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Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c2
-rw-r--r--source/blender/draw/modes/object_mode.c2
-rw-r--r--source/blender/draw/modes/shaders/common_globals_lib.glsl2
-rw-r--r--source/blender/draw/modes/shaders/common_hair_lib.glsl2
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 272aa552d38..f0e35e47a66 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -371,7 +371,7 @@ static void edit_mesh_create_overlay_passes(float face_alpha,
DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
}
- /* Cage geom needs to be offseted to avoid Z-fighting. */
+ /* Cage geom needs to be offsetted to avoid Z-fighting. */
passes->faces_cage = DRW_pass_create("Edit Mesh Faces Cage", DRW_STATE_WRITE_COLOR | statemod);
grp = shgrps->faces_cage = DRW_shgroup_create(face_sh, passes->faces_cage);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 8d4083f1723..148a4951dc6 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -2862,7 +2862,7 @@ static void DRW_shgroup_lightprobe(OBJECT_Shaders *sh_data,
DRWCallBuffer *buf = buffer_theme_id_to_probe_cube_outline_shgrp(
stl, theme_id, ob->base_flag);
- /* TODO remove or change the drawing of the cube probes. Theses line draws nothing on purpose
+ /* TODO remove or change the drawing of the cube probes. This line draws nothing on purpose
* to keep the call ids correct. */
zero_m4(probe_cube_mat);
DRW_buffer_add_entry(buf, call_id, &draw_size, probe_cube_mat);
diff --git a/source/blender/draw/modes/shaders/common_globals_lib.glsl b/source/blender/draw/modes/shaders/common_globals_lib.glsl
index 3cc6ac9a5a4..f75ef06b6d9 100644
--- a/source/blender/draw/modes/shaders/common_globals_lib.glsl
+++ b/source/blender/draw/modes/shaders/common_globals_lib.glsl
@@ -83,7 +83,7 @@ layout(std140) uniform globalsBlock
float pad_globalsBlock;
};
-/* data[0] (1nd byte flags) */
+/* data[0] (1st byte flags) */
#define FACE_ACTIVE (1 << 0)
#define FACE_SELECTED (1 << 1)
#define FACE_FREESTYLE (1 << 2)
diff --git a/source/blender/draw/modes/shaders/common_hair_lib.glsl b/source/blender/draw/modes/shaders/common_hair_lib.glsl
index e7002dde291..cbcdc947bc7 100644
--- a/source/blender/draw/modes/shaders/common_hair_lib.glsl
+++ b/source/blender/draw/modes/shaders/common_hair_lib.glsl
@@ -44,7 +44,7 @@ uniform usamplerBuffer hairStrandSegBuffer; /* R16UI */
/* -- Subdivision stage -- */
/**
* We use a transform feedback to preprocess the strands and add more subdivision to it.
- * For the moment theses are simple smooth interpolation but one could hope to see the full
+ * For the moment these are simple smooth interpolation but one could hope to see the full
* children particle modifiers being evaluated at this stage.
*
* If no more subdivision is needed, we can skip this step.