diff options
Diffstat (limited to 'source/blender/draw/modes/shaders/object_mball_handles_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/object_mball_handles_vert.glsl | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/source/blender/draw/modes/shaders/object_mball_handles_vert.glsl b/source/blender/draw/modes/shaders/object_mball_handles_vert.glsl deleted file mode 100644 index 9414309570b..00000000000 --- a/source/blender/draw/modes/shaders/object_mball_handles_vert.glsl +++ /dev/null @@ -1,36 +0,0 @@ - -/* This shader takes a 2D shape, puts it in 3D Object space such that is stays aligned with view, - * and scales the shape according to per-instance attributes - * Note that if the stiffness is zero, it assumes the scale is directly multiplied by the radius */ - -uniform mat4 ViewProjectionMatrix; -uniform vec3 screen_vecs[2]; - -/* ---- Instantiated Attrs ---- */ -in vec2 pos; - -/* ---- Per instance Attrs ---- */ -in mat3x4 ScaleTranslationMatrix; -in float radius; -in vec3 color; - -flat out vec4 finalColor; - -void main() -{ - mat3 Scamat = mat3(ScaleTranslationMatrix); - vec4 world_pos = vec4(ScaleTranslationMatrix[0][3], - ScaleTranslationMatrix[1][3], - ScaleTranslationMatrix[2][3], - 1.0); - - vec3 screen_pos = screen_vecs[0].xyz * pos.x + screen_vecs[1].xyz * pos.y; - world_pos.xyz += Scamat * (screen_pos * radius); - - gl_Position = ViewProjectionMatrix * world_pos; - finalColor = vec4(color, 1.0); - -#ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance(world_pos.xyz); -#endif -} |