diff options
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_skin_root_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_skin_root_vert.glsl | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_skin_root_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_skin_root_vert.glsl deleted file mode 100644 index 5187571b27b..00000000000 --- a/source/blender/draw/modes/shaders/edit_mesh_skin_root_vert.glsl +++ /dev/null @@ -1,30 +0,0 @@ -/* Need dedicated obmat since we use instancing attribs - * (we cannot let have baseinstance mess them). */ -uniform vec4 editModelMat[4]; -uniform vec3 screen_vecs[2]; - -/* ---- Instantiated Attrs ---- */ -in vec2 pos; - -/* ---- Per instance Attrs ---- */ -in float size; -in vec3 local_pos; - -flat out vec4 finalColor; - -void main() -{ - mat4 obmat = mat4(editModelMat[0], editModelMat[1], editModelMat[2], editModelMat[3]); - /* Could be optimized... but it is only for a handful of verts so not a priority. */ - mat3 imat = inverse(mat3(obmat)); - vec3 right = normalize(imat * vec3(screen_vecs[0])); - vec3 up = normalize(imat * vec3(screen_vecs[1])); - vec3 screen_pos = (right * pos.x + up * pos.y) * size; - vec4 pos_4d = obmat * vec4(local_pos + screen_pos, 1.0); - gl_Position = ViewProjectionMatrix * pos_4d; - finalColor = colorSkinRoot; - -#ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance(pos_4d.xyz); -#endif -} |