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Diffstat (limited to 'source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl')
-rw-r--r--source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl b/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl
index 85da0f25654..36999267ef2 100644
--- a/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl
+++ b/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl
@@ -33,8 +33,9 @@ void main()
/* If both adjacent verts are facing the camera the same way,
* then it isn't an outline edge. */
- if (sign(fac0) == sign(fac3))
+ if (sign(fac0) == sign(fac3)) {
return;
+ }
/* Don't outline if concave edge. */
/* That would hide a lot of non useful edge but it flickers badly.