diff options
Diffstat (limited to 'source/blender/draw/modes/shaders/common_hair_lib.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/common_hair_lib.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/common_hair_lib.glsl b/source/blender/draw/modes/shaders/common_hair_lib.glsl index f9c3df34658..cbcdc947bc7 100644 --- a/source/blender/draw/modes/shaders/common_hair_lib.glsl +++ b/source/blender/draw/modes/shaders/common_hair_lib.glsl @@ -1,8 +1,8 @@ /** * Library to create hairs dynamically from control points. * This is less bandwidth intensive than fetching the vertex attributes - * but does more ALU work per vertex. This also reduce the number - * of data the CPU has to precompute and transfert for each update. + * but does more ALU work per vertex. This also reduces the amount + * of data the CPU has to precompute and transfer for each update. */ /** @@ -44,7 +44,7 @@ uniform usamplerBuffer hairStrandSegBuffer; /* R16UI */ /* -- Subdivision stage -- */ /** * We use a transform feedback to preprocess the strands and add more subdivision to it. - * For the moment theses are simple smooth interpolation but one could hope to see the full + * For the moment these are simple smooth interpolation but one could hope to see the full * children particle modifiers being evaluated at this stage. * * If no more subdivision is needed, we can skip this step. |