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Diffstat (limited to 'source/blender/draw/tests')
-rw-r--r--source/blender/draw/tests/shaders_test.cc29
1 files changed, 23 insertions, 6 deletions
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc
index 2c8b3d85a0a..8ab626ed7ba 100644
--- a/source/blender/draw/tests/shaders_test.cc
+++ b/source/blender/draw/tests/shaders_test.cc
@@ -299,12 +299,29 @@ TEST_F(DrawTest, eevee_glsl_shaders_static)
EXPECT_NE(EEVEE_shaders_bloom_upsample_get(true), nullptr);
EXPECT_NE(EEVEE_shaders_bloom_resolve_get(false), nullptr);
EXPECT_NE(EEVEE_shaders_bloom_resolve_get(true), nullptr);
- EXPECT_NE(EEVEE_shaders_depth_of_field_downsample_get(false), nullptr);
- EXPECT_NE(EEVEE_shaders_depth_of_field_downsample_get(true), nullptr);
- EXPECT_NE(EEVEE_shaders_depth_of_field_scatter_get(false), nullptr);
- EXPECT_NE(EEVEE_shaders_depth_of_field_scatter_get(true), nullptr);
- EXPECT_NE(EEVEE_shaders_depth_of_field_resolve_get(false), nullptr);
- EXPECT_NE(EEVEE_shaders_depth_of_field_resolve_get(true), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_bokeh_get(), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_setup_get(), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_flatten_tiles_get(), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_dilate_tiles_get(false), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_dilate_tiles_get(true), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_downsample_get(), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_reduce_get(true), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_reduce_get(false), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_gather_get(DOF_GATHER_FOREGROUND, false), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_gather_get(DOF_GATHER_FOREGROUND, true), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_gather_get(DOF_GATHER_BACKGROUND, false), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_gather_get(DOF_GATHER_BACKGROUND, true), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_gather_get(DOF_GATHER_HOLEFILL, false), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_gather_get(DOF_GATHER_HOLEFILL, true), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_filter_get(), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_scatter_get(false, false), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_scatter_get(false, true), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_scatter_get(true, false), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_scatter_get(true, true), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_resolve_get(false, true), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_resolve_get(false, false), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_resolve_get(true, true), nullptr);
+ EXPECT_NE(EEVEE_shaders_depth_of_field_resolve_get(true, false), nullptr);
EXPECT_NE(EEVEE_shaders_effect_downsample_sh_get(), nullptr);
EXPECT_NE(EEVEE_shaders_effect_downsample_cube_sh_get(), nullptr);
EXPECT_NE(EEVEE_shaders_effect_minz_downlevel_sh_get(), nullptr);