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Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl index 248d9de7aee..bf41a0a43ae 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl @@ -1,11 +1,4 @@ -uniform float edgeScale; -uniform bool isXray = false; - -flat in vec4 finalColorStipple; -in float dist; -flat in float base_dist; - #ifdef FLAT flat in vec4 finalColor; #else @@ -19,12 +12,6 @@ out vec4 FragColor; void main() { - float dist_px = dist - base_dist; - dist_px /= fwidth(dist_px); - float mix_fac = step(0.5, fract(abs(dist_px) * (1.0 / 20.0))); - if (finalColorStipple.a == 0.0) { - mix_fac = 1.0; - } #if defined(EDGE) && !defined(FLAT) vec4 prim_col = mix(colorEditMeshMiddle, colorEdgeSelect, finalColor.a); prim_col = (selectOveride != 0) ? prim_col : finalColor; @@ -32,5 +19,5 @@ void main() #else # define prim_col finalColor #endif - FragColor = mix(finalColorStipple, prim_col, mix_fac); + FragColor = prim_col; } |