diff options
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_mesh_analysis_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_mesh_analysis_vert.glsl | 25 |
1 files changed, 18 insertions, 7 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_mesh_analysis_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_mesh_analysis_vert.glsl index 7065ce3df7c..b89a3f407f9 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_mesh_analysis_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_mesh_analysis_vert.glsl @@ -1,14 +1,25 @@ in vec3 pos; -in vec4 weight_color; +in float weight; -#ifdef FACE_COLOR -flat out vec4 weightColor; -#endif +uniform sampler1D weightTex; -#ifdef VERTEX_COLOR out vec4 weightColor; -#endif + +vec3 weight_to_rgb(float t) +{ + if (t < 0.0) { + /* Minimum color, grey */ + return vec3(0.25, 0.25, 0.25); + } + else if (t > 1.0) { + /* Error color */ + return vec3(1.0, 0.0, 1.0); + } + else { + return texture(weightTex, t).rgb; + } +} void main() { @@ -16,7 +27,7 @@ void main() vec3 world_pos = point_object_to_world(pos); gl_Position = point_world_to_ndc(world_pos); - weightColor = vec4(weight_color.rgb, 1.0); + weightColor = vec4(weight_to_rgb(weight), 1.0); #ifdef USE_WORLD_CLIP_PLANES world_clip_planes_calc_clip_distance(world_pos); |