diff options
Diffstat (limited to 'source/blender/draw/modes/shaders/object_empty_image_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/object_empty_image_frag.glsl | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/source/blender/draw/modes/shaders/object_empty_image_frag.glsl b/source/blender/draw/modes/shaders/object_empty_image_frag.glsl deleted file mode 100644 index e33aa6cdcc1..00000000000 --- a/source/blender/draw/modes/shaders/object_empty_image_frag.glsl +++ /dev/null @@ -1,53 +0,0 @@ - -flat in vec4 finalColor; - -#ifndef USE_WIRE -in vec2 texCoord_interp; -#endif - -out vec4 fragColor; - -#ifndef USE_WIRE -uniform sampler2D image; -uniform bool imagePremultiplied; -#endif - -uniform int depthMode; -uniform bool useAlphaTest; - -void main() -{ -#ifdef USE_WIRE - fragColor = finalColor; -#else - vec4 tex_col = texture_read_as_srgb(image, imagePremultiplied, texCoord_interp); - fragColor = finalColor * tex_col; - - if (useAlphaTest) { - /* Arbitrary discard anything below 5% opacity. - * Note that this could be exposed to the User. */ - if (tex_col.a < 0.05) { - discard; - } - else { - fragColor.a = 1.0; - } - } -#endif - - if (depthMode == DEPTH_BACK) { - gl_FragDepth = 0.999999; -#ifdef USE_WIRE - gl_FragDepth -= 1e-5; -#endif - } - else if (depthMode == DEPTH_FRONT) { - gl_FragDepth = 0.000001; -#ifdef USE_WIRE - gl_FragDepth -= 1e-5; -#endif - } - else if (depthMode == DEPTH_UNCHANGED) { - gl_FragDepth = gl_FragCoord.z; - } -} |