diff options
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_axes_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/armature_axes_vert.glsl | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/source/blender/draw/modes/shaders/armature_axes_vert.glsl b/source/blender/draw/modes/shaders/armature_axes_vert.glsl deleted file mode 100644 index d7ed3e9ab71..00000000000 --- a/source/blender/draw/modes/shaders/armature_axes_vert.glsl +++ /dev/null @@ -1,35 +0,0 @@ - -uniform mat4 ViewProjectionMatrix; -uniform vec3 screenVecs[3]; - -/* ---- Instantiated Attrs ---- */ -in float axis; /* position on the axis. [0.0-1.0] is X axis, [1.0-2.0] is Y, etc... */ -in vec2 screenPos; -in vec3 colorAxis; - -/* ---- Per instance Attrs ---- */ -in mat4 InstanceModelMatrix; -in vec4 color; - -flat out vec4 finalColor; - -void main() -{ - vec3 chosen_axis = InstanceModelMatrix[int(axis)].xyz; - vec3 y_axis = InstanceModelMatrix[1].xyz; - vec3 bone_loc = InstanceModelMatrix[3].xyz; - vec3 wpos = bone_loc + y_axis + chosen_axis * fract(axis); - vec3 spos = screenVecs[0].xyz * screenPos.x + screenVecs[1].xyz * screenPos.y; - /* Scale uniformly by axis length */ - spos *= length(chosen_axis); - - vec4 pos_4d = vec4(wpos + spos, 1.0); - gl_Position = ViewProjectionMatrix * pos_4d; - - finalColor.rgb = mix(colorAxis, color.rgb, color.a); - finalColor.a = 1.0; - -#ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance(pos_4d.xyz); -#endif -} |