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Diffstat (limited to 'source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl b/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
index 4107aab03ff..df6a9ce2d76 100644
--- a/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
@@ -15,7 +15,7 @@ void main()
/* This is slow and run per vertex, but it's still faster than
* doing it per instance on CPU and sending it on via instance attribute. */
mat3 normal_mat = transpose(inverse(mat3(InstanceModelMatrix)));
- vec3 normal = normalize(transform_normal_world_to_view(normal_mat * nor));
+ vec3 normal = normalize(normal_world_to_view(normal_mat * nor));
/* Do lighting at an angle to avoid flat shading on front facing bone. */
const vec3 light = vec3(0.1, 0.1, 0.8);