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Diffstat (limited to 'source/blender/draw/modes/shaders/object_particle_prim_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/object_particle_prim_vert.glsl60
1 files changed, 0 insertions, 60 deletions
diff --git a/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl b/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl
deleted file mode 100644
index 46aceb245f4..00000000000
--- a/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl
+++ /dev/null
@@ -1,60 +0,0 @@
-
-uniform bool screen_space;
-uniform float draw_size;
-uniform vec3 color;
-uniform sampler1D ramp;
-
-/* ---- Instantiated Attrs ---- */
-in vec3 inst_pos;
-in int axis;
-
-/* ---- Per instance Attrs ---- */
-in vec3 pos;
-in vec4 rot;
-in float val;
-
-flat out vec4 finalColor;
-
-vec3 rotate(vec3 vec, vec4 quat)
-{
- /* The quaternion representation here stores the w component in the first index */
- return vec + 2.0 * cross(quat.yzw, cross(quat.yzw, vec) + quat.x * vec);
-}
-
-void main()
-{
- if (screen_space) {
- gl_Position = ViewMatrix * (ModelMatrix * vec4(pos, 1.0));
- gl_Position.xyz += inst_pos * draw_size;
- gl_Position = ProjectionMatrix * gl_Position;
- }
- else {
- float size = draw_size;
-
- if (axis > -1) {
- size *= 2;
- }
-
- vec3 pos_rot = pos + rotate(inst_pos * size, rot);
- gl_Position = point_object_to_ndc(pos_rot);
- }
-
-#ifdef USE_AXIS
- if (axis == 0) {
- finalColor = vec4(1.0, 0.0, 0.0, 1.0);
- }
- else if (axis == 1) {
- finalColor = vec4(0.0, 1.0, 0.0, 1.0);
- }
- else {
- finalColor = vec4(0.0, 0.0, 1.0, 1.0);
- }
-#else
- if (val < 0.0) {
- finalColor = vec4(color, 1.0);
- }
- else {
- finalColor = vec4(texture(ramp, val).rgb, 1.0);
- }
-#endif
-}