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Diffstat (limited to 'source/blender/draw/modes/shaders/edit_normals_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_normals_vert.glsl12
1 files changed, 1 insertions, 11 deletions
diff --git a/source/blender/draw/modes/shaders/edit_normals_vert.glsl b/source/blender/draw/modes/shaders/edit_normals_vert.glsl
index 99741de63bb..8d73a2f5ad2 100644
--- a/source/blender/draw/modes/shaders/edit_normals_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_normals_vert.glsl
@@ -5,11 +5,6 @@ uniform mat4 ProjectionMatrix;
uniform mat4 ModelMatrix;
uniform float normalSize;
-#ifdef USE_WORLD_CLIP_PLANES
-uniform vec4 WorldClipPlanes[6];
-uniform int WorldClipPlanesLen;
-#endif
-
in vec3 pos;
#ifdef LOOP_NORMALS
@@ -34,11 +29,6 @@ void main()
vec3 n = normalize(NormalMatrix * nor); /* viewspace */
v2 = v1 + ProjectionMatrix * vec4(n * normalSize, 0.0);
#ifdef USE_WORLD_CLIP_PLANES
- {
- vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
- }
- }
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}