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Diffstat (limited to 'source/blender/draw/modes/paint_texture_mode.c')
-rw-r--r--source/blender/draw/modes/paint_texture_mode.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/paint_texture_mode.c b/source/blender/draw/modes/paint_texture_mode.c
index 123dc7fca88..da32744b9ea 100644
--- a/source/blender/draw/modes/paint_texture_mode.c
+++ b/source/blender/draw/modes/paint_texture_mode.c
@@ -182,7 +182,7 @@ static DRWShadingGroup *create_texture_paint_shading_group(PAINT_TEXTURE_PassLis
if (masking_enabled) {
const bool masking_inverted = (imapaint->flag & IMAGEPAINT_PROJECT_LAYER_STENCIL_INV) > 0;
- GPUTexture *stencil = GPU_texture_from_blender(imapaint->stencil, NULL, GL_TEXTURE_2D, false);
+ GPUTexture *stencil = GPU_texture_from_blender(imapaint->stencil, NULL, GL_TEXTURE_2D);
DRW_shgroup_uniform_texture(grp, "maskingImage", stencil);
DRW_shgroup_uniform_vec3(grp, "maskingColor", imapaint->stencil_col, 1);
DRW_shgroup_uniform_bool_copy(grp, "maskingInvertStencil", masking_inverted);
@@ -236,7 +236,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata)
NULL;
int interp = (ma && ma->texpaintslot) ? ma->texpaintslot[ma->paint_active_slot].interp :
0;
- GPUTexture *tex = GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D, false);
+ GPUTexture *tex = GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D);
if (tex) {
DRWShadingGroup *grp = create_texture_paint_shading_group(
@@ -250,7 +250,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata)
}
else {
Image *ima = imapaint->canvas;
- GPUTexture *tex = GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D, false);
+ GPUTexture *tex = GPU_texture_from_blender(ima, NULL, GL_TEXTURE_2D);
if (tex) {
DRWShadingGroup *grp = create_texture_paint_shading_group(