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Diffstat (limited to 'source/blender/draw/modes/pose_mode.c')
-rw-r--r-- | source/blender/draw/modes/pose_mode.c | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c new file mode 100644 index 00000000000..560773f2d05 --- /dev/null +++ b/source/blender/draw/modes/pose_mode.c @@ -0,0 +1,199 @@ +/* + * Copyright 2016, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Blender Institute + * + */ + +/** \file blender/draw/modes/pose_mode.c + * \ingroup draw + */ + +#include "DRW_engine.h" +#include "DRW_render.h" + +/* If builtin shaders are needed */ +#include "GPU_shader.h" + +#include "draw_common.h" + +#include "draw_mode_engines.h" + +extern GlobalsUboStorage ts; + +/* *********** LISTS *********** */ +/* All lists are per viewport specific datas. + * They are all free when viewport changes engines + * or is free itself. Use POSE_engine_init() to + * initialize most of them and POSE_cache_init() + * for POSE_PassList */ + +typedef struct POSE_PassList { + struct DRWPass *bone_solid; + struct DRWPass *bone_wire; + struct DRWPass *bone_envelope; + struct DRWPass *relationship; +} POSE_PassList; + +typedef struct POSE_StorageList { + struct POSE_PrivateData *g_data; +} POSE_StorageList; + +typedef struct POSE_Data { + void *engine_type; + DRWViewportEmptyList *fbl; + DRWViewportEmptyList *txl; + POSE_PassList *psl; + POSE_StorageList *stl; +} POSE_Data; + +/* *********** STATIC *********** */ + +typedef struct POSE_PrivateData { + DRWShadingGroup *relationship_lines; +} POSE_PrivateData; /* Transient data */ + +/* *********** FUNCTIONS *********** */ + +/* Here init all passes and shading groups + * Assume that all Passes are NULL */ +static void POSE_cache_init(void *vedata) +{ + POSE_PassList *psl = ((POSE_Data *)vedata)->psl; + POSE_StorageList *stl = ((POSE_Data *)vedata)->stl; + + if (!stl->g_data) { + /* Alloc transient pointers */ + stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__); + } + + { + /* Solid bones */ + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS; + psl->bone_solid = DRW_pass_create("Bone Solid Pass", state); + } + + { + /* Wire bones */ + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND; + psl->bone_wire = DRW_pass_create("Bone Wire Pass", state); + } + + { + /* distance outline around envelope bones */ + DRWState state = DRW_STATE_ADDITIVE | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND; + psl->bone_envelope = DRW_pass_create("Bone Envelope Outline Pass", state); + } + + { + /* Non Meshes Pass (Camera, empties, lamps ...) */ + DRWState state = + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | + DRW_STATE_BLEND | DRW_STATE_WIRE; + psl->relationship = DRW_pass_create("Bone Relationship Pass", state); + + /* Relationship Lines */ + stl->g_data->relationship_lines = shgroup_dynlines_uniform_color(psl->relationship, ts.colorWire); + DRW_shgroup_state_enable(stl->g_data->relationship_lines, DRW_STATE_STIPPLE_3); + } +} + +/* Add geometry to shadingGroups. Execute for each objects */ +static void POSE_cache_populate(void *vedata, Object *ob) +{ + POSE_PassList *psl = ((POSE_Data *)vedata)->psl; + POSE_StorageList *stl = ((POSE_Data *)vedata)->stl; + const DRWContextState *draw_ctx = DRW_context_state_get(); + + /* In the future this will allow us to implement face manipulators, + * and similar functionalities. For now we handle only pose bones. */ + + if (ob->type == OB_ARMATURE) { + if (DRW_pose_mode_armature(ob, draw_ctx->obact)) { + DRW_shgroup_armature_pose( + ob, psl->bone_solid, psl->bone_wire, psl->bone_envelope, + stl->g_data->relationship_lines); + } + } +} + +/** + * Return true if armature should be handled by the pose mode engine. + */ +bool DRW_pose_mode_armature(Object *ob, Object *active_ob) +{ + /* Pode armature is handled by pose mode engine. */ + if ((ob == active_ob) && ((ob->mode & OB_MODE_POSE) != 0)) { + return true; + } + + /* Armature parent is also handled by pose mode engine. */ + if ((active_ob != NULL) && ((active_ob->mode & OB_MODE_WEIGHT_PAINT) != 0)) { + if (active_ob->parent == ob) { + return true; + } + } + + return false; +} + +/* Draw time ! Control rendering pipeline from here */ +static void POSE_draw_scene(void *vedata) +{ + POSE_PassList *psl = ((POSE_Data *)vedata)->psl; + + DRW_draw_pass(psl->bone_envelope); + DRW_draw_pass(psl->bone_wire); + DRW_draw_pass(psl->bone_solid); + DRW_draw_pass(psl->relationship); +} + +/* Create collection settings here. + * + * Be sure to add this function there : + * source/blender/draw/DRW_engine.h + * source/blender/blenkernel/intern/layer.c + * source/blenderplayer/bad_level_call_stubs/stubs.c + * + * And relevant collection settings to : + * source/blender/makesrna/intern/rna_scene.c + * source/blender/blenkernel/intern/layer.c + */ +#if 0 +void POSE_collection_settings_create(CollectionEngineSettings *ces) +{ + BLI_assert(ces); + // BKE_collection_engine_property_add_int(ces, "foo", 37); +} +#endif + +static const DrawEngineDataSize POSE_data_size = DRW_VIEWPORT_DATA_SIZE(POSE_Data); + +DrawEngineType draw_engine_pose_type = { + NULL, NULL, + N_("PoseMode"), + &POSE_data_size, + NULL, + NULL, + &POSE_cache_init, + &POSE_cache_populate, + NULL, + NULL, + &POSE_draw_scene, + NULL, + NULL, +}; |