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-rw-r--r--source/blender/draw/CMakeLists.txt6
-rw-r--r--source/blender/draw/engines/clay/shaders/particle_prim_frag.glsl19
-rw-r--r--source/blender/draw/modes/object_mode.c254
-rw-r--r--source/blender/draw/modes/shaders/particle_dot_frag.glsl49
-rw-r--r--source/blender/draw/modes/shaders/particle_dot_vert.glsl36
-rw-r--r--source/blender/draw/modes/shaders/particle_prim_frag.glsl32
-rw-r--r--source/blender/draw/modes/shaders/particle_prim_vert.glsl (renamed from source/blender/draw/engines/clay/shaders/particle_prim_vert.glsl)15
7 files changed, 321 insertions, 90 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 3bfa9a15ce3..9bd208b823e 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -111,8 +111,6 @@ data_to_c_simple(engines/clay/shaders/ssao_alchemy.glsl SRC)
data_to_c_simple(engines/clay/shaders/ssao_groundtruth.glsl SRC)
data_to_c_simple(engines/clay/shaders/particle_vert.glsl SRC)
data_to_c_simple(engines/clay/shaders/particle_strand_frag.glsl SRC)
-data_to_c_simple(engines/clay/shaders/particle_prim_vert.glsl SRC)
-data_to_c_simple(engines/clay/shaders/particle_prim_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/default_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/default_world_frag.glsl SRC)
@@ -167,6 +165,10 @@ data_to_c_simple(modes/shaders/object_grid_vert.glsl SRC)
data_to_c_simple(modes/shaders/paint_wire_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_wire_vert.glsl SRC)
data_to_c_simple(modes/shaders/paint_vert_frag.glsl SRC)
+data_to_c_simple(modes/shaders/particle_prim_vert.glsl SRC)
+data_to_c_simple(modes/shaders/particle_prim_frag.glsl SRC)
+data_to_c_simple(modes/shaders/particle_dot_vert.glsl SRC)
+data_to_c_simple(modes/shaders/particle_dot_frag.glsl SRC)
list(APPEND INC
)
diff --git a/source/blender/draw/engines/clay/shaders/particle_prim_frag.glsl b/source/blender/draw/engines/clay/shaders/particle_prim_frag.glsl
deleted file mode 100644
index 50572f293d9..00000000000
--- a/source/blender/draw/engines/clay/shaders/particle_prim_frag.glsl
+++ /dev/null
@@ -1,19 +0,0 @@
-
-uniform vec4 color;
-
-flat in int finalAxis;
-
-out vec4 fragColor;
-
-void main()
-{
- if (finalAxis == -1) {
- fragColor = color;
- }
- else {
- vec4 col = vec4(0.0);
- col[finalAxis] = 1.0;
- col.a = 1.0;
- fragColor = col;
- }
-}
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 21f5ad97b3d..fb105a8c7e5 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -56,6 +56,8 @@
#include "draw_manager_text.h"
#include "draw_common.h"
+#define MAX_OBJECT_MAT 512 /* 512 = 9 bit material id */
+
extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
extern GlobalsUboStorage ts;
@@ -68,9 +70,30 @@ extern char datatoc_object_empty_image_frag_glsl[];
extern char datatoc_object_empty_image_vert_glsl[];
extern char datatoc_particle_prim_vert_glsl[];
extern char datatoc_particle_prim_frag_glsl[];
+extern char datatoc_particle_dot_vert_glsl[];
+extern char datatoc_particle_dot_frag_glsl[];
extern char datatoc_common_globals_lib_glsl[];
/* *********** LISTS *********** */
+
+/**
+ * UBOs data needs to be 16 byte aligned (size of vec4)
+ *
+ * Reminder: float, int, bool are 4 bytes
+ *
+ * \note struct is expected to be initialized with all pad-bits zero'd
+ * so we can use 'memcmp' to check for duplicates. Possibly hash data later.
+ */
+typedef struct OBJECT_PARTICLE_UBO_Material {
+ float prim_color[3];
+ float pad1;
+ /* - 16 -*/
+ float sec_color[3];
+ float size;
+ /* - 16 -*/
+} OBJECT_PARTICLE_UBO_Material; /* 32 bytes */
+BLI_STATIC_ASSERT_ALIGN(OBJECT_PARTICLE_UBO_Material, 16)
+
typedef struct OBJECT_PassList {
struct DRWPass *non_meshes;
struct DRWPass *ob_center;
@@ -95,7 +118,19 @@ typedef struct OBJECT_FramebufferList {
struct GPUFrameBuffer *blur;
} OBJECT_FramebufferList;
+typedef struct OBJECT_Storage {
+ /* Materials Parameter UBO */
+ OBJECT_PARTICLE_UBO_Material materials[MAX_OBJECT_MAT];
+ int particle_ubo_current_id;
+ DRWShadingGroup *part_dot_shgrps[MAX_OBJECT_MAT];
+ DRWShadingGroup *part_cross_shgrps[MAX_OBJECT_MAT];
+ DRWShadingGroup *part_circle_shgrps[MAX_OBJECT_MAT];
+ DRWShadingGroup *part_axis_shgrps[MAX_OBJECT_MAT];
+} OBJECT_Storage;
+
typedef struct OBJECT_StorageList {
+ struct OBJECT_Storage *storage;
+ struct GPUUniformBuffer *part_mat_ubo;
struct OBJECT_PrivateData *g_data;
} OBJECT_StorageList;
@@ -186,12 +221,6 @@ typedef struct OBJECT_PrivateData{
DRWShadingGroup *wire_select;
DRWShadingGroup *wire_select_group;
DRWShadingGroup *wire_transform;
-
- /* Particles */
- DRWShadingGroup *part_dot_shgrp;
- DRWShadingGroup *part_cross_shgrp;
- DRWShadingGroup *part_circle_shgrp;
- DRWShadingGroup *part_axis_shgrp;
} OBJECT_PrivateData; /* Transient data */
static struct {
@@ -216,6 +245,8 @@ static struct {
struct GPUTexture *outlines_depth_tx;
struct GPUTexture *outlines_color_tx;
struct GPUTexture *outlines_blur_tx;
+ /* Just a serie of int from 0 to MAX_CLAY_MAT-1 */
+ int ubo_mat_idxs[MAX_OBJECT_MAT];
} e_data = {NULL}; /* Engine data */
@@ -235,6 +266,7 @@ enum {
static void OBJECT_engine_init(void *vedata)
{
+ OBJECT_StorageList *stl = ((OBJECT_Data *)vedata)->stl;
OBJECT_FramebufferList *fbl = ((OBJECT_Data *)vedata)->fbl;
const float *viewport_size = DRW_viewport_size_get();
@@ -292,11 +324,26 @@ static void OBJECT_engine_init(void *vedata)
}
if (!e_data.part_prim_sh) {
- e_data.part_prim_sh = DRW_shader_create(datatoc_particle_prim_vert_glsl, NULL, datatoc_particle_prim_frag_glsl, NULL);
+ e_data.part_prim_sh = DRW_shader_create(datatoc_particle_prim_vert_glsl, NULL, datatoc_particle_prim_frag_glsl, "#define MAX_MATERIAL " STRINGIFY(MAX_OBJECT_MAT) "\n");
}
if (!e_data.part_dot_sh) {
- e_data.part_dot_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA);
+ e_data.part_dot_sh = DRW_shader_create(datatoc_particle_dot_vert_glsl, NULL, datatoc_particle_dot_frag_glsl, "#define MAX_MATERIAL " STRINGIFY(MAX_OBJECT_MAT) "\n");
+ }
+
+ if (e_data.ubo_mat_idxs[1] == 0) {
+ /* Just int to have pointers to them */
+ for (int i = 0; i < MAX_OBJECT_MAT; ++i) {
+ e_data.ubo_mat_idxs[i] = i;
+ }
+ }
+
+ if (!stl->storage) {
+ stl->storage = MEM_callocN(sizeof(OBJECT_Storage), "OBJECT_Storage");
+ }
+
+ if (!stl->part_mat_ubo) {
+ stl->part_mat_ubo = DRW_uniformbuffer_create(sizeof(OBJECT_PARTICLE_UBO_Material) * MAX_OBJECT_MAT, NULL);
}
{
@@ -444,6 +491,7 @@ static void OBJECT_engine_free(void)
DRW_SHADER_FREE_SAFE(e_data.object_empty_image_wire_sh);
DRW_SHADER_FREE_SAFE(e_data.grid_sh);
DRW_SHADER_FREE_SAFE(e_data.part_prim_sh);
+ DRW_SHADER_FREE_SAFE(e_data.part_dot_sh);
}
static DRWShadingGroup *shgroup_outline(DRWPass *pass, const float col[4], GPUShader *sh)
@@ -989,29 +1037,15 @@ static void OBJECT_cache_init(void *vedata)
{
/* Particle Pass */
- psl->particle = DRW_pass_create("Particle Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_POINT | DRW_STATE_BLEND);
-
- static int screen_space[2] = {0, 1};
-
- stl->g_data->part_dot_shgrp = DRW_shgroup_create(e_data.part_dot_sh, psl->particle);
-
- stl->g_data->part_cross_shgrp = DRW_shgroup_instance_create(e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_CROSS));
- DRW_shgroup_uniform_int(stl->g_data->part_cross_shgrp, "screen_space", &screen_space[0], 1);
- DRW_shgroup_uniform_float(stl->g_data->part_cross_shgrp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
- DRW_shgroup_attrib_float(stl->g_data->part_cross_shgrp, "pos", 3);
- DRW_shgroup_attrib_float(stl->g_data->part_cross_shgrp, "rot", 4);
-
- stl->g_data->part_circle_shgrp = DRW_shgroup_instance_create(e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_CIRC));
- DRW_shgroup_uniform_int(stl->g_data->part_circle_shgrp, "screen_space", &screen_space[1], 1);
- DRW_shgroup_uniform_float(stl->g_data->part_circle_shgrp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
- DRW_shgroup_attrib_float(stl->g_data->part_circle_shgrp, "pos", 3);
- DRW_shgroup_attrib_float(stl->g_data->part_circle_shgrp, "rot", 4);
-
- stl->g_data->part_axis_shgrp = DRW_shgroup_instance_create(e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_AXIS));
- DRW_shgroup_uniform_int(stl->g_data->part_axis_shgrp, "screen_space", &screen_space[0], 1);
- DRW_shgroup_uniform_float(stl->g_data->part_axis_shgrp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
- DRW_shgroup_attrib_float(stl->g_data->part_axis_shgrp, "pos", 3);
- DRW_shgroup_attrib_float(stl->g_data->part_axis_shgrp, "rot", 4);
+ psl->particle = DRW_pass_create(
+ "Particle Pass",
+ DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_POINT | DRW_STATE_BLEND);
+
+ stl->storage->particle_ubo_current_id = 0;
+ memset(stl->storage->part_dot_shgrps, 0, sizeof(DRWShadingGroup *) * MAX_OBJECT_MAT);
+ memset(stl->storage->part_cross_shgrps, 0, sizeof(DRWShadingGroup *) * MAX_OBJECT_MAT);
+ memset(stl->storage->part_circle_shgrps, 0, sizeof(DRWShadingGroup *) * MAX_OBJECT_MAT);
+ memset(stl->storage->part_axis_shgrps, 0, sizeof(DRWShadingGroup *) * MAX_OBJECT_MAT);
}
}
@@ -1382,6 +1416,120 @@ static void DRW_shgroup_object_center(OBJECT_StorageList *stl, Object *ob)
DRW_shgroup_call_dynamic_add(shgroup, ob->obmat[3]);
}
+static DRWShadingGroup *OBJECT_particle_shgroup_create(DRWPass *pass, int *material_id, OBJECT_PassList *psl, int part_type)
+{
+ DRWShadingGroup *grp;
+
+ if (part_type == PART_DRAW_DOT) {
+ grp = DRW_shgroup_create(e_data.part_dot_sh, pass);
+ }
+ else {
+ static int screen_space[2] = {0, 1};
+
+ grp = DRW_shgroup_instance_create(e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(part_type));
+ DRW_shgroup_uniform_int(grp, "screen_space", &screen_space[part_type == PART_DRAW_CIRC ? 1 : 0], 1);
+ DRW_shgroup_uniform_float(grp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
+ DRW_shgroup_attrib_float(grp, "pos", 3);
+ DRW_shgroup_attrib_float(grp, "rot", 4);
+ }
+
+ DRW_shgroup_uniform_int(grp, "mat_id", material_id, 1);
+
+ return grp;
+}
+
+static int search_particle_mat_to_ubo(OBJECT_Storage *storage, const OBJECT_PARTICLE_UBO_Material *particle_mat_ubo_test)
+{
+ for (int i = 0; i < storage->particle_ubo_current_id; i++) {
+ OBJECT_PARTICLE_UBO_Material *ubo = &storage->materials[i];
+ if (memcmp(ubo, particle_mat_ubo_test, sizeof(*particle_mat_ubo_test)) == 0) {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+static int push_particle_mat_to_ubo(OBJECT_Storage *storage, const OBJECT_PARTICLE_UBO_Material *particle_mat_ubo_test)
+{
+ int id = storage->particle_ubo_current_id;
+ OBJECT_PARTICLE_UBO_Material *ubo = &storage->materials[id];
+
+ *ubo = *particle_mat_ubo_test;
+
+ storage->particle_ubo_current_id++;
+
+ return id;
+}
+
+static int particle_mat_in_ubo(OBJECT_Storage *storage, const OBJECT_PARTICLE_UBO_Material *particle_mat_ubo_test)
+{
+ /* Search material in UBO */
+ int id = search_particle_mat_to_ubo(storage, particle_mat_ubo_test);
+
+ /* if not found create it */
+ if (id == -1) {
+ id = push_particle_mat_to_ubo(storage, particle_mat_ubo_test);
+ }
+
+ return id;
+}
+
+static void particle_ubo_mat_from_ob(Object *ob, ParticleSystem *psys, OBJECT_PARTICLE_UBO_Material *r_ubo)
+{
+ Material *ma = give_current_material(ob, psys->part->omat);
+
+ memset(r_ubo, 0x0, sizeof(*r_ubo));
+
+ if (ma) {
+ copy_v3_v3(r_ubo->prim_color, &ma->r);
+ copy_v3_v3(r_ubo->sec_color, &ma->specr);
+ }
+ else {
+ r_ubo->prim_color[0] = r_ubo->prim_color[1] = r_ubo->prim_color[2] = 0.5f;
+ r_ubo->sec_color[0] = r_ubo->sec_color[1] = r_ubo->sec_color[2] = 1.0f;
+ }
+
+ r_ubo->size = (float)psys->part->draw_size;
+}
+
+static DRWShadingGroup *OBJECT_particle_shgrp_get(Object *ob, ParticleSystem *psys, OBJECT_StorageList *stl, OBJECT_PassList *psl, int part_type)
+{
+ DRWShadingGroup **part_shgrps;
+
+ switch (part_type) {
+ case PART_DRAW_DOT:
+ part_shgrps = stl->storage->part_dot_shgrps;
+ break;
+ case PART_DRAW_CROSS:
+ part_shgrps = stl->storage->part_cross_shgrps;
+ break;
+ case PART_DRAW_CIRC:
+ part_shgrps = stl->storage->part_circle_shgrps;
+ break;
+ case PART_DRAW_AXIS:
+ part_shgrps = stl->storage->part_axis_shgrps;
+ break;
+ default:
+ return NULL;
+ }
+
+ OBJECT_PARTICLE_UBO_Material particle_mat_ubo_test;
+ particle_ubo_mat_from_ob(ob, psys, &particle_mat_ubo_test);
+
+ int particle_id = particle_mat_in_ubo(stl->storage, &particle_mat_ubo_test);
+
+ if (part_shgrps[particle_id] == NULL) {
+ part_shgrps[particle_id] = OBJECT_particle_shgroup_create(psl->particle, &e_data.ubo_mat_idxs[particle_id], psl, part_type);
+ /* if it's the first shgrp, pass bind the material UBO */
+ if (stl->storage->particle_ubo_current_id == 1) {
+ DRW_shgroup_uniform_block(part_shgrps[0], "material_block", stl->part_mat_ubo);
+ }
+ }
+
+ return part_shgrps[particle_id];
+}
+
static void OBJECT_cache_populate(void *vedata, Object *ob)
{
OBJECT_PassList *psl = ((OBJECT_Data *)vedata)->psl;
@@ -1425,46 +1573,14 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
unit_m4(mat);
if (draw_as != PART_DRAW_PATH) {
- static float size;
- static float axis_size;
- static float col[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- static float o_col[4] = {0.5f, 0.5f, 0.5f, 1.0f};
struct Batch *geom = DRW_cache_particles_get_dots(psys);
+ DRWShadingGroup *part_shgrp = OBJECT_particle_shgrp_get(ob, psys, stl, psl, draw_as);
- Material *ma = give_current_material(ob, part->omat);
-
- if (ma) {
- copy_v3_v3(col, &ma->r);
- copy_v3_v3(o_col, &ma->specr);
+ if (draw_as == PART_DRAW_DOT) {
+ DRW_shgroup_call_add(part_shgrp, geom, mat);
}
-
- size = (float)part->draw_size;
- axis_size = size * 2.0f;
-
- switch (draw_as) {
- case PART_DRAW_DOT:
- DRW_shgroup_uniform_vec4(stl->g_data->part_dot_shgrp, "color", col, 1);
- DRW_shgroup_uniform_vec4(stl->g_data->part_dot_shgrp, "outlineColor", o_col, 1);
- DRW_shgroup_uniform_float(stl->g_data->part_dot_shgrp, "size", &size, 1);
- DRW_shgroup_call_add(stl->g_data->part_dot_shgrp, geom, mat);
- break;
- case PART_DRAW_CROSS:
- DRW_shgroup_uniform_vec4(stl->g_data->part_cross_shgrp, "color", col, 1);
- DRW_shgroup_uniform_float(stl->g_data->part_cross_shgrp, "draw_size", &size, 1);
- DRW_shgroup_instance_batch(stl->g_data->part_cross_shgrp, geom);
- break;
- case PART_DRAW_CIRC:
- DRW_shgroup_uniform_vec4(stl->g_data->part_circle_shgrp, "color", col, 1);
- DRW_shgroup_uniform_float(stl->g_data->part_circle_shgrp, "draw_size", &size, 1);
- DRW_shgroup_instance_batch(stl->g_data->part_circle_shgrp, geom);
- break;
- case PART_DRAW_AXIS:
- DRW_shgroup_uniform_vec4(stl->g_data->part_axis_shgrp, "color", col, 1);
- DRW_shgroup_uniform_float(stl->g_data->part_axis_shgrp, "draw_size", &axis_size, 1);
- DRW_shgroup_instance_batch(stl->g_data->part_axis_shgrp, geom);
- break;
- default:
- break;
+ else {
+ DRW_shgroup_instance_batch(part_shgrp, geom);
}
}
}
@@ -1559,6 +1675,8 @@ static void OBJECT_cache_finish(void *vedata)
if (stl->g_data->image_plane_map) {
BLI_ghash_free(stl->g_data->image_plane_map, NULL, MEM_freeN);
}
+
+ DRW_uniformbuffer_update(stl->part_mat_ubo, &stl->storage->materials);
}
static void OBJECT_draw_scene(void *vedata)
diff --git a/source/blender/draw/modes/shaders/particle_dot_frag.glsl b/source/blender/draw/modes/shaders/particle_dot_frag.glsl
new file mode 100644
index 00000000000..d1a89079c09
--- /dev/null
+++ b/source/blender/draw/modes/shaders/particle_dot_frag.glsl
@@ -0,0 +1,49 @@
+
+/* Material Parameters packed in an UBO */
+struct Material {
+ vec4 prim_color;
+ vec4 sec_color;
+};
+
+layout(std140) uniform material_block {
+ Material shader_param[MAX_MATERIAL];
+};
+
+uniform int mat_id;
+
+#define prim_color shader_param[mat_id].prim_color.rgb
+#define sec_color shader_param[mat_id].sec_color.rgb
+
+in vec4 radii;
+out vec4 fragColor;
+
+void main() {
+ float dist = length(gl_PointCoord - vec2(0.5));
+
+// transparent outside of point
+// --- 0 ---
+// smooth transition
+// --- 1 ---
+// pure outline color
+// --- 2 ---
+// smooth transition
+// --- 3 ---
+// pure point color
+// ...
+// dist = 0 at center of point
+
+ float midStroke = 0.5 * (radii[1] + radii[2]);
+
+ if (dist > midStroke) {
+ fragColor.rgb = sec_color.rgb;
+ fragColor.a = mix(1.0, 0.0, smoothstep(radii[1], radii[0], dist));
+ }
+ else {
+ fragColor.rgb = mix(prim_color, sec_color, smoothstep(radii[3], radii[2], dist));
+ fragColor.a = 1.0;
+ }
+
+ if (fragColor.a == 0.0) {
+ discard;
+ }
+}
diff --git a/source/blender/draw/modes/shaders/particle_dot_vert.glsl b/source/blender/draw/modes/shaders/particle_dot_vert.glsl
new file mode 100644
index 00000000000..b53aa9f1fdf
--- /dev/null
+++ b/source/blender/draw/modes/shaders/particle_dot_vert.glsl
@@ -0,0 +1,36 @@
+
+/* Material Parameters packed in an UBO */
+struct Material {
+ vec4 prim_color;
+ vec4 sec_color;
+};
+
+layout(std140) uniform material_block {
+ Material shader_param[MAX_MATERIAL];
+};
+
+uniform int mat_id;
+
+#define size shader_param[mat_id].sec_color.w
+
+uniform mat4 ModelViewProjectionMatrix;
+
+in vec3 pos;
+out vec4 radii;
+
+void main() {
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ gl_PointSize = size;
+
+ // calculate concentric radii in pixels
+ float radius = 0.5 * size;
+
+ // start at the outside and progress toward the center
+ radii[0] = radius;
+ radii[1] = radius - 1.0;
+ radii[2] = radius - 1.0;
+ radii[3] = radius - 2.0;
+
+ // convert to PointCoord units
+ radii /= size;
+}
diff --git a/source/blender/draw/modes/shaders/particle_prim_frag.glsl b/source/blender/draw/modes/shaders/particle_prim_frag.glsl
new file mode 100644
index 00000000000..9af4cf36c31
--- /dev/null
+++ b/source/blender/draw/modes/shaders/particle_prim_frag.glsl
@@ -0,0 +1,32 @@
+
+/* Material Parameters packed in an UBO */
+struct Material {
+ vec4 prim_color;
+ vec4 sec_color;
+};
+
+layout(std140) uniform material_block {
+ Material shader_param[MAX_MATERIAL];
+};
+
+uniform int mat_id;
+
+#define prim_color shader_param[mat_id].prim_color.rgb
+
+flat in int finalAxis;
+
+out vec4 fragColor;
+
+void main()
+{
+ if (finalAxis == -1) {
+ fragColor.rgb = prim_color;
+ fragColor.a = 1.0;
+ }
+ else {
+ vec4 col = vec4(0.0);
+ col[finalAxis] = 1.0;
+ col.a = 1.0;
+ fragColor = col;
+ }
+}
diff --git a/source/blender/draw/engines/clay/shaders/particle_prim_vert.glsl b/source/blender/draw/modes/shaders/particle_prim_vert.glsl
index 2483ca5b2d2..ff2c8f94fed 100644
--- a/source/blender/draw/engines/clay/shaders/particle_prim_vert.glsl
+++ b/source/blender/draw/modes/shaders/particle_prim_vert.glsl
@@ -1,11 +1,24 @@
+/* Material Parameters packed in an UBO */
+struct Material {
+ vec4 prim_color;
+ vec4 sec_color;
+};
+
+layout(std140) uniform material_block {
+ Material shader_param[MAX_MATERIAL];
+};
+
+uniform int mat_id;
+
+#define draw_size shader_param[mat_id].sec_color.w
+
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ViewProjectionMatrix;
uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
uniform int screen_space;
uniform float pixel_size;
-uniform float draw_size;
in vec3 pos;
in vec4 rot;