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Diffstat (limited to 'source/blender/draw/modes/shaders/particle_strand_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/particle_strand_vert.glsl71
1 files changed, 0 insertions, 71 deletions
diff --git a/source/blender/draw/modes/shaders/particle_strand_vert.glsl b/source/blender/draw/modes/shaders/particle_strand_vert.glsl
deleted file mode 100644
index 45fadb4ed5e..00000000000
--- a/source/blender/draw/modes/shaders/particle_strand_vert.glsl
+++ /dev/null
@@ -1,71 +0,0 @@
-
-in vec3 pos;
-in float color;
-
-out vec4 finalColor;
-#ifdef USE_POINTS
-out vec2 radii;
-#endif
-
-vec3 weight_to_rgb(float weight)
-{
- vec3 r_rgb;
- float blend = ((weight / 2.0) + 0.5);
-
- if (weight <= 0.25) { /* blue->cyan */
- r_rgb[0] = 0.0;
- r_rgb[1] = blend * weight * 4.0;
- r_rgb[2] = blend;
- }
- else if (weight <= 0.50) { /* cyan->green */
- r_rgb[0] = 0.0;
- r_rgb[1] = blend;
- r_rgb[2] = blend * (1.0 - ((weight - 0.25) * 4.0));
- }
- else if (weight <= 0.75) { /* green->yellow */
- r_rgb[0] = blend * ((weight - 0.50) * 4.0);
- r_rgb[1] = blend;
- r_rgb[2] = 0.0;
- }
- else if (weight <= 1.0) { /* yellow->red */
- r_rgb[0] = blend;
- r_rgb[1] = blend * (1.0 - ((weight - 0.75) * 4.0));
- r_rgb[2] = 0.0;
- }
- else {
- /* exceptional value, unclamped or nan,
- * avoid uninitialized memory use */
- r_rgb[0] = 1.0;
- r_rgb[1] = 0.0;
- r_rgb[2] = 1.0;
- }
-
- return r_rgb;
-}
-
-void main()
-{
- vec3 world_pos = point_object_to_world(pos);
- gl_Position = point_world_to_ndc(world_pos);
-
-#ifdef USE_WEIGHT
- finalColor = vec4(weight_to_rgb(color), 1.0);
-#else
- finalColor = mix(colorWire, colorEdgeSelect, color);
-#endif
-
-#ifdef USE_POINTS
- float size = sizeVertex * 2.0;
- gl_PointSize = size;
-
- /* calculate concentric radii in pixels */
- float radius = sizeVertex;
-
- /* start at the outside and progress toward the center */
- radii[0] = radius;
- radii[1] = radius - 1.0;
-
- /* convert to PointCoord units */
- radii /= size;
-#endif
-}