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-rw-r--r--source/blender/draw/intern/draw_cache_impl.h20
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c533
2 files changed, 256 insertions, 297 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index dfdbd7f47e7..9f4162195bf 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -132,24 +132,18 @@ struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me);
/* Object mode Wireframe overlays */
struct GPUBatch *DRW_mesh_batch_cache_get_wireframes_face(struct Mesh *me);
+/* edit-mesh UV editor */
+struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_area(struct Mesh *me);
+struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_angle(struct Mesh *me);
+struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(struct Mesh *me);
+struct GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(struct Mesh *me);
+struct GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(struct Mesh *me);
+struct GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(struct Mesh *me);
void DRW_mesh_cache_sculpt_coords_ensure(struct Mesh *me);
-enum {
- UVEDIT_EDGES = (1 << 0),
- UVEDIT_DATA = (1 << 1),
- UVEDIT_FACEDOTS = (1 << 2),
- UVEDIT_FACES = (1 << 3),
- UVEDIT_STRETCH_ANGLE = (1 << 4),
- UVEDIT_STRETCH_AREA = (1 << 5),
- UVEDIT_SYNC_SEL = (1 << 6),
-};
-
/* For Image UV editor. */
struct GPUBatch *DRW_mesh_batch_cache_get_texpaint_loop_wire(struct Mesh *me);
-void DRW_mesh_cache_uvedit(
- struct Object *me, struct SpaceImage *sima, struct Scene *scene, uchar state,
- struct GPUBatch **faces, struct GPUBatch **edges, struct GPUBatch **verts, struct GPUBatch **facedots);
/* Edit mesh bitflags (is this the right place?) */
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index a0da6fb2919..524e802e80d 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -2036,6 +2036,17 @@ typedef struct MeshBatchCache {
GPUVertBuf *facedots_idx;
} edit;
+ /* Edit UVs:
+ * We need different flags and vertex count form edit mesh. */
+ struct {
+ GPUVertBuf *loop_stretch_angle;
+ GPUVertBuf *loop_stretch_area;
+ GPUVertBuf *loop_uv;
+ GPUVertBuf *loop_data;
+ GPUVertBuf *facedots_uv;
+ GPUVertBuf *facedots_data;
+ } edituv;
+
/* Index Buffers:
* Only need to be updated when topology changes. */
struct {
@@ -2054,6 +2065,8 @@ typedef struct MeshBatchCache {
GPUIndexBuf *edit_loops_points; /* verts */
GPUIndexBuf *edit_loops_lines; /* edges */
GPUIndexBuf *edit_loops_tris; /* faces */
+ /* Edit UVs */
+ GPUIndexBuf *edituv_loops_lines; /* edges & faces */
} ibo;
struct {
@@ -2069,6 +2082,13 @@ typedef struct MeshBatchCache {
GPUBatch *edit_triangles_lnor;
GPUBatch *edit_loose_edges_nor;
GPUBatch *edit_facedots;
+ /* Edit UVs */
+ GPUBatch *edituv_faces_strech_area;
+ GPUBatch *edituv_faces_strech_angle;
+ GPUBatch *edituv_faces;
+ GPUBatch *edituv_edges;
+ GPUBatch *edituv_verts;
+ GPUBatch *edituv_facedots;
/* Edit selection */
GPUBatch *edit_selection_verts;
GPUBatch *edit_selection_edges;
@@ -2087,27 +2107,8 @@ typedef struct MeshBatchCache {
GPUBatch **surf_per_mat;
/* OLD BATCH METHOD, thoses needs to be ported and added in the structs above. */
-
- /* 2D/UV edit */
- GPUVertBuf *edituv_pos;
- GPUVertBuf *edituv_area;
- GPUVertBuf *edituv_angle;
- GPUVertBuf *edituv_data;
-
- GPUIndexBuf *edituv_visible_faces;
- GPUIndexBuf *edituv_visible_edges;
-
GPUBatch *texpaint_uv_loops;
- GPUBatch *edituv_faces_strech_area;
- GPUBatch *edituv_faces_strech_angle;
- GPUBatch *edituv_faces;
- GPUBatch *edituv_edges;
- GPUBatch *edituv_verts;
- GPUBatch *edituv_facedots;
-
- char edituv_state;
-
/* arrays of bool uniform names (and value) that will be use to
* set srgb conversion for auto attribs.*/
char *auto_layer_names;
@@ -2123,6 +2124,7 @@ typedef struct MeshBatchCache {
int vert_len;
int mat_len;
bool is_editmode;
+ bool is_uvsyncsel;
struct DRW_MeshWeightState weight_state;
@@ -2204,12 +2206,6 @@ static void mesh_batch_cache_init(Mesh *me)
cache->surf_per_mat_tris = MEM_callocN(sizeof(*cache->surf_per_mat_tris) * cache->mat_len, __func__);
cache->surf_per_mat = MEM_callocN(sizeof(*cache->surf_per_mat) * cache->mat_len, __func__);
- /* TODO Might be wiser to alloc in one chunck. */
- for (int i = 0; i < cache->mat_len; ++i) {
- cache->surf_per_mat_tris[i] = MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf");
- cache->surf_per_mat[i] = MEM_callocN(sizeof(GPUBatch), "GPUBatch");
- }
-
cache->is_maybe_dirty = false;
cache->is_dirty = false;
@@ -2264,45 +2260,22 @@ static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
static void mesh_batch_cache_discard_uvedit(MeshBatchCache *cache)
{
- GPU_VERTBUF_DISCARD_SAFE(cache->edituv_pos);
- GPU_VERTBUF_DISCARD_SAFE(cache->edituv_area);
- GPU_VERTBUF_DISCARD_SAFE(cache->edituv_angle);
- GPU_VERTBUF_DISCARD_SAFE(cache->edituv_data);
-
- GPU_INDEXBUF_DISCARD_SAFE(cache->edituv_visible_faces);
- GPU_INDEXBUF_DISCARD_SAFE(cache->edituv_visible_edges);
-
- if (cache->edituv_faces_strech_area) {
- gpu_batch_presets_unregister(cache->edituv_faces_strech_area);
- }
- if (cache->edituv_faces_strech_angle) {
- gpu_batch_presets_unregister(cache->edituv_faces_strech_angle);
- }
- if (cache->edituv_faces) {
- gpu_batch_presets_unregister(cache->edituv_faces);
- }
- if (cache->edituv_edges) {
- gpu_batch_presets_unregister(cache->edituv_edges);
- }
- if (cache->edituv_verts) {
- gpu_batch_presets_unregister(cache->edituv_verts);
- }
- if (cache->edituv_facedots) {
- gpu_batch_presets_unregister(cache->edituv_facedots);
+ for (int i = 0; i < sizeof(cache->edituv) / sizeof(void *); ++i) {
+ GPUVertBuf **vbo = (GPUVertBuf **)&cache->edituv;
+ GPU_VERTBUF_DISCARD_SAFE(vbo[i]);
}
- GPU_BATCH_DISCARD_SAFE(cache->edituv_faces_strech_area);
- GPU_BATCH_DISCARD_SAFE(cache->edituv_faces_strech_angle);
- GPU_BATCH_DISCARD_SAFE(cache->edituv_faces);
- GPU_BATCH_DISCARD_SAFE(cache->edituv_edges);
- GPU_BATCH_DISCARD_SAFE(cache->edituv_verts);
- GPU_BATCH_DISCARD_SAFE(cache->edituv_facedots);
+ GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_lines);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_area);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_angle);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_facedots);
gpu_batch_presets_unregister(cache->texpaint_uv_loops);
GPU_BATCH_DISCARD_SAFE(cache->texpaint_uv_loops);
-
- cache->edituv_state = 0;
}
void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
@@ -4658,6 +4631,42 @@ GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(Mesh *me)
/** \name UV Image editor API
* \{ */
+GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_area(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ return DRW_batch_request(&cache->batch.edituv_faces_strech_area);
+}
+
+GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_angle(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ return DRW_batch_request(&cache->batch.edituv_faces_strech_angle);
+}
+
+GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ return DRW_batch_request(&cache->batch.edituv_faces);
+}
+
+GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ return DRW_batch_request(&cache->batch.edituv_edges);
+}
+
+GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ return DRW_batch_request(&cache->batch.edituv_verts);
+}
+
+GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ return DRW_batch_request(&cache->batch.edituv_facedots);
+}
+
/* TODO port to batch request. Is basically batch.wire_loops. */
GPUBatch *DRW_mesh_batch_cache_get_texpaint_loop_wire(Mesh *me)
{
@@ -4735,31 +4744,13 @@ void DRW_mesh_cache_sculpt_coords_ensure(Mesh *UNUSED(me))
#endif
}
-static uchar mesh_batch_cache_validate_edituvs(MeshBatchCache *cache, uchar state)
-{
- if ((cache->edituv_state & UVEDIT_SYNC_SEL) != (state & UVEDIT_SYNC_SEL)) {
- mesh_batch_cache_discard_uvedit(cache);
- return state;
- }
- else {
- return ((cache->edituv_state & state) ^ state);
- }
-}
-
/* Compute 3D & 2D areas and their sum. */
BLI_INLINE void edit_uv_preprocess_stretch_area(
- float (*tf_uv)[2], BMFace *efa, const float asp[2], const int cd_loop_uv_offset, uint fidx,
+ BMFace *efa, const int cd_loop_uv_offset, uint fidx,
float *totarea, float *totuvarea, float (*faces_areas)[2])
{
- BMLoop *l;
- BMIter liter;
- int i;
- BM_ITER_ELEM_INDEX(l, &liter, efa, BM_LOOPS_OF_FACE, i) {
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- mul_v2_v2v2(tf_uv[i], luv->uv, asp);
- }
faces_areas[fidx][0] = BM_face_calc_area(efa);
- faces_areas[fidx][1] = area_poly_v2(tf_uv, efa->len);
+ faces_areas[fidx][1] = BM_face_calc_area_uv(efa, cd_loop_uv_offset);
*totarea += faces_areas[fidx][0];
*totuvarea += faces_areas[fidx][1];
@@ -4836,10 +4827,11 @@ static struct EditUVFormatIndex {
} uv_attr_id = {0};
static void uvedit_fill_buffer_data(
- Object *ob, struct SpaceImage *sima, Scene *scene, uchar state, MeshBatchCache *cache,
- GPUIndexBufBuilder *elb_faces, GPUIndexBufBuilder *elb_edges, GPUVertBuf **facedots_vbo)
+ Mesh *me, const ToolSettings *ts,
+ GPUVertBuf *vbo_pos, GPUVertBuf *vbo_data, GPUVertBuf *vbo_area, GPUVertBuf *vbo_angle,
+ GPUVertBuf *vbo_fdots_pos, GPUVertBuf *vbo_fdots_data,
+ GPUIndexBufBuilder *elb)
{
- Mesh *me = ob->data;
BMEditMesh *embm = me->edit_btmesh;
BMesh *bm = embm->bm;
BMIter iter, liter;
@@ -4848,20 +4840,16 @@ static void uvedit_fill_buffer_data(
MLoopUV *luv;
uint vidx, fidx, i;
float (*faces_areas)[2] = NULL;
- float asp[2];
float totarea = 0.0f, totuvarea = 0.0f;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
- Image *ima = sima->image;
BMFace *efa_act = EDBM_uv_active_face_get(embm, false, false); /* will be set to NULL if hidden */
-
- if (state & (UVEDIT_STRETCH_AREA | UVEDIT_STRETCH_ANGLE)) {
- ED_space_image_get_uv_aspect(sima, &asp[0], &asp[1]);
- }
+ /* Hack to avoid passing the scene here. */
+ Scene scene = { .toolsettings = (ToolSettings *)ts };
BLI_buffer_declare_static(vec3f, vec3_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
BLI_buffer_declare_static(vec2f, vec2_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
- if (state & UVEDIT_STRETCH_AREA) {
+ if (vbo_area) {
faces_areas = MEM_mallocN(sizeof(float) * 2 * bm->totface, "EDITUV faces areas");
}
@@ -4869,14 +4857,10 @@ static void uvedit_fill_buffer_data(
fidx = 0;
BM_ITER_MESH(efa, &iter, bm, BM_FACES_OF_MESH) {
/* Tag hidden faces */
- BM_elem_flag_set(efa, BM_ELEM_TAG, uvedit_face_visible_test(scene, ob, ima, efa));
+ BM_elem_flag_set(efa, BM_ELEM_TAG, uvedit_face_visible_nolocal(&scene, efa));
- if ((state & UVEDIT_STRETCH_AREA) &&
- BM_elem_flag_test(efa, BM_ELEM_TAG))
- {
- const int efa_len = efa->len;
- float (*tf_uv)[2] = (float (*)[2])BLI_buffer_reinit_data(&vec2_buf, vec2f, efa_len);
- edit_uv_preprocess_stretch_area(tf_uv, efa, asp, cd_loop_uv_offset, fidx++,
+ if (vbo_area && BM_elem_flag_test(efa, BM_ELEM_TAG)) {
+ edit_uv_preprocess_stretch_area(efa, cd_loop_uv_offset, fidx++,
&totarea, &totuvarea, faces_areas);
}
}
@@ -4892,60 +4876,57 @@ static void uvedit_fill_buffer_data(
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- uchar face_flag = edit_uv_get_face_flag(efa, efa_act, cd_loop_uv_offset, scene);
+ uchar face_flag = edit_uv_get_face_flag(efa, efa_act, cd_loop_uv_offset, &scene);
/* Face preprocess */
- if (state & UVEDIT_STRETCH_AREA) {
+ if (vbo_area) {
area_stretch = edit_uv_get_stretch_area(faces_areas[fidx][0] / totarea,
faces_areas[fidx][1] / totuvarea) * 65534.0f;
}
- if (state & UVEDIT_STRETCH_ANGLE) {
+ if (vbo_angle) {
av = (float (*)[3])BLI_buffer_reinit_data(&vec3_buf, vec3f, efa_len);
auv = (float (*)[2])BLI_buffer_reinit_data(&vec2_buf, vec2f, efa_len);
+ /* TODO modify shader to apply the correct aspect on the fly, or get the correct aspect.
+ * But later solution would make it correct only in one editor at a time. */
+ float asp[2] = {1.0f, 1.0f};
edit_uv_preprocess_stretch_angle(auv, av, cd_loop_uv_offset, efa, asp);
}
BM_ITER_ELEM_INDEX(l, &liter, efa, BM_LOOPS_OF_FACE, i) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- uchar flag = face_flag | edit_uv_get_loop_flag(l, cd_loop_uv_offset, scene);
-
- if (state & UVEDIT_STRETCH_AREA) {
- GPU_vertbuf_attr_set(cache->edituv_area, uv_attr_id.area, vidx, &area_stretch);
+ if (vbo_area) {
+ GPU_vertbuf_attr_set(vbo_area, uv_attr_id.area, vidx, &area_stretch);
}
- if (state & UVEDIT_STRETCH_ANGLE) {
+ if (vbo_angle) {
ushort angle = 65534.0f * edit_uv_get_loop_stretch_angle(auv[i], auv[(i + 1) % efa_len],
av[i], av[(i + 1) % efa_len]);
- GPU_vertbuf_attr_set(cache->edituv_angle, uv_attr_id.angle, vidx, &angle);
- }
- if (state & UVEDIT_EDGES) {
- GPU_vertbuf_attr_set(cache->edituv_pos, uv_attr_id.uvs, vidx, luv->uv);
+ GPU_vertbuf_attr_set(vbo_angle, uv_attr_id.angle, vidx, &angle);
}
- if (state & UVEDIT_DATA) {
- GPU_vertbuf_attr_set(cache->edituv_data, uv_attr_id.flag, vidx, &flag);
+ if (vbo_pos) {
+ GPU_vertbuf_attr_set(vbo_pos, uv_attr_id.uvs, vidx, luv->uv);
}
- if (state & UVEDIT_FACES) {
- GPU_indexbuf_add_generic_vert(elb_faces, vidx);
+ if (vbo_data) {
+ uchar flag = face_flag | edit_uv_get_loop_flag(l, cd_loop_uv_offset, &scene);
+ GPU_vertbuf_attr_set(vbo_data, uv_attr_id.flag, vidx, &flag);
}
- if (state & UVEDIT_EDGES) {
- GPU_indexbuf_add_generic_vert(elb_edges, vidx);
+ if (elb) {
+ GPU_indexbuf_add_generic_vert(elb, vidx);
}
-
- if (state & UVEDIT_FACEDOTS) {
+ if (vbo_fdots_pos) {
add_v2_v2(fdot, luv->uv);
}
vidx++;
}
- if (state & UVEDIT_FACES) {
- GPU_indexbuf_add_primitive_restart(elb_faces);
+ if (elb) {
+ GPU_indexbuf_add_generic_vert(elb, vidx - efa->len);
+ GPU_indexbuf_add_primitive_restart(elb);
}
- if (state & UVEDIT_EDGES) {
- GPU_indexbuf_add_primitive_restart(elb_edges);
- }
-
- if (state & UVEDIT_FACEDOTS) {
+ if (vbo_fdots_pos) {
mul_v2_fl(fdot, 1.0f / (float)efa->len);
- GPU_vertbuf_attr_set(*facedots_vbo, uv_attr_id.fdots_uvs, fidx, fdot);
- GPU_vertbuf_attr_set(*facedots_vbo, uv_attr_id.fdots_flag, fidx, &face_flag);
+ GPU_vertbuf_attr_set(vbo_fdots_pos, uv_attr_id.fdots_uvs, fidx, fdot);
+ }
+ if (vbo_fdots_data) {
+ GPU_vertbuf_attr_set(vbo_fdots_data, uv_attr_id.fdots_flag, fidx, &face_flag);
}
fidx++;
}
@@ -4957,199 +4938,96 @@ static void uvedit_fill_buffer_data(
BLI_buffer_free(&vec3_buf);
BLI_buffer_free(&vec2_buf);
- if (vidx == 0) {
- GPU_VERTBUF_DISCARD_SAFE(cache->edituv_area);
- GPU_VERTBUF_DISCARD_SAFE(cache->edituv_angle);
- GPU_VERTBUF_DISCARD_SAFE(cache->edituv_pos);
- GPU_VERTBUF_DISCARD_SAFE(cache->edituv_data);
- GPU_VERTBUF_DISCARD_SAFE(*facedots_vbo);
- }
-
if (vidx < bm->totloop) {
- if (cache->edituv_area && (state & UVEDIT_STRETCH_AREA)) {
- GPU_vertbuf_data_resize(cache->edituv_area, vidx);
+ if (vbo_area) {
+ GPU_vertbuf_data_resize(vbo_area, vidx);
}
- if (cache->edituv_angle && (state & UVEDIT_STRETCH_ANGLE)) {
- GPU_vertbuf_data_resize(cache->edituv_angle, vidx);
+ if (vbo_angle) {
+ GPU_vertbuf_data_resize(vbo_angle, vidx);
}
- if (cache->edituv_pos && (state & UVEDIT_EDGES)) {
- GPU_vertbuf_data_resize(cache->edituv_pos, vidx);
+ if (vbo_pos) {
+ GPU_vertbuf_data_resize(vbo_pos, vidx);
}
- if (cache->edituv_data && (state & UVEDIT_DATA)) {
- GPU_vertbuf_data_resize(cache->edituv_data, vidx);
+ if (vbo_data) {
+ GPU_vertbuf_data_resize(vbo_data, vidx);
}
}
if (fidx < bm->totface) {
- if (*facedots_vbo) {
- GPU_vertbuf_data_resize(*facedots_vbo, fidx);
+ if (vbo_fdots_pos) {
+ GPU_vertbuf_data_resize(vbo_fdots_pos, fidx);
+ }
+ if (vbo_fdots_data) {
+ GPU_vertbuf_data_resize(vbo_fdots_data, fidx);
}
}
}
-static void mesh_batch_cache_create_uvedit_buffers(
- Object *ob, struct SpaceImage *sima, Scene *scene, MeshBatchCache *cache, uchar state)
+static void mesh_create_uvedit_buffers(
+ Mesh *me, const ToolSettings *ts,
+ GPUVertBuf *vbo_pos, GPUVertBuf *vbo_data, GPUVertBuf *vbo_area, GPUVertBuf *vbo_angle,
+ GPUVertBuf *vbo_fdots_pos, GPUVertBuf *vbo_fdots_data, GPUIndexBuf *ibo_face)
{
- GPUVertBuf *facedots_vbo = NULL;
-
- if (state == 0) {
- return;
- }
-
- Mesh *me = ob->data;
- BMEditMesh *embm = me->edit_btmesh;
- BMesh *bm = embm->bm;
+ BMesh *bm = me->edit_btmesh->bm;
static GPUVertFormat format_pos = { 0 };
static GPUVertFormat format_area = { 0 };
static GPUVertFormat format_angle = { 0 };
static GPUVertFormat format_flag = { 0 };
- static GPUVertFormat format_facedots = { 0 };
+ static GPUVertFormat format_fdots_pos = { 0 };
+ static GPUVertFormat format_fdots_flag = { 0 };
if (format_pos.attr_len == 0) {
- uv_attr_id.uvs = GPU_vertformat_attr_add(&format_pos, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uv_attr_id.area = GPU_vertformat_attr_add(&format_area, "stretch", GPU_COMP_U16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
uv_attr_id.angle = GPU_vertformat_attr_add(&format_angle, "stretch", GPU_COMP_U16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
uv_attr_id.flag = GPU_vertformat_attr_add(&format_flag, "flag", GPU_COMP_U8, 1, GPU_FETCH_INT);
+ uv_attr_id.uvs = GPU_vertformat_attr_add(&format_pos, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ GPU_vertformat_alias_add(&format_pos, "pos");
- uv_attr_id.fdots_uvs = GPU_vertformat_attr_add(&format_facedots, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- uv_attr_id.fdots_flag = GPU_vertformat_attr_add(&format_facedots, "flag", GPU_COMP_U8, 1, GPU_FETCH_INT);
+ uv_attr_id.fdots_flag = GPU_vertformat_attr_add(&format_fdots_flag, "flag", GPU_COMP_U8, 1, GPU_FETCH_INT);
+ uv_attr_id.fdots_uvs = GPU_vertformat_attr_add(&format_fdots_pos, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ GPU_vertformat_alias_add(&format_fdots_pos, "pos");
}
const uint vert_len = bm->totloop;
- const uint idx_len = bm->totloop + bm->totface;
+ const uint idx_len = bm->totloop + bm->totface * 2;
const uint face_len = bm->totface;
- if (state & UVEDIT_EDGES) {
- cache->edituv_pos = GPU_vertbuf_create_with_format(&format_pos);
- GPU_vertbuf_data_alloc(cache->edituv_pos, vert_len);
- }
- if (state & UVEDIT_DATA) {
- cache->edituv_data = GPU_vertbuf_create_with_format(&format_flag);
- GPU_vertbuf_data_alloc(cache->edituv_data, vert_len);
- }
- if (state & UVEDIT_STRETCH_AREA) {
- cache->edituv_area = GPU_vertbuf_create_with_format(&format_area);
- GPU_vertbuf_data_alloc(cache->edituv_area, vert_len);
- }
- if (state & UVEDIT_STRETCH_ANGLE) {
- cache->edituv_angle = GPU_vertbuf_create_with_format(&format_angle);
- GPU_vertbuf_data_alloc(cache->edituv_angle, vert_len);
- }
- if (state & UVEDIT_FACEDOTS) {
- facedots_vbo = GPU_vertbuf_create_with_format(&format_facedots);
- GPU_vertbuf_data_alloc(facedots_vbo, face_len);
- }
-
- /* NOTE: we could use the same index buffer for both primitive type (it's the same indices)
- * but since GPU_PRIM_LINE_LOOP does not exist in vulkan, make it future proof. */
- GPUIndexBufBuilder elb_faces, elb_edges;
- if (state & UVEDIT_EDGES) {
- GPU_indexbuf_init_ex(&elb_edges, GPU_PRIM_LINE_LOOP, idx_len, vert_len, true);
- }
- if (state & UVEDIT_FACES) {
- GPU_indexbuf_init_ex(&elb_faces, GPU_PRIM_TRI_FAN, idx_len, vert_len, true);
- }
-
- uvedit_fill_buffer_data(ob, sima, scene, state, cache, &elb_faces, &elb_edges, &facedots_vbo);
-
- if (state & UVEDIT_EDGES) {
- cache->edituv_visible_edges = GPU_indexbuf_build(&elb_edges);
+ if (DRW_TEST_ASSIGN_VBO(vbo_pos)) {
+ GPU_vertbuf_init_with_format(vbo_pos, &format_pos);
+ GPU_vertbuf_data_alloc(vbo_pos, vert_len);
}
- if (state & UVEDIT_FACES) {
- cache->edituv_visible_faces = GPU_indexbuf_build(&elb_faces);
+ if (DRW_TEST_ASSIGN_VBO(vbo_data)) {
+ GPU_vertbuf_init_with_format(vbo_data, &format_flag);
+ GPU_vertbuf_data_alloc(vbo_data, vert_len);
}
- if ((state & UVEDIT_FACEDOTS) && facedots_vbo) {
- cache->edituv_facedots = GPU_batch_create_ex(GPU_PRIM_POINTS, facedots_vbo, NULL, GPU_BATCH_OWNS_VBO);
- gpu_batch_presets_register(cache->edituv_facedots);
+ if (DRW_TEST_ASSIGN_VBO(vbo_area)) {
+ GPU_vertbuf_init_with_format(vbo_area, &format_area);
+ GPU_vertbuf_data_alloc(vbo_area, vert_len);
}
-
- cache->edituv_state |= state;
-}
-
-void DRW_mesh_cache_uvedit(
- Object *ob, struct SpaceImage *sima, Scene *scene, uchar state,
- GPUBatch **faces, GPUBatch **edges, GPUBatch **verts, GPUBatch **facedots)
-{
- Mesh *me = ob->data;
- MeshBatchCache *cache = mesh_batch_cache_get(me);
-
- uchar missing_state = mesh_batch_cache_validate_edituvs(cache, state);
-
- mesh_batch_cache_create_uvedit_buffers(ob, sima, scene, cache, missing_state);
-
- /* Bail out if there is nothing to draw. */
- if (cache->edituv_data == NULL) {
- *faces = *edges = *verts = *facedots = NULL;
- return;
+ if (DRW_TEST_ASSIGN_VBO(vbo_angle)) {
+ GPU_vertbuf_init_with_format(vbo_angle, &format_angle);
+ GPU_vertbuf_data_alloc(vbo_angle, vert_len);
}
-
- /* Faces */
- if (state & UVEDIT_STRETCH_AREA) {
- if (cache->edituv_faces_strech_area == NULL) {
- cache->edituv_faces_strech_area = GPU_batch_create(GPU_PRIM_TRI_FAN,
- cache->edituv_pos,
- cache->edituv_visible_faces);
- GPU_batch_vertbuf_add_ex(cache->edituv_faces_strech_area,
- cache->edituv_area, false);
- gpu_batch_presets_register(cache->edituv_faces_strech_area);
- }
- *faces = cache->edituv_faces_strech_area;
- }
- else if (state & UVEDIT_STRETCH_ANGLE) {
- if (cache->edituv_faces_strech_angle == NULL) {
- cache->edituv_faces_strech_angle = GPU_batch_create(GPU_PRIM_TRI_FAN,
- cache->edituv_pos,
- cache->edituv_visible_faces);
- GPU_batch_vertbuf_add_ex(cache->edituv_faces_strech_angle,
- cache->edituv_angle, false);
- gpu_batch_presets_register(cache->edituv_faces_strech_angle);
- }
- *faces = cache->edituv_faces_strech_angle;
- }
- else if (state & UVEDIT_FACES) {
- if (cache->edituv_faces == NULL) {
- cache->edituv_faces = GPU_batch_create(GPU_PRIM_TRI_FAN,
- cache->edituv_pos,
- cache->edituv_visible_faces);
- GPU_batch_vertbuf_add_ex(cache->edituv_faces,
- cache->edituv_data, false);
- gpu_batch_presets_register(cache->edituv_faces);
- }
- *faces = cache->edituv_faces;
+ if (DRW_TEST_ASSIGN_VBO(vbo_fdots_pos)) {
+ GPU_vertbuf_init_with_format(vbo_fdots_pos, &format_fdots_pos);
+ GPU_vertbuf_data_alloc(vbo_fdots_pos, face_len);
}
- else {
- *faces = NULL;
+ if (DRW_TEST_ASSIGN_VBO(vbo_fdots_data)) {
+ GPU_vertbuf_init_with_format(vbo_fdots_data, &format_fdots_flag);
+ GPU_vertbuf_data_alloc(vbo_fdots_data, face_len);
}
- {
- if (cache->edituv_edges == NULL) {
- cache->edituv_edges = GPU_batch_create(GPU_PRIM_LINE_LOOP,
- cache->edituv_pos,
- cache->edituv_visible_edges);
- GPU_batch_vertbuf_add_ex(cache->edituv_edges,
- cache->edituv_data, false);
- gpu_batch_presets_register(cache->edituv_edges);
- }
- *edges = cache->edituv_edges;
+ GPUIndexBufBuilder elb;
+ if (DRW_TEST_ASSIGN_IBO(ibo_face)) {
+ GPU_indexbuf_init_ex(&elb, GPU_PRIM_LINE_STRIP, idx_len, vert_len, true);
}
- {
- if (cache->edituv_verts == NULL) {
- cache->edituv_verts = GPU_batch_create(GPU_PRIM_POINTS,
- cache->edituv_pos,
- NULL);
- GPU_batch_vertbuf_add_ex(cache->edituv_verts,
- cache->edituv_data, false);
- gpu_batch_presets_register(cache->edituv_verts);
- }
- *verts = cache->edituv_verts;
- }
+ uvedit_fill_buffer_data(me, ts,
+ vbo_pos, vbo_data, vbo_area, vbo_angle, vbo_fdots_pos, vbo_fdots_data,
+ ibo_face ? &elb : NULL);
- if (state & UVEDIT_FACEDOTS) {
- *facedots = cache->edituv_facedots;
- }
- else {
- *facedots = NULL;
+ if (ibo_face) {
+ GPU_indexbuf_build_in_place(&elb, ibo_face);
}
}
@@ -5215,6 +5093,26 @@ void DRW_mesh_batch_cache_create_requested(
memset(cache->cd_lneeded, 0, sizeof(cache->cd_lneeded));
memset(cache->cd_vneeded, 0, sizeof(cache->cd_vneeded));
+ /* Discard UV batches if sync_selection changes */
+ if (ts != NULL) {
+ const bool is_uvsyncsel = (ts->uv_flag & UV_SYNC_SELECTION);
+ if (cache->is_uvsyncsel != is_uvsyncsel) {
+ cache->is_uvsyncsel = is_uvsyncsel;
+ for (int i = 0; i < sizeof(cache->edituv) / sizeof(void *); ++i) {
+ GPUVertBuf **vbo = (GPUVertBuf **)&cache->edituv;
+ GPU_VERTBUF_DISCARD_SAFE(vbo[i]);
+ }
+ GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_lines);
+ /* We only clear the batches as they may already have been referenced. */
+ GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_strech_area);
+ GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_strech_angle);
+ GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces);
+ GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_edges);
+ GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_verts);
+ GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_facedots);
+ }
+ }
+
/* Init batches and request VBOs & IBOs */
if (DRW_batch_requested(cache->batch.surface, GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->batch.surface, &cache->ibo.loops_tris);
@@ -5256,6 +5154,7 @@ void DRW_mesh_batch_cache_create_requested(
DRW_vbo_request(cache->batch.wire_triangles, &cache->tess.wireframe_data);
}
+ /* Edit Mesh */
if (DRW_batch_requested(cache->batch.edit_triangles, GPU_PRIM_TRIS)) {
DRW_vbo_request(cache->batch.edit_triangles, &cache->edit.pos_nor);
DRW_vbo_request(cache->batch.edit_triangles, &cache->edit.data);
@@ -5292,6 +5191,39 @@ void DRW_mesh_batch_cache_create_requested(
DRW_vbo_request(cache->batch.edit_triangles_nor, &cache->edit.pos_nor);
}
+ /* Edit UV */
+ if (DRW_batch_requested(cache->batch.edituv_faces, GPU_PRIM_TRI_FAN)) {
+ DRW_ibo_request(cache->batch.edituv_faces, &cache->ibo.edituv_loops_lines); /* reuse linestrip as fan */
+ DRW_vbo_request(cache->batch.edituv_faces, &cache->edituv.loop_uv);
+ DRW_vbo_request(cache->batch.edituv_faces, &cache->edituv.loop_data);
+ }
+ if (DRW_batch_requested(cache->batch.edituv_faces_strech_area, GPU_PRIM_TRI_FAN)) {
+ DRW_ibo_request(cache->batch.edituv_faces_strech_area, &cache->ibo.edituv_loops_lines); /* reuse linestrip as fan */
+ DRW_vbo_request(cache->batch.edituv_faces_strech_area, &cache->edituv.loop_uv);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_area, &cache->edituv.loop_data);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_area, &cache->edituv.loop_stretch_area);
+ }
+ if (DRW_batch_requested(cache->batch.edituv_faces_strech_angle, GPU_PRIM_TRI_FAN)) {
+ DRW_ibo_request(cache->batch.edituv_faces_strech_angle, &cache->ibo.edituv_loops_lines); /* reuse linestrip as fan */
+ DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &cache->edituv.loop_uv);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &cache->edituv.loop_data);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &cache->edituv.loop_stretch_angle);
+ }
+ if (DRW_batch_requested(cache->batch.edituv_edges, GPU_PRIM_LINE_STRIP)) {
+ DRW_ibo_request(cache->batch.edituv_edges, &cache->ibo.edituv_loops_lines);
+ DRW_vbo_request(cache->batch.edituv_edges, &cache->edituv.loop_uv);
+ DRW_vbo_request(cache->batch.edituv_edges, &cache->edituv.loop_data);
+ }
+ if (DRW_batch_requested(cache->batch.edituv_verts, GPU_PRIM_POINTS)) {
+ DRW_vbo_request(cache->batch.edituv_verts, &cache->edituv.loop_uv);
+ DRW_vbo_request(cache->batch.edituv_verts, &cache->edituv.loop_data);
+ }
+ if (DRW_batch_requested(cache->batch.edituv_facedots, GPU_PRIM_POINTS)) {
+ DRW_vbo_request(cache->batch.edituv_facedots, &cache->edituv.facedots_uv);
+ DRW_vbo_request(cache->batch.edituv_facedots, &cache->edituv.facedots_data);
+ }
+
+ /* Selection */
/* TODO reuse ordered.loop_pos_nor if possible. */
if (DRW_batch_requested(cache->batch.edit_selection_verts, GPU_PRIM_POINTS)) {
DRW_ibo_request(cache->batch.edit_selection_verts, &cache->ibo.edit_loops_points);
@@ -5313,6 +5245,7 @@ void DRW_mesh_batch_cache_create_requested(
DRW_vbo_request(cache->batch.edit_selection_facedots, &cache->edit.facedots_idx);
}
+ /* Per Material */
for (int i = 0; i < cache->mat_len; ++i) {
if (DRW_batch_requested(cache->surf_per_mat[i], GPU_PRIM_TRIS)) {
if (cache->mat_len > 1) {
@@ -5375,6 +5308,15 @@ void DRW_mesh_batch_cache_create_requested(
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_edit_flag, cache->ibo.edit_loops_lines, MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOSE_VERT | MR_DATATYPE_LOOSE_EDGE | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI);
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_edit_flag, cache->ibo.edit_loops_tris, MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOSE_VERT | MR_DATATYPE_LOOSE_EDGE | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI);
+ /* Thoses read bmesh directly. */
+ DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edituv.loop_stretch_angle, 0);
+ DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edituv.loop_stretch_area, 0);
+ DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edituv.loop_uv, 0);
+ DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edituv.loop_data, 0);
+ DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edituv.facedots_uv, 0);
+ DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edituv.facedots_data, 0);
+ DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_edit_flag, cache->ibo.edituv_loops_lines, 0);
+
Mesh *me_original = me;
MBC_GET_FINAL_MESH(me);
@@ -5382,7 +5324,11 @@ void DRW_mesh_batch_cache_create_requested(
mr_flag |= mr_edit_flag;
}
- MeshRenderData *rdata = mesh_render_data_create_ex(me, mr_flag, cache->cd_vused, cache->cd_lused);
+ MeshRenderData *rdata = NULL;
+
+ if (mr_flag != 0) {
+ rdata = mesh_render_data_create_ex(me, mr_flag, cache->cd_vused, cache->cd_lused);
+ }
/* Generate VBOs */
if (DRW_vbo_requested(cache->ordered.pos_nor)) {
@@ -5429,12 +5375,14 @@ void DRW_mesh_batch_cache_create_requested(
}
/* Use original Mesh* to have the correct edit cage. */
- if (me_original != me) {
- mesh_render_data_free(rdata);
+ if (me_original != me && mr_edit_flag != 0) {
+ if (rdata) {
+ mesh_render_data_free(rdata);
+ }
rdata = mesh_render_data_create(me_original, mr_edit_flag);
}
- if (rdata->mapped.supported) {
+ if (rdata && rdata->mapped.supported) {
rdata->mapped.use = true;
}
@@ -5477,7 +5425,24 @@ void DRW_mesh_batch_cache_create_requested(
mesh_create_edit_loops_tris(rdata, cache->ibo.edit_loops_tris);
}
- mesh_render_data_free(rdata);
+ if (DRW_vbo_requested(cache->edituv.loop_stretch_angle) ||
+ DRW_vbo_requested(cache->edituv.loop_stretch_area) ||
+ DRW_vbo_requested(cache->edituv.loop_uv) ||
+ DRW_vbo_requested(cache->edituv.loop_data) ||
+ DRW_vbo_requested(cache->edituv.facedots_uv) ||
+ DRW_vbo_requested(cache->edituv.facedots_data) ||
+ DRW_ibo_requested(cache->ibo.edituv_loops_lines))
+ {
+ mesh_create_uvedit_buffers(me_original, ts,
+ cache->edituv.loop_uv, cache->edituv.loop_data,
+ cache->edituv.loop_stretch_area, cache->edituv.loop_stretch_angle,
+ cache->edituv.facedots_uv, cache->edituv.facedots_data,
+ cache->ibo.edituv_loops_lines);
+ }
+
+ if (rdata) {
+ mesh_render_data_free(rdata);
+ }
#ifdef DEBUG
/* Make sure all requested batches have been setup. */