diff options
Diffstat (limited to 'source/blender/draw/modes/paint_vertex_mode.c')
-rw-r--r-- | source/blender/draw/modes/paint_vertex_mode.c | 408 |
1 files changed, 0 insertions, 408 deletions
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c deleted file mode 100644 index 5d14b3ba414..00000000000 --- a/source/blender/draw/modes/paint_vertex_mode.c +++ /dev/null @@ -1,408 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Copyright 2016, Blender Foundation. - */ - -/** \file - * \ingroup draw - */ - -#include "DRW_render.h" - -/* If builtin shaders are needed */ -#include "GPU_shader.h" - -#include "draw_common.h" -#include "draw_mode_engines.h" - -#include "DNA_mesh_types.h" -#include "DNA_view3d_types.h" - -#include "DEG_depsgraph_query.h" - -extern char datatoc_paint_face_selection_vert_glsl[]; -extern char datatoc_paint_weight_vert_glsl[]; -extern char datatoc_paint_weight_frag_glsl[]; -extern char datatoc_paint_vertex_vert_glsl[]; -extern char datatoc_paint_vertex_frag_glsl[]; -extern char datatoc_paint_wire_vert_glsl[]; -extern char datatoc_paint_wire_frag_glsl[]; -extern char datatoc_paint_vert_frag_glsl[]; -extern char datatoc_common_globals_lib_glsl[]; -extern char datatoc_common_view_lib_glsl[]; - -extern char datatoc_gpu_shader_uniform_color_frag_glsl[]; - -/* *********** LISTS *********** */ - -enum { - VERTEX_MODE = 0, - WEIGHT_MODE = 1, -}; -#define MODE_LEN (WEIGHT_MODE + 1) - -typedef struct PAINT_VERTEX_PassList { - struct { - struct DRWPass *color_faces; - } by_mode[MODE_LEN]; - struct DRWPass *wire_overlay; - struct DRWPass *wire_select_overlay; - struct DRWPass *face_select_overlay; - struct DRWPass *vert_select_overlay; -} PAINT_VERTEX_PassList; - -typedef struct PAINT_VERTEX_StorageList { - struct PAINT_VERTEX_PrivateData *g_data; -} PAINT_VERTEX_StorageList; - -typedef struct PAINT_VERTEX_Data { - void *engine_type; /* Required */ - DRWViewportEmptyList *fbl; - DRWViewportEmptyList *txl; - PAINT_VERTEX_PassList *psl; - PAINT_VERTEX_StorageList *stl; -} PAINT_VERTEX_Data; - -typedef struct PAINT_VERTEX_Shaders { - struct { - struct GPUShader *color_face_mul_blending; - struct GPUShader *color_face_alpha_blending; - struct GPUShader *wire_overlay; - struct GPUShader *wire_select_overlay; - } by_mode[MODE_LEN]; - struct GPUShader *face_select_overlay; - struct GPUShader *vert_select_overlay; -} PAINT_VERTEX_Shaders; - -/* *********** STATIC *********** */ - -static struct { - PAINT_VERTEX_Shaders sh_data[GPU_SHADER_CFG_LEN]; -} e_data = {{{{{NULL}}}}}; /* Engine data */ - -typedef struct PAINT_VERTEX_PrivateData { - struct { - DRWShadingGroup *color_shgrp; - DRWShadingGroup *lwire_shgrp; - DRWShadingGroup *lwire_select_shgrp; - } by_mode[MODE_LEN]; - DRWShadingGroup *face_select_shgrp; - DRWShadingGroup *vert_select_shgrp; - DRWView *view_wires; -} PAINT_VERTEX_PrivateData; /* Transient data */ - -/* *********** FUNCTIONS *********** */ - -static void PAINT_VERTEX_engine_init(void *vedata) -{ - PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl; - const DRWContextState *draw_ctx = DRW_context_state_get(); - PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; - - const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg]; - - if (!sh_data->face_select_overlay) { - sh_data->by_mode[VERTEX_MODE].color_face_mul_blending = GPU_shader_create_from_arrays({ - .vert = (const char *[]){sh_cfg_data->lib, - datatoc_common_view_lib_glsl, - datatoc_paint_vertex_vert_glsl, - NULL}, - .frag = (const char *[]){datatoc_paint_vertex_frag_glsl, NULL}, - .defs = (const char *[]){sh_cfg_data->def, NULL}, - }); - sh_data->by_mode[VERTEX_MODE].color_face_alpha_blending = GPU_shader_create_from_arrays({ - .vert = (const char *[]){sh_cfg_data->lib, - datatoc_common_view_lib_glsl, - datatoc_paint_vertex_vert_glsl, - NULL}, - .frag = (const char *[]){datatoc_paint_vertex_frag_glsl, NULL}, - .defs = (const char *[]){sh_cfg_data->def, "#define DRW_STATE_BLEND_ALPHA\n", NULL}, - }); - sh_data->by_mode[WEIGHT_MODE].color_face_mul_blending = GPU_shader_create_from_arrays({ - .vert = (const char *[]){sh_cfg_data->lib, - datatoc_common_view_lib_glsl, - datatoc_common_globals_lib_glsl, - datatoc_paint_weight_vert_glsl, - NULL}, - .frag = (const char *[]){datatoc_common_globals_lib_glsl, - datatoc_paint_weight_frag_glsl, - NULL}, - .defs = (const char *[]){sh_cfg_data->def, "#define DRW_STATE_BLEND_MUL\n", NULL}, - }); - sh_data->by_mode[WEIGHT_MODE].color_face_alpha_blending = GPU_shader_create_from_arrays({ - .vert = (const char *[]){sh_cfg_data->lib, - datatoc_common_view_lib_glsl, - datatoc_common_globals_lib_glsl, - datatoc_paint_weight_vert_glsl, - NULL}, - .frag = (const char *[]){datatoc_common_globals_lib_glsl, - datatoc_paint_weight_frag_glsl, - NULL}, - .defs = (const char *[]){sh_cfg_data->def, "#define DRW_STATE_BLEND_ALPHA\n", NULL}, - }); - - sh_data->face_select_overlay = GPU_shader_create_from_arrays({ - .vert = (const char *[]){sh_cfg_data->lib, - datatoc_common_view_lib_glsl, - datatoc_paint_face_selection_vert_glsl, - NULL}, - .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL}, - .defs = (const char *[]){sh_cfg_data->def, "#define DRW_STATE_BLEND_MUL\n", NULL}, - }); - sh_data->vert_select_overlay = GPU_shader_create_from_arrays({ - .vert = (const char *[]){sh_cfg_data->lib, - datatoc_common_globals_lib_glsl, - datatoc_common_view_lib_glsl, - datatoc_paint_wire_vert_glsl, - NULL}, - .frag = (const char *[]){datatoc_paint_vert_frag_glsl, NULL}, - .defs = (const char *[]){sh_cfg_data->def, "#define USE_SELECT\n", NULL}, - }); - - const char *mode_defs[MODE_LEN] = { - "#define VERTEX_MODE\n", - "#define WEIGHT_MODE\n", - }; - for (int i = 0; i < MODE_LEN; i++) { - sh_data->by_mode[i].wire_overlay = GPU_shader_create_from_arrays({ - .vert = (const char *[]){sh_cfg_data->lib, - datatoc_common_globals_lib_glsl, - datatoc_common_view_lib_glsl, - datatoc_paint_wire_vert_glsl, - NULL}, - .frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL}, - .defs = (const char *[]){sh_cfg_data->def, mode_defs[i], NULL}, - }); - sh_data->by_mode[i].wire_select_overlay = GPU_shader_create_from_arrays({ - .vert = (const char *[]){sh_cfg_data->lib, - datatoc_common_globals_lib_glsl, - datatoc_common_view_lib_glsl, - datatoc_paint_wire_vert_glsl, - NULL}, - .frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL}, - .defs = (const char *[]){sh_cfg_data->def, mode_defs[i], "#define USE_SELECT\n", NULL}, - }); - } - } - - if (!stl->g_data) { - /* Alloc transient pointers */ - stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__); - } - - stl->g_data->view_wires = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.0f); -} - -static void PAINT_VERTEX_cache_init(void *vedata) -{ - PAINT_VERTEX_PassList *psl = ((PAINT_VERTEX_Data *)vedata)->psl; - PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl; - const DRWContextState *draw_ctx = DRW_context_state_get(); - const View3D *v3d = draw_ctx->v3d; - const RegionView3D *rv3d = draw_ctx->rv3d; - PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; - - const bool use_alpha_blending = draw_ctx->v3d->shading.type == OB_WIRE; - DRWState draw_state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | - (use_alpha_blending ? DRW_STATE_BLEND_ALPHA : DRW_STATE_BLEND_MUL); - /* Vertex color pass */ - { - DRWPass *pass = DRW_pass_create("Vert Color Pass", draw_state); - GPUShader *shader = use_alpha_blending ? - sh_data->by_mode[VERTEX_MODE].color_face_alpha_blending : - sh_data->by_mode[VERTEX_MODE].color_face_mul_blending; - DRWShadingGroup *shgrp = DRW_shgroup_create(shader, pass); - DRW_shgroup_uniform_float(shgrp, "opacity", &v3d->overlay.vertex_paint_mode_opacity, 1); - if (rv3d->rflag & RV3D_CLIPPING) { - DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES); - } - psl->by_mode[VERTEX_MODE].color_faces = pass; - stl->g_data->by_mode[VERTEX_MODE].color_shgrp = shgrp; - } - - /* Weight color pass */ - { - DRWPass *pass = DRW_pass_create("Weight Pass", draw_state); - GPUShader *shader = use_alpha_blending ? - sh_data->by_mode[WEIGHT_MODE].color_face_alpha_blending : - sh_data->by_mode[WEIGHT_MODE].color_face_mul_blending; - DRWShadingGroup *shgrp = DRW_shgroup_create(shader, pass); - DRW_shgroup_uniform_bool_copy( - shgrp, "drawContours", (v3d->overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS) != 0); - DRW_shgroup_uniform_float(shgrp, "opacity", &v3d->overlay.weight_paint_mode_opacity, 1); - DRW_shgroup_uniform_texture(shgrp, "colorramp", G_draw.weight_ramp); - DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo); - if (rv3d->rflag & RV3D_CLIPPING) { - DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES); - } - psl->by_mode[WEIGHT_MODE].color_faces = pass; - stl->g_data->by_mode[WEIGHT_MODE].color_shgrp = shgrp; - } - - { - DRWPass *pass = DRW_pass_create("Wire Pass", - (DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA | - DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL)); - for (int i = 0; i < MODE_LEN; i++) { - DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[i].wire_overlay, pass); - DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo); - if (rv3d->rflag & RV3D_CLIPPING) { - DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES); - } - stl->g_data->by_mode[i].lwire_shgrp = shgrp; - } - psl->wire_overlay = pass; - } - - { - DRWPass *pass = DRW_pass_create("Wire Mask Pass", - DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | - DRW_STATE_DEPTH_LESS_EQUAL); - for (int i = 0; i < MODE_LEN; i++) { - DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[i].wire_select_overlay, pass); - DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo); - if (rv3d->rflag & RV3D_CLIPPING) { - DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES); - } - stl->g_data->by_mode[i].lwire_select_shgrp = shgrp; - } - psl->wire_select_overlay = pass; - } - - { - static const float col[4] = {1.0f, 1.0f, 1.0f, 0.2f}; - DRWPass *pass = DRW_pass_create("Face Mask Pass", - DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | - DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA); - DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->face_select_overlay, pass); - DRW_shgroup_uniform_vec4(shgrp, "color", col, 1); - if (rv3d->rflag & RV3D_CLIPPING) { - DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES); - } - psl->face_select_overlay = pass; - stl->g_data->face_select_shgrp = shgrp; - } - - { - DRWPass *pass = DRW_pass_create("Vert Mask Pass", - DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | - DRW_STATE_DEPTH_LESS_EQUAL); - DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->vert_select_overlay, pass); - DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo); - if (rv3d->rflag & RV3D_CLIPPING) { - DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES); - } - psl->vert_select_overlay = pass; - stl->g_data->vert_select_shgrp = shgrp; - } -} - -static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob) -{ - PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl; - const DRWContextState *draw_ctx = DRW_context_state_get(); - const View3D *v3d = draw_ctx->v3d; - - if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) { - const int draw_mode = (ob->mode == OB_MODE_VERTEX_PAINT) ? VERTEX_MODE : WEIGHT_MODE; - const Mesh *me = ob->data; - const Mesh *me_orig = DEG_get_original_object(ob)->data; - const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0; - const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; - const bool use_vert_sel = (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) != 0; - - struct GPUBatch *geom = NULL; - if (draw_mode == VERTEX_MODE) { - if (me->mloopcol == NULL) { - return; - } - if (v3d->overlay.vertex_paint_mode_opacity != 0.0f) { - geom = DRW_cache_mesh_surface_vertpaint_get(ob); - } - } - else { - if (v3d->overlay.weight_paint_mode_opacity != 0.0f) { - geom = DRW_cache_mesh_surface_weights_get(ob); - } - } - if (geom != NULL) { - DRW_shgroup_call(stl->g_data->by_mode[draw_mode].color_shgrp, geom, ob); - } - - if (use_face_sel || use_wire) { - DRWShadingGroup *shgrp = use_face_sel ? stl->g_data->by_mode[draw_mode].lwire_select_shgrp : - stl->g_data->by_mode[draw_mode].lwire_shgrp; - geom = DRW_cache_mesh_surface_edges_get(ob); - DRW_shgroup_call(shgrp, geom, ob); - } - - if (use_face_sel) { - geom = DRW_cache_mesh_surface_get(ob); - DRW_shgroup_call(stl->g_data->face_select_shgrp, geom, ob); - } - - if (use_vert_sel) { - geom = DRW_cache_mesh_all_verts_get(ob); - DRW_shgroup_call(stl->g_data->vert_select_shgrp, geom, ob); - } - } -} - -static void PAINT_VERTEX_draw_scene(void *vedata) -{ - PAINT_VERTEX_PassList *psl = ((PAINT_VERTEX_Data *)vedata)->psl; - PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl; - for (int i = 0; i < MODE_LEN; i++) { - DRW_draw_pass(psl->by_mode[i].color_faces); - } - DRW_draw_pass(psl->face_select_overlay); - - DRW_view_set_active(stl->g_data->view_wires); - DRW_draw_pass(psl->wire_overlay); - DRW_draw_pass(psl->wire_select_overlay); - DRW_draw_pass(psl->vert_select_overlay); - - DRW_view_set_active(NULL); -} - -static void PAINT_VERTEX_engine_free(void) -{ - for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) { - PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[sh_data_index]; - GPUShader **sh_data_as_array = (GPUShader **)sh_data; - for (int i = 0; i < (sizeof(PAINT_VERTEX_Shaders) / sizeof(GPUShader *)); i++) { - DRW_SHADER_FREE_SAFE(sh_data_as_array[i]); - } - } -} - -static const DrawEngineDataSize PAINT_VERTEX_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_VERTEX_Data); - -DrawEngineType draw_engine_paint_vertex_type = { - NULL, - NULL, - N_("PaintVertexMode"), - &PAINT_VERTEX_data_size, - &PAINT_VERTEX_engine_init, - &PAINT_VERTEX_engine_free, - &PAINT_VERTEX_cache_init, - &PAINT_VERTEX_cache_populate, - NULL, - NULL, - &PAINT_VERTEX_draw_scene, - NULL, - NULL, -}; |