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Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl36
1 files changed, 0 insertions, 36 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
deleted file mode 100644
index a66560cd8d9..00000000000
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
+++ /dev/null
@@ -1,36 +0,0 @@
-
-uniform mat4 ModelViewProjectionMatrix;
-uniform mat4 ModelMatrix;
-
-in vec3 pos;
-in vec4 norAndFlag;
-
-flat out int isSelected;
-
-#ifdef VERTEX_FACING
-uniform mat4 ProjectionMatrix;
-uniform mat4 ModelViewMatrix;
-uniform mat3 NormalMatrix;
-
-flat out float facing;
-#endif
-
-void main()
-{
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
- /* Bias Facedot Z position in clipspace. */
- gl_Position.z -= 0.00035;
- gl_PointSize = sizeFaceDot;
- isSelected = int(norAndFlag.w);
-#ifdef VERTEX_FACING
- vec3 view_normal = normalize(NormalMatrix * norAndFlag.xyz);
- vec3 view_vec = (ProjectionMatrix[3][3] == 0.0)
- ? normalize((ModelViewMatrix * vec4(pos, 1.0)).xyz)
- : vec3(0.0, 0.0, 1.0);
- facing = dot(view_vec, view_normal);
-#endif
-
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
-#endif
-}