limited to 'source/blender/draw/modes/overlay_mode.c')
-rw-r--r--source/blender/draw/modes/overlay_mode.c54
1 files changed, 44 insertions, 10 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 131a9bc10db..107d6347c76 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -52,8 +52,10 @@ typedef struct OVERLAY_Data {
} OVERLAY_Data;
typedef struct OVERLAY_PrivateData {
+ GPUShader *wire_sh; /* reference */
DRWShadingGroup *face_orientation_shgrp;
View3DOverlay overlay;
+ float wire_step_param[2];
} OVERLAY_PrivateData; /* Transient data */
/* *********** STATIC *********** */
@@ -62,6 +64,7 @@ static struct {
struct GPUShader *face_orientation_sh;
/* Wireframe shader */
struct GPUShader *face_wireframe_sh;
+ struct GPUShader *face_wireframe_pretty_sh;
} e_data = {NULL};
/* Shaders */
@@ -93,14 +96,22 @@ static void overlay_engine_init(void *vedata)
}
if (!e_data.face_wireframe_sh) {
- char *wireframe_geom = NULL;
- if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) {
- wireframe_geom = datatoc_overlay_face_wireframe_geom_glsl;
- }
+ bool use_geom = GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY);
+
e_data.face_wireframe_sh = DRW_shader_create(
datatoc_overlay_face_wireframe_vert_glsl,
- wireframe_geom,
- datatoc_overlay_face_wireframe_frag_glsl, NULL);
+ use_geom ? datatoc_overlay_face_wireframe_geom_glsl : NULL,
+ datatoc_overlay_face_wireframe_frag_glsl,
+ use_geom ? "#define USE_GEOM_SHADER\n"
+ : NULL);
+
+ e_data.face_wireframe_pretty_sh = DRW_shader_create(
+ datatoc_overlay_face_wireframe_vert_glsl,
+ use_geom ? datatoc_overlay_face_wireframe_geom_glsl : NULL,
+ datatoc_overlay_face_wireframe_frag_glsl,
+ use_geom ? "#define USE_GEOM_SHADER\n"
+ "#define LIGHT_EDGES\n"
+ : "#define LIGHT_EDGES\n");
}
}
@@ -130,6 +141,25 @@ static void overlay_cache_init(void *vedata)
if (stl->g_data->overlay.flag & V3D_OVERLAY_WIREFRAMES) {
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND;
psl->face_wireframe_pass = DRW_pass_create("Face Wires", state);
+ /* Sticky uniforms (don't need to respecify each time since shader does not change). */
+ stl->g_data->wire_sh = (stl->g_data->overlay.wireframe_threshold == 1.0f) ? e_data.face_wireframe_sh
+ : e_data.face_wireframe_pretty_sh;
+ DRWShadingGroup *shgrp = DRW_shgroup_create(stl->g_data->wire_sh, psl->face_wireframe_pass);
+ DRW_shgroup_uniform_vec2(shgrp, "viewportSize", DRW_viewport_size_get(), 1);
+ DRW_shgroup_uniform_vec2(shgrp, "wireStepParam", stl->g_data->wire_step_param, 1);
+
+ /**
+ * The wireframe threshold ranges from 0.0 to 1.0
+ * When 1.0 we show all the edges, when 0.5 we show as many as 2.7.
+ *
+ * If we wanted 0.0 to match 2.7, factor would need to be 0.003f.
+ * The range controls the falloff effect. If range was 0.0f we would get a hard cut (as in 2.7).
+ * That said we are using a different algorithm so the results will always differ.
+ */
+ const float factor = 0.006f;
+ const float range = 0.0025f;
+ stl->g_data->wire_step_param[1] = (1.0f - factor) + stl->g_data->overlay.wireframe_threshold * factor;
+ stl->g_data->wire_step_param[0] = stl->g_data->wire_step_param[1] + range;
}
}
@@ -156,19 +186,22 @@ static void overlay_cache_populate(void *vedata, Object *ob)
if ((ob != draw_ctx->object_edit) && !BKE_object_is_in_editmode(ob)) {
int tri_count;
GPUTexture *verts = NULL, *faceids;
- DRW_cache_object_face_wireframe_get(ob, &verts, &faceids, &tri_count);
+ if (stl->g_data->overlay.wireframe_threshold == 1.0f) {
+ DRW_cache_object_face_wireframe_get(ob, &verts, &faceids, &tri_count);
+ }
+ else {
+ DRW_cache_object_face_wireframe_pretty_get(ob, &verts, &faceids, &tri_count);
+ }
if (verts) {
float *rim_col = ts.colorWire;
if ((ob->base_flag & BASE_SELECTED) != 0) {
rim_col = (ob == draw_ctx->obact) ? ts.colorActive : ts.colorSelect;
}
- /* TODO(fclem): Compare performance with a geom shader based approach. */
- DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.face_wireframe_sh, psl->face_wireframe_pass);
+ DRWShadingGroup *shgrp = DRW_shgroup_create(stl->g_data->wire_sh, psl->face_wireframe_pass);
DRW_shgroup_uniform_texture(shgrp, "vertData", verts);
DRW_shgroup_uniform_texture(shgrp, "faceIds", faceids);
DRW_shgroup_uniform_vec3(shgrp, "wireColor", ts.colorWire, 1);
DRW_shgroup_uniform_vec3(shgrp, "rimColor", rim_col, 1);
- DRW_shgroup_uniform_vec2(shgrp, "viewportSize", DRW_viewport_size_get(), 1);
DRW_shgroup_call_procedural_triangles_add(shgrp, tri_count, ob->obmat);
}
}
@@ -198,6 +231,7 @@ static void overlay_engine_free(void)
{
DRW_SHADER_FREE_SAFE(e_data.face_orientation_sh);
DRW_SHADER_FREE_SAFE(e_data.face_wireframe_sh);
+ DRW_SHADER_FREE_SAFE(e_data.face_wireframe_pretty_sh);
}
static const DrawEngineDataSize overlay_data_size = DRW_VIEWPORT_DATA_SIZE(OVERLAY_Data);