diff options
Diffstat (limited to 'source/blender/draw/modes/shaders/object_outline_detect_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/object_outline_detect_frag.glsl | 40 |
1 files changed, 18 insertions, 22 deletions
diff --git a/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl b/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl index 7668a0c2c94..7b86d477a39 100644 --- a/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl +++ b/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl @@ -7,30 +7,9 @@ uniform usampler2D outlineId; uniform sampler2D outlineDepth; uniform sampler2D sceneDepth; -uniform int idOffsets[4]; - uniform float alphaOcclu; uniform vec2 viewportSize; -vec4 convert_id_to_color(int id) -{ - if (id == 0) { - return vec4(0.0); - } - if (id < idOffsets[1]) { - return colorActive; - } - else if (id < idOffsets[2]) { - return colorSelect; - } - else if (id < idOffsets[3]) { - return colorDupliSelect; - } - else { - return colorTransform; - } -} - void main() { ivec2 texel = ivec2(gl_FragCoord.xy); @@ -85,7 +64,24 @@ void main() const float epsilon = 3.0 / 8388608.0; bool occluded = (ref_depth > scene_depth + epsilon); - FragColor = convert_id_to_color(int(ref_id)); + /* WATCH: Keep in sync with outlineId of the prepass. */ + uint color_id = ref_id >> 14u; + if (ref_id == 0u) { + FragColor = vec4(0.0); + } + else if (color_id == 1u) { + FragColor = colorSelect; + } + else if (color_id == 2u) { + FragColor = colorDupliSelect; + } + else if (color_id == 3u) { + FragColor = colorActive; + } + else { + FragColor = colorTransform; + } + FragColor.a *= (occluded) ? alphaOcclu : 1.0; FragColor.a = (outline) ? FragColor.a : 0.0; } |