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-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
index f8cc92de1eb..9edefe32fbc 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
@@ -63,7 +63,7 @@ static CustomData *get_custom_data_for_domain(const MeshRenderData *mr, Attribut
/* Utility to convert from the type used in the attributes to the types for the VBO.
* This is mostly used to promote integers and booleans to floats, as other types (float, float2,
- * etc.) directly map to avalaible GPU types. Booleans are still converted as attributes are vec4
+ * etc.) directly map to available GPU types. Booleans are still converted as attributes are vec4
* in the shader.
*/
template<typename AttributeType, typename VBOType> struct attribute_type_converter {