diff options
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/surface_lib.glsl | 5 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl | 3 |
2 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl index 488e229bff7..b984a6df7b3 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl @@ -98,10 +98,11 @@ GlobalData init_globals(void) # if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE) surf.P = transform_direction(ViewMatrixInverse, -viewCameraVec(viewPosition)); - surf.N = surf.Ng = -surf.P; + surf.N = surf.Ng = surf.Ni = -surf.P; surf.ray_length = 0.0; # else surf.P = worldPosition; + surf.Ni = worldNormal; surf.N = safe_normalize(worldNormal); surf.Ng = safe_normalize(cross(dFdx(surf.P), dFdy(surf.P))); surf.ray_length = distance(surf.P, cameraPos); @@ -123,7 +124,7 @@ GlobalData init_globals(void) cos_theta = hairThickTime / hairThickness; } float sin_theta = sqrt(max(0.0, 1.0 - cos_theta * cos_theta)); - surf.N = safe_normalize(worldNormal * sin_theta + B * cos_theta); + surf.N = surf.Ni = safe_normalize(worldNormal * sin_theta + B * cos_theta); surf.curve_T = -hairTangent; /* Costly, but follows cycles per pixel tangent space (not following curve shape). */ surf.curve_B = cross(V, surf.curve_T); diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl index 30b48edaa78..18e748596d5 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl @@ -40,7 +40,7 @@ void init_globals_curves() /* Shade as a cylinder. */ float cos_theta = interp.curves_time_width / interp.curves_thickness; float sin_theta = sqrt(max(0.0, 1.0 - cos_theta * cos_theta)); - g_data.N = normalize(interp.N * sin_theta + interp.curves_binormal * cos_theta); + g_data.N = g_data.Ni = normalize(interp.N * sin_theta + interp.curves_binormal * cos_theta); /* Costly, but follows cycles per pixel tangent space (not following curve shape). */ vec3 V = cameraVec(g_data.P); @@ -67,6 +67,7 @@ void init_globals() { /* Default values. */ g_data.P = interp.P; + g_data.Ni = interp.N; g_data.N = safe_normalize(interp.N); g_data.Ng = g_data.N; g_data.is_strand = false; |