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-rw-r--r--source/blender/draw/engines/eevee/eevee_motion_blur.c5
-rw-r--r--source/blender/draw/intern/DRW_render.h1
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c6
-rw-r--r--source/blender/draw/intern/draw_manager.c17
-rw-r--r--source/blender/draw/modes/sculpt_mode.c2
5 files changed, 8 insertions, 23 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c
index 9b19163c8d7..4bac8ba2ebd 100644
--- a/source/blender/draw/engines/eevee/eevee_motion_blur.c
+++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c
@@ -68,16 +68,13 @@ static void eevee_motion_blur_camera_get_matrix_at_time(
cam_cpy.data = &camdata_cpy;
const DRWContextState *draw_ctx = DRW_context_state_get();
- /* We will be modifying time, so we create copy of eval_ctx. */
- EvaluationContext eval_ctx = draw_ctx->eval_ctx;
- eval_ctx.ctime = time;
/* Past matrix */
/* FIXME : This is a temporal solution that does not take care of parent animations */
/* Recalc Anim manualy */
BKE_animsys_evaluate_animdata(scene, &cam_cpy.id, cam_cpy.adt, time, ADT_RECALC_ALL);
BKE_animsys_evaluate_animdata(scene, &camdata_cpy.id, camdata_cpy.adt, time, ADT_RECALC_ALL);
- BKE_object_where_is_calc_time(&eval_ctx, scene, &cam_cpy, time);
+ BKE_object_where_is_calc_time(draw_ctx->depsgraph, scene, &cam_cpy, time);
/* Compute winmat */
CameraParams params;
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 5e00005edb6..27f2d891cc0 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -507,7 +507,6 @@ typedef struct DRWContextState {
struct RenderEngineType *engine_type;
- EvaluationContext eval_ctx;
struct Depsgraph *depsgraph;
eObjectMode object_mode;
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index 0530d05c199..d7e8a6b71df 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -46,6 +46,8 @@
#include "GPU_batch.h"
+#include "DEG_depsgraph_query.h"
+
#include "draw_cache_impl.h" /* own include */
static void particle_batch_cache_clear(ParticleSystem *psys);
@@ -466,7 +468,7 @@ static void particle_batch_cache_ensure_pos(Object *object, ParticleSystem *psys
ParticleSimulationData sim = {NULL};
const DRWContextState *draw_ctx = DRW_context_state_get();
- sim.eval_ctx = &draw_ctx->eval_ctx;
+ sim.depsgraph = draw_ctx->depsgraph;
sim.scene = draw_ctx->scene;
sim.ob = object;
sim.psys = psys;
@@ -494,7 +496,7 @@ static void particle_batch_cache_ensure_pos(Object *object, ParticleSystem *psys
GWN_vertbuf_data_alloc(cache->pos, psys->totpart);
for (curr_point = 0, i = 0, pa = psys->particles; i < psys->totpart; i++, pa++) {
- state.time = draw_ctx->eval_ctx.ctime;
+ state.time = DEG_get_ctime(draw_ctx->depsgraph);
if (!psys_get_particle_state(&sim, curr_point, &state, 0)) {
continue;
}
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 420841e2efa..b77218ec6ff 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -350,16 +350,6 @@ static void drw_viewport_cache_resize(void)
DRW_instance_data_list_resize(DST.idatalist);
}
-static void drw_state_eval_ctx_init(DRWManager *dst)
-{
- DRWContextState *draw_ctx = &dst->draw_ctx;
- DEG_evaluation_context_init_from_scene(
- &draw_ctx->eval_ctx,
- draw_ctx->scene,
- draw_ctx->view_layer,
- DST.options.is_scene_render ? DAG_EVAL_RENDER : DAG_EVAL_VIEWPORT);
-}
-
/* Not a viewport variable, we could split this out. */
static void drw_context_state_init(void)
{
@@ -388,8 +378,6 @@ static void drw_context_state_init(void)
else {
DST.draw_ctx.object_pose = NULL;
}
-
- drw_state_eval_ctx_init(&DST);
}
/* It also stores viewport variable to an immutable place: DST
@@ -1122,15 +1110,14 @@ void DRW_notify_id_update(const DRWUpdateContext *update_ctx, ID *id)
* for each relevant engine / mode engine. */
void DRW_draw_view(const bContext *C)
{
- EvaluationContext eval_ctx;
- CTX_data_eval_ctx(C, &eval_ctx);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
RenderEngineType *engine_type = CTX_data_engine_type(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
/* Reset before using it. */
drw_state_prepare_clean_for_draw(&DST);
- DRW_draw_render_loop_ex(eval_ctx.depsgraph, engine_type, ar, v3d, C);
+ DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, C);
}
/**
diff --git a/source/blender/draw/modes/sculpt_mode.c b/source/blender/draw/modes/sculpt_mode.c
index 65f4653591f..4fb4464df06 100644
--- a/source/blender/draw/modes/sculpt_mode.c
+++ b/source/blender/draw/modes/sculpt_mode.c
@@ -202,7 +202,7 @@ static void SCULPT_cache_populate(void *vedata, Object *ob)
* but this avoids waiting on first stroke) */
Scene *scene = draw_ctx->scene;
- BKE_sculpt_update_mesh_elements(&draw_ctx->eval_ctx, scene, scene->toolsettings->sculpt, ob, false, false);
+ BKE_sculpt_update_mesh_elements(draw_ctx->depsgraph, scene, scene->toolsettings->sculpt, ob, false, false);
}
PBVH *pbvh = ob->sculpt->pbvh;