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Diffstat (limited to 'source/blender/draw/modes/shaders/object_particle_dot_frag.glsl')
-rw-r--r--source/blender/draw/modes/shaders/object_particle_dot_frag.glsl53
1 files changed, 0 insertions, 53 deletions
diff --git a/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl b/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl
deleted file mode 100644
index d15580056b0..00000000000
--- a/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl
+++ /dev/null
@@ -1,53 +0,0 @@
-
-uniform vec3 color;
-uniform vec3 outlineColor;
-uniform sampler1D ramp;
-
-in vec4 radii;
-flat in float finalVal;
-
-out vec4 fragColor;
-
-void main()
-{
- float dist = length(gl_PointCoord - vec2(0.5));
-
- // transparent outside of point
- // --- 0 ---
- // smooth transition
- // --- 1 ---
- // pure outline color
- // --- 2 ---
- // smooth transition
- // --- 3 ---
- // pure point color
- // ...
- // dist = 0 at center of point
-
- float midStroke = 0.5 * (radii[1] + radii[2]);
-
- if (dist > midStroke) {
- if (finalVal < 0.0) {
- fragColor.rgb = outlineColor;
- }
- else {
- fragColor.rgb = texture(ramp, finalVal).rgb;
- }
-
- fragColor.a = mix(1.0, 0.0, smoothstep(radii[1], radii[0], dist));
- }
- else {
- if (finalVal < 0.0) {
- fragColor.rgb = mix(color, outlineColor, smoothstep(radii[3], radii[2], dist));
- }
- else {
- fragColor.rgb = texture(ramp, finalVal).rgb;
- }
-
- fragColor.a = 1.0;
- }
-
- if (fragColor.a == 0.0) {
- discard;
- }
-}