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Diffstat (limited to 'source/blender/draw/modes/shaders/armature_envelope_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/armature_envelope_vert.glsl6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_envelope_vert.glsl b/source/blender/draw/modes/shaders/armature_envelope_vert.glsl
index 6de842fdcb2..f4d7a32ce07 100644
--- a/source/blender/draw/modes/shaders/armature_envelope_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_envelope_vert.glsl
@@ -4,7 +4,7 @@ uniform mat4 ViewMatrixInverse;
uniform mat4 ViewProjectionMatrix;
/* ---- Instanciated Attribs ---- */
-in vec4 pos; /* w encodes head (== 0.0f), tail (== 1.0f). */
+in vec3 pos;
/* ---- Per instance Attribs ---- */
/* Assumed to be in world coordinate already. */
@@ -21,7 +21,11 @@ void main()
vec3 bone_vec = tailSphere.xyz - headSphere.xyz;
float bone_len = max(1e-8, sqrt(dot(bone_vec, bone_vec)));
float bone_lenrcp = 1.0 / bone_len;
+#ifdef SMOOTH_ENVELOPE
float sinb = (tailSphere.w - headSphere.w) * bone_lenrcp;
+#else
+ const float sinb = 0.0;
+#endif
vec3 y_axis = bone_vec * bone_lenrcp;
vec3 z_axis = normalize(cross(xAxis, -y_axis));