diff options
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl index 59fb8e7fc90..3418732afc2 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl @@ -1,5 +1,5 @@ -#define M_1_SQRTPI 0.5641895835477563 /* 1/sqrt(pi) */ +#define M_1_SQRTPI 0.5641895835477563 /* 1/sqrt(pi) */ /** * We want to know how much a pixel is covered by a line. @@ -22,15 +22,15 @@ out vec4 FragColor; void main() { - float dist = abs(edgeCoord_f) - max(sizeEdge * edgeScale - 0.5, 0.0); - float dist_outer = dist - max(sizeEdge * edgeScale, 1.0); + float dist = abs(edgeCoord_f) - max(sizeEdge * edgeScale - 0.5, 0.0); + float dist_outer = dist - max(sizeEdge * edgeScale, 1.0); #ifdef USE_SMOOTH_WIRE - float mix_w = smoothstep(GRID_LINE_SMOOTH_START, GRID_LINE_SMOOTH_END, dist); - float mix_w_outer = smoothstep(GRID_LINE_SMOOTH_START, GRID_LINE_SMOOTH_END, dist_outer); + float mix_w = smoothstep(GRID_LINE_SMOOTH_START, GRID_LINE_SMOOTH_END, dist); + float mix_w_outer = smoothstep(GRID_LINE_SMOOTH_START, GRID_LINE_SMOOTH_END, dist_outer); #else - float mix_w = step(0.5, dist); - float mix_w_outer = step(0.5, dist_outer); + float mix_w = step(0.5, dist); + float mix_w_outer = step(0.5, dist_outer); #endif - FragColor = mix(finalColorOuter_f, finalColor_f, 1.0 - mix_w * finalColorOuter_f.a); - FragColor.a *= 1.0 - (finalColorOuter_f.a > 0.0 ? mix_w_outer : mix_w); + FragColor = mix(finalColorOuter_f, finalColor_f, 1.0 - mix_w * finalColorOuter_f.a); + FragColor.a *= 1.0 - (finalColorOuter_f.a > 0.0 ? mix_w_outer : mix_w); } |