diff options
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl b/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl deleted file mode 100644 index bc1975bac81..00000000000 --- a/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/* Draw Lattice Vertices */ - -uniform vec2 viewportSize; - -in vec3 pos; -in int data; - -/* these are the same for all vertices - * and does not need interpolation */ -flat out int vertFlag; -flat out int clipCase; - -/* See fragment shader */ -noperspective out vec4 eData1; -flat out vec4 eData2; - -/* project to screen space */ -vec2 proj(vec4 pos) -{ - return (0.5 * (pos.xy / pos.w) + 0.5) * viewportSize; -} - -void main() -{ - GPU_INTEL_VERTEX_SHADER_WORKAROUND - - clipCase = 0; - - vec3 world_pos = point_object_to_world(pos); - vec4 pPos = point_world_to_ndc(world_pos); - - /* only vertex position 0 is used */ - eData1 = eData2 = vec4(1e10); - eData2.zw = proj(pPos); - - vertFlag = data; - - gl_PointSize = sizeVertex * 2.0; - gl_Position = pPos; - -#ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance(world_pos); -#endif -} |