diff options
Diffstat (limited to 'source/blender/draw/modes/shaders/object_particle_dot_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/object_particle_dot_vert.glsl | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl b/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl deleted file mode 100644 index f98ae9a9515..00000000000 --- a/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl +++ /dev/null @@ -1,36 +0,0 @@ - -uniform float pixel_size; -uniform float size; - -in vec3 pos; -in float val; - -out vec4 radii; -flat out float finalVal; - -void main() -{ - vec3 world_pos = point_object_to_world(pos); - - float view_z = dot(ViewMatrixInverse[2].xyz, world_pos - ViewMatrixInverse[3].xyz); - - bool is_persp = (ProjectionMatrix[3][3] == 0.0); - float psize = (is_persp) ? (size / (-view_z * pixel_size)) : (size / pixel_size); - gl_Position = point_world_to_ndc(world_pos); - - gl_PointSize = psize; - - // calculate concentric radii in pixels - float radius = 0.5 * psize; - - // start at the outside and progress toward the center - radii[0] = radius; - radii[1] = radius - 1.0; - radii[2] = radius - 1.0; - radii[3] = radius - 2.0; - - // convert to PointCoord units - radii /= psize; - - finalVal = val; -} |