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Diffstat (limited to 'source/blender/draw/tests/shaders_test.cc')
-rw-r--r--source/blender/draw/tests/shaders_test.cc63
1 files changed, 47 insertions, 16 deletions
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc
index f99fa04ce75..cb9a572eadf 100644
--- a/source/blender/draw/tests/shaders_test.cc
+++ b/source/blender/draw/tests/shaders_test.cc
@@ -97,22 +97,53 @@ TEST_F(DrawTest, workbench_glsl_shaders)
EXPECT_NE(workbench_shader_antialiasing_get(1), nullptr);
EXPECT_NE(workbench_shader_antialiasing_get(2), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, false, false, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, false, false, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, false, true, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, false, true, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, true, false, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, true, false, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, true, true, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(false, true, true, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, false, false, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, false, false, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, false, true, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, false, true, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, true, false, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, true, false, true), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, true, true, false), nullptr);
- EXPECT_NE(workbench_shader_volume_get(true, true, true, true), nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, false, WORKBENCH_VOLUME_INTERP_LINEAR, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, false, WORKBENCH_VOLUME_INTERP_LINEAR, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, false, WORKBENCH_VOLUME_INTERP_CUBIC, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, false, WORKBENCH_VOLUME_INTERP_CUBIC, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, false, WORKBENCH_VOLUME_INTERP_CLOSEST, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, false, WORKBENCH_VOLUME_INTERP_CLOSEST, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, true, WORKBENCH_VOLUME_INTERP_LINEAR, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, true, WORKBENCH_VOLUME_INTERP_LINEAR, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, true, WORKBENCH_VOLUME_INTERP_CUBIC, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, true, WORKBENCH_VOLUME_INTERP_CUBIC, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, true, WORKBENCH_VOLUME_INTERP_CLOSEST, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(false, true, WORKBENCH_VOLUME_INTERP_CLOSEST, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, false, WORKBENCH_VOLUME_INTERP_LINEAR, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, false, WORKBENCH_VOLUME_INTERP_LINEAR, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, false, WORKBENCH_VOLUME_INTERP_CUBIC, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, false, WORKBENCH_VOLUME_INTERP_CUBIC, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, false, WORKBENCH_VOLUME_INTERP_CLOSEST, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, false, WORKBENCH_VOLUME_INTERP_CLOSEST, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, true, WORKBENCH_VOLUME_INTERP_LINEAR, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, true, WORKBENCH_VOLUME_INTERP_LINEAR, true),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, true, WORKBENCH_VOLUME_INTERP_CUBIC, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, true, WORKBENCH_VOLUME_INTERP_CUBIC, true), nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, true, WORKBENCH_VOLUME_INTERP_CLOSEST, false),
+ nullptr);
+ EXPECT_NE(workbench_shader_volume_get(true, true, WORKBENCH_VOLUME_INTERP_CLOSEST, true),
+ nullptr);
GPUShader *dof_prepare_sh;
GPUShader *dof_downsample_sh;