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Diffstat (limited to 'source/blender/draw/modes/shaders/animviz_mpath_points_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/animviz_mpath_points_vert.glsl47
1 files changed, 47 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/animviz_mpath_points_vert.glsl b/source/blender/draw/modes/shaders/animviz_mpath_points_vert.glsl
new file mode 100644
index 00000000000..3b2f170ca22
--- /dev/null
+++ b/source/blender/draw/modes/shaders/animviz_mpath_points_vert.glsl
@@ -0,0 +1,47 @@
+
+uniform mat4 ViewProjectionMatrix;
+
+uniform int pointSize = 2;
+uniform int frameCurrent;
+uniform int cacheStart;
+uniform bool showKeyFrames = true;
+uniform bool useCustomColor;
+uniform vec3 customColor;
+
+in vec3 pos;
+in int flag;
+
+#define MOTIONPATH_VERT_SEL (1 << 0)
+#define MOTIONPATH_VERT_KEY (1 << 1)
+
+out vec4 finalColor;
+
+void main()
+{
+ gl_Position = ViewProjectionMatrix * vec4(pos, 1.0);
+ gl_PointSize = float(pointSize + 2);
+
+ int frame = gl_VertexID + cacheStart;
+ finalColor = (useCustomColor) ? vec4(customColor, 1.0) : vec4(1.0);
+
+ /* Bias to reduce z fighting with the path */
+ gl_Position.z -= 1e-4;
+
+ if (showKeyFrames) {
+ if ((flag & MOTIONPATH_VERT_KEY) != 0) {
+ gl_PointSize = float(pointSize + 5);
+ finalColor = colorVertexSelect;
+ /* Bias more to get these on top of regular points */
+ gl_Position.z -= 1e-4;
+ }
+ /* Draw big green dot where the current frame is.
+ * NOTE: this is only done when keyframes are shown, since this adds similar types of clutter
+ */
+ if (frame == frameCurrent) {
+ gl_PointSize = float(pointSize + 8);
+ finalColor = colorCurrentFrame;
+ /* Bias more to get these on top of keyframes */
+ gl_Position.z -= 1e-4;
+ }
+ }
+}