diff options
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl b/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl index 4107aab03ff..df6a9ce2d76 100644 --- a/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl +++ b/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl @@ -15,7 +15,7 @@ void main() /* This is slow and run per vertex, but it's still faster than * doing it per instance on CPU and sending it on via instance attribute. */ mat3 normal_mat = transpose(inverse(mat3(InstanceModelMatrix))); - vec3 normal = normalize(transform_normal_world_to_view(normal_mat * nor)); + vec3 normal = normalize(normal_world_to_view(normal_mat * nor)); /* Do lighting at an angle to avoid flat shading on front facing bone. */ const vec3 light = vec3(0.1, 0.1, 0.8); |