diff options
Diffstat (limited to 'source/blender/draw/modes/shaders/object_particle_dot_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/object_particle_dot_frag.glsl | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl b/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl deleted file mode 100644 index d15580056b0..00000000000 --- a/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl +++ /dev/null @@ -1,53 +0,0 @@ - -uniform vec3 color; -uniform vec3 outlineColor; -uniform sampler1D ramp; - -in vec4 radii; -flat in float finalVal; - -out vec4 fragColor; - -void main() -{ - float dist = length(gl_PointCoord - vec2(0.5)); - - // transparent outside of point - // --- 0 --- - // smooth transition - // --- 1 --- - // pure outline color - // --- 2 --- - // smooth transition - // --- 3 --- - // pure point color - // ... - // dist = 0 at center of point - - float midStroke = 0.5 * (radii[1] + radii[2]); - - if (dist > midStroke) { - if (finalVal < 0.0) { - fragColor.rgb = outlineColor; - } - else { - fragColor.rgb = texture(ramp, finalVal).rgb; - } - - fragColor.a = mix(1.0, 0.0, smoothstep(radii[1], radii[0], dist)); - } - else { - if (finalVal < 0.0) { - fragColor.rgb = mix(color, outlineColor, smoothstep(radii[3], radii[2], dist)); - } - else { - fragColor.rgb = texture(ramp, finalVal).rgb; - } - - fragColor.a = 1.0; - } - - if (fragColor.a == 0.0) { - discard; - } -} |