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Diffstat (limited to 'source/blender/draw/modes/particle_mode.c')
-rw-r--r--source/blender/draw/modes/particle_mode.c246
1 files changed, 246 insertions, 0 deletions
diff --git a/source/blender/draw/modes/particle_mode.c b/source/blender/draw/modes/particle_mode.c
new file mode 100644
index 00000000000..19c3ddd4b50
--- /dev/null
+++ b/source/blender/draw/modes/particle_mode.c
@@ -0,0 +1,246 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file blender/draw/modes/particle_mode.c
+ * \ingroup draw
+ */
+
+#include "DRW_engine.h"
+#include "DRW_render.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
+
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+
+#include "GPU_shader.h"
+#include "GPU_batch.h"
+
+#include "draw_common.h"
+
+#include "draw_mode_engines.h"
+
+#include "ED_particle.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "draw_cache_impl.h"
+
+extern char datatoc_particle_strand_vert_glsl[];
+extern char datatoc_particle_strand_frag_glsl[];
+
+/* *********** LISTS *********** */
+
+typedef struct PARTICLE_PassList {
+ struct DRWPass *psys_edit_pass;
+} PARTICLE_PassList;
+
+typedef struct PARTICLE_FramebufferList {
+ struct GPUFrameBuffer *fb;
+} PARTICLE_FramebufferList;
+
+typedef struct PARTICLE_TextureList {
+ struct GPUTexture *texture;
+} PARTICLE_TextureList;
+
+typedef struct PARTICLE_StorageList {
+ struct CustomStruct *block;
+ struct PARTICLE_PrivateData *g_data;
+} PARTICLE_StorageList;
+
+typedef struct PARTICLE_Data {
+ void *engine_type; /* Required */
+ PARTICLE_FramebufferList *fbl;
+ PARTICLE_TextureList *txl;
+ PARTICLE_PassList *psl;
+ PARTICLE_StorageList *stl;
+} PARTICLE_Data;
+
+/* *********** STATIC *********** */
+
+static struct {
+ struct GPUShader *strands_shader;
+ struct GPUShader *points_shader;
+} e_data = {NULL}; /* Engine data */
+
+typedef struct PARTICLE_PrivateData {
+ DRWShadingGroup *strands_group;
+ DRWShadingGroup *inner_points_group;
+ DRWShadingGroup *tip_points_group;
+} PARTICLE_PrivateData; /* Transient data */
+
+/* *********** FUNCTIONS *********** */
+
+static void particle_engine_init(void *UNUSED(vedata))
+{
+ if (!e_data.strands_shader) {
+ e_data.strands_shader = DRW_shader_create(
+ datatoc_particle_strand_vert_glsl,
+ NULL,
+ datatoc_particle_strand_frag_glsl,
+ "");
+ }
+ if (!e_data.points_shader) {
+ e_data.points_shader = GPU_shader_get_builtin_shader(
+ GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR);
+ }
+}
+
+static void particle_cache_init(void *vedata)
+{
+ PARTICLE_PassList *psl = ((PARTICLE_Data *)vedata)->psl;
+ PARTICLE_StorageList *stl = ((PARTICLE_Data *)vedata)->stl;
+
+ if (!stl->g_data) {
+ /* Alloc transient pointers */
+ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
+ }
+
+ /* Create a pass */
+ psl->psys_edit_pass = DRW_pass_create("PSys Edit Pass",
+ (DRW_STATE_WRITE_COLOR |
+ DRW_STATE_WRITE_DEPTH |
+ DRW_STATE_DEPTH_LESS_EQUAL |
+ DRW_STATE_WIRE |
+ DRW_STATE_POINT));
+
+ stl->g_data->strands_group = DRW_shgroup_create(
+ e_data.strands_shader, psl->psys_edit_pass);
+ stl->g_data->inner_points_group = DRW_shgroup_create(
+ e_data.points_shader, psl->psys_edit_pass);
+ stl->g_data->tip_points_group = DRW_shgroup_create(
+ e_data.points_shader, psl->psys_edit_pass);
+
+ static float size = 5.0f;
+ static float outline_width = 1.0f;
+ DRW_shgroup_uniform_float(stl->g_data->inner_points_group, "size", &size, 1);
+ DRW_shgroup_uniform_float(stl->g_data->inner_points_group, "outlineWidth", &outline_width, 1);
+ DRW_shgroup_uniform_float(stl->g_data->tip_points_group, "size", &size, 1);
+ DRW_shgroup_uniform_float(stl->g_data->tip_points_group, "outlineWidth", &outline_width, 1);
+}
+
+static void particle_edit_cache_populate(void *vedata,
+ Object *object,
+ ParticleSystem *psys,
+ PTCacheEdit *edit)
+{
+ PARTICLE_StorageList *stl = ((PARTICLE_Data *)vedata)->stl;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ ParticleEditSettings *pset = PE_settings(draw_ctx->scene);
+ {
+ struct Gwn_Batch *strands =
+ DRW_cache_particles_get_edit_strands(object, psys, edit);
+ DRW_shgroup_call_add(stl->g_data->strands_group, strands, NULL);
+ }
+ if (pset->selectmode == SCE_SELECT_POINT) {
+ struct Gwn_Batch *points =
+ DRW_cache_particles_get_edit_inner_points(object, psys, edit);
+ DRW_shgroup_call_add(stl->g_data->inner_points_group, points, NULL);
+ }
+ if (ELEM(pset->selectmode, SCE_SELECT_POINT, SCE_SELECT_END)) {
+ struct Gwn_Batch *points =
+ DRW_cache_particles_get_edit_tip_points(object, psys, edit);
+ DRW_shgroup_call_add(stl->g_data->tip_points_group, points, NULL);
+ }
+}
+
+static void particle_cache_populate(void *vedata, Object *object)
+{
+ if (object->mode != OB_MODE_PARTICLE_EDIT) {
+ return;
+ }
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Scene *scene_orig = (Scene *)DEG_get_original_id(&draw_ctx->scene->id);
+ /* Usually the edit structure is created by Particle Edit Mode Toggle
+ * operator, but sometimes it's invoked after tagging hair as outdated
+ * (for example, when toggling edit mode). That makes it impossible to
+ * create edit structure for until after next dependency graph evaluation.
+ *
+ * Ideally, the edit structure will be created here already via some
+ * dependency graph callback or so, but currently trying to make it nicer
+ * only causes bad level calls and breaks design from the past.
+ */
+ Object *object_orig = DEG_get_original_object(object);
+ PTCacheEdit *edit = PE_create_current(
+ draw_ctx->depsgraph, scene_orig, object_orig);
+ if (edit == NULL) {
+ /* Happens when trying to edit particles in EMITTER mode without
+ * having them cached.
+ */
+ return;
+ }
+ /* NOTE: We need to pass evaluated particle system, which we need
+ * to find first.
+ */
+ ParticleSystem *psys = object->particlesystem.first;
+ ParticleSystem *psys_orig = object_orig->particlesystem.first;
+ while (psys_orig != NULL) {
+ if (PE_get_current_from_psys(psys_orig) == edit) {
+ break;
+ }
+ psys = psys->next;
+ psys_orig = psys_orig->next;
+ }
+ if (psys == NULL) {
+ printf("Error getting evaluated particle system for edit.\n");
+ return;
+ }
+ particle_edit_cache_populate(vedata, object, psys, edit);
+}
+
+/* Optional: Post-cache_populate callback */
+static void particle_cache_finish(void *UNUSED(vedata))
+{
+}
+
+/* Draw time ! Control rendering pipeline from here */
+static void particle_draw_scene(void *vedata)
+{
+
+ PARTICLE_PassList *psl = ((PARTICLE_Data *)vedata)->psl;
+
+ DRW_draw_pass(psl->psys_edit_pass);
+}
+
+static void particle_engine_free(void)
+{
+ DRW_SHADER_FREE_SAFE(e_data.strands_shader);
+}
+
+static const DrawEngineDataSize particle_data_size =
+ DRW_VIEWPORT_DATA_SIZE(PARTICLE_Data);
+
+DrawEngineType draw_engine_particle_type = {
+ NULL, NULL,
+ N_("Particle Mode"),
+ &particle_data_size,
+ &particle_engine_init,
+ &particle_engine_free,
+ &particle_cache_init,
+ &particle_cache_populate,
+ &particle_cache_finish,
+ NULL, /* draw_background but not needed by mode engines */
+ &particle_draw_scene,
+ NULL,
+ NULL,
+};