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Diffstat (limited to 'source/blender/draw/modes/shaders/armature_axes_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/armature_axes_vert.glsl30
1 files changed, 30 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/armature_axes_vert.glsl b/source/blender/draw/modes/shaders/armature_axes_vert.glsl
new file mode 100644
index 00000000000..3a70c5d8515
--- /dev/null
+++ b/source/blender/draw/modes/shaders/armature_axes_vert.glsl
@@ -0,0 +1,30 @@
+
+uniform mat4 ViewProjectionMatrix;
+uniform vec3 screenVecs[3];
+
+/* ---- Instanciated Attribs ---- */
+in float axis; /* position on the axis. [0.0-1.0] is X axis, [1.0-2.0] is Y, etc... */
+in vec2 screenPos;
+in vec3 colorAxis;
+
+/* ---- Per instance Attribs ---- */
+in mat4 InstanceModelMatrix;
+in vec3 color;
+
+flat out vec4 finalColor;
+
+void main()
+{
+ vec3 chosen_axis = InstanceModelMatrix[int(axis)].xyz;
+ vec3 y_axis = InstanceModelMatrix[1].xyz;
+ vec3 bone_loc = InstanceModelMatrix[3].xyz;
+ vec3 wpos = bone_loc + y_axis + chosen_axis * fract(axis);
+ vec3 spos = screenVecs[0].xyz * screenPos.x + screenVecs[1].xyz * screenPos.y;
+ /* Scale uniformly by axis length */
+ spos *= length(chosen_axis);
+
+ gl_Position = ViewProjectionMatrix * vec4(wpos + spos, 1.0);
+
+ finalColor.rgb = mix(color, colorAxis, 0.9);
+ finalColor.a = 1.0;
+}