diff options
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_armature.c | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c index e38695c76ab..df5ee6a18c0 100644 --- a/source/blender/draw/engines/overlay/overlay_armature.c +++ b/source/blender/draw/engines/overlay/overlay_armature.c @@ -2220,7 +2220,7 @@ static void draw_armature_edit(ArmatureDrawContext *ctx) const bool show_text = DRW_state_show_text(); const Object *ob_orig = DEG_get_original_object(ob); - /* FIXME(campbell): We should be able to use the CoW object, + /* FIXME(@campbellbarton): We should be able to use the CoW object, * however the active bone isn't updated. Long term solution is an 'EditArmature' struct. * for now we can draw from the original armature. See: T66773. */ // bArmature *arm = ob->data; diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc index af8e58c78f8..27f1636cee5 100644 --- a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc +++ b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc @@ -332,7 +332,7 @@ void mesh_render_data_update_looptris(MeshRenderData *mr, if (mr->extract_type != MR_EXTRACT_BMESH) { /* Mesh */ if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) { - /* NOTE(campbell): It's possible to skip allocating tessellation, + /* NOTE(@campbellbarton): It's possible to skip allocating tessellation, * the tessellation can be calculated as part of the iterator, see: P2188. * The overall advantage is small (around 1%), so keep this as-is. */ mr->mlooptri = static_cast<MLoopTri *>( |