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Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl23
1 files changed, 23 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
new file mode 100644
index 00000000000..5bc9a8bef85
--- /dev/null
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
@@ -0,0 +1,23 @@
+
+/* Solid Wirefram implementation
+ * Mike Erwin, Clément Foucault */
+
+/* This shader follows the principles of
+ * http://developer.download.nvidia.com/SDK/10/direct3d/Source/SolidWireframe/Doc/SolidWireframe.pdf */
+
+uniform mat4 ModelViewMatrix;
+uniform mat4 ModelViewProjectionMatrix;
+
+in vec3 pos;
+in ivec4 data;
+
+out vec4 vPos;
+out vec4 pPos;
+out ivec4 vData;
+
+void main()
+{
+ vPos = ModelViewMatrix * vec4(pos, 1.0);
+ pPos = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ vData = data;
+}